#include <ShadowVolumeOccluder>
ShadowVolumeOccluder is a helper class for implementing shadow occlusion culling.
◆ HoleList
◆ ShadowVolumeOccluder() [1/2]
◆ ShadowVolumeOccluder() [2/2]
osg::ShadowVolumeOccluder::ShadowVolumeOccluder |
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◆ computeOccluder()
compute the shadow volume occluder.
◆ contains() [1/3]
bool osg::ShadowVolumeOccluder::contains |
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const BoundingBox & |
bound | ) |
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return true if the specified bounding box is contained entirely within this shadow occluder volume.
◆ contains() [2/3]
bool osg::ShadowVolumeOccluder::contains |
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const BoundingSphere & |
bound | ) |
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return true if the specified bounding sphere is contained entirely within this shadow occluder volume.
◆ contains() [3/3]
bool osg::ShadowVolumeOccluder::contains |
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const std::vector< Vec3 > & |
vertices | ) |
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return true if the specified vertex list is contained entirely within this shadow occluder volume.
◆ disableResultMasks()
void osg::ShadowVolumeOccluder::disableResultMasks |
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◆ getHoleList() [1/2]
HoleList & osg::ShadowVolumeOccluder::getHoleList |
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return the list of holes.
◆ getHoleList() [2/2]
const HoleList & osg::ShadowVolumeOccluder::getHoleList |
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return the const list of holes.
◆ getNodePath() [1/2]
NodePath & osg::ShadowVolumeOccluder::getNodePath |
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◆ getNodePath() [2/2]
const NodePath & osg::ShadowVolumeOccluder::getNodePath |
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◆ getOccluder() [1/2]
Polytope & osg::ShadowVolumeOccluder::getOccluder |
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return the occluder polytope.
◆ getOccluder() [2/2]
const Polytope & osg::ShadowVolumeOccluder::getOccluder |
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return the const occluder polytope.
◆ getVolume()
float osg::ShadowVolumeOccluder::getVolume |
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get the volume of the occluder minus its holes, in eye coords, the volume is normalized by dividing by the volume of the view frustum in eye coords.
◆ matchProjectionMatrix()
bool osg::ShadowVolumeOccluder::matchProjectionMatrix |
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const osg::Matrix & |
matrix | ) |
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return true if the matrix passed in matches the projection matrix that this ShadowVolumeOccluder is associated with.
◆ operator<()
◆ popCurrentMask()
void osg::ShadowVolumeOccluder::popCurrentMask |
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◆ pushCurrentMask()
void osg::ShadowVolumeOccluder::pushCurrentMask |
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◆ setNodePath()
void osg::ShadowVolumeOccluder::setNodePath |
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NodePath & |
nodePath | ) |
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Set the NodePath which describes which node in the scene graph that this occluder is attached to.
◆ transformProvidingInverse()
void osg::ShadowVolumeOccluder::transformProvidingInverse |
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const osg::Matrix & |
matrix | ) |
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◆ _holeList
HoleList osg::ShadowVolumeOccluder::_holeList |
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◆ _nodePath
NodePath osg::ShadowVolumeOccluder::_nodePath |
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◆ _occluderVolume
Polytope osg::ShadowVolumeOccluder::_occluderVolume |
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◆ _projectionMatrix
◆ _volume
float osg::ShadowVolumeOccluder::_volume |
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The documentation for this class was generated from the following file: