openscenegraph
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#include <AttributeDispatchers>
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typedef std::vector< AttributeDispatchMap * > | AttributeDispatchMapList |
typedef std::vector< AttributeDispatch * > | AttributeDispatchList |
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void | init () |
void | assignTexCoordDispatchers (unsigned int unit) |
void | assignVertexAttribDispatchers (unsigned int unit) |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Protected Attributes | |
bool | _initialized |
State * | _state |
AttributeDispatchMap * | _normalDispatchers |
AttributeDispatchMap * | _colorDispatchers |
AttributeDispatchMap * | _secondaryColorDispatchers |
AttributeDispatchMap * | _fogCoordDispatchers |
AttributeDispatchMapList | _vertexAttribDispatchers |
AttributeDispatchList | _activeDispatchList |
bool | _useVertexAttribAlias |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
Additional Inherited Members | |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
Helper class for managing the dispatch to OpenGL of various attribute arrays such as stored in osg::Geometry.
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osg::AttributeDispatchers::AttributeDispatchers | ( | ) |
osg::AttributeDispatchers::~AttributeDispatchers | ( | ) |
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AttributeDispatch * osg::AttributeDispatchers::colorDispatcher | ( | Array * | array | ) |
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AttributeDispatch * osg::AttributeDispatchers::fogCoordDispatcher | ( | Array * | array | ) |
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AttributeDispatch * osg::AttributeDispatchers::normalDispatcher | ( | Array * | array | ) |
void osg::AttributeDispatchers::reset | ( | ) |
AttributeDispatch * osg::AttributeDispatchers::secondaryColorDispatcher | ( | Array * | array | ) |
void osg::AttributeDispatchers::setState | ( | osg::State * | state | ) |
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AttributeDispatch * osg::AttributeDispatchers::vertexAttribDispatcher | ( | unsigned int | unit, |
Array * | array | ||
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