1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
3 * This library is open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version. The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * OpenSceneGraph Public License for more details.
13//osgParticle - Copyright (C) 2002 Marco Jez
15#ifndef OSGPARTICLE_SHOOTER
16#define OSGPARTICLE_SHOOTER 1
26 /** An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed.
27 Descendants of this class must override the <CODE>shoot()</CODE> method.
29 class Shooter: public osg::Object
33 inline Shooter(const Shooter& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
35 virtual const char* libraryName() const { return "osgParticle"; }
36 virtual const char* className() const { return "Shooter"; }
37 virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Shooter *>(obj) != 0; }
39 /** Shoot a particle. Must be overridden by descendants.
40 This method should only set the velocity vector of particle <CODE>P</CODE>, leaving other
43 virtual void shoot(Particle* P) const = 0;
47 Shooter &operator=(const Shooter &) { return *this; }
52 inline Shooter::Shooter()
57 inline Shooter::Shooter(const Shooter& copy, const osg::CopyOp& copyop)
58 : osg::Object(copy, copyop)