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#include <osg/Object>
#include <osg/StateAttribute>
#include <osg/ref_ptr>
#include <osg/Uniform>
#include <map>
#include <vector>
#include <string>
Go to the source code of this file.
Classes | |
class | osg::StateSet |
struct | osg::StateSet::Callback |
Namespaces | |
namespace | osg |
Macros | |
#define | OSG_STATESET 1 |
#define | GL_RESCALE_NORMAL 0x803A |
Functions | |
OSG_EXPORT bool | osg::isTextureMode (StateAttribute::GLMode mode) |
#define GL_RESCALE_NORMAL 0x803A |
#define OSG_STATESET 1 |