openscenegraph
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#include <ViewDependentShadowMap>
Public Types | |
typedef std::vector< unsigned int > | ActiveTextureUnits |
Public Member Functions | |
LightData (ViewDependentData *vdd) | |
virtual void | setLightData (osg::RefMatrix *lm, const osg::Light *l, const osg::Matrixd &modelViewMatrix) |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
virtual void | setThreadSafeRefUnref (bool) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
Public Attributes | |
ViewDependentData * | _viewDependentData |
osg::ref_ptr< osg::RefMatrix > | lightMatrix |
osg::ref_ptr< const osg::Light > | light |
osg::Vec4d | lightPos |
osg::Vec3d | lightPos3 |
osg::Vec3d | lightDir |
bool | directionalLight |
ActiveTextureUnits | textureUnits |
Additional Inherited Members | |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
typedef std::vector<unsigned int> osgShadow::ViewDependentShadowMap::LightData::ActiveTextureUnits |
osgShadow::ViewDependentShadowMap::LightData::LightData | ( | ViewDependentData * | vdd | ) |
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virtual |
ViewDependentData* osgShadow::ViewDependentShadowMap::LightData::_viewDependentData |
bool osgShadow::ViewDependentShadowMap::LightData::directionalLight |
osg::ref_ptr<const osg::Light> osgShadow::ViewDependentShadowMap::LightData::light |
osg::Vec3d osgShadow::ViewDependentShadowMap::LightData::lightDir |
osg::ref_ptr<osg::RefMatrix> osgShadow::ViewDependentShadowMap::LightData::lightMatrix |
osg::Vec4d osgShadow::ViewDependentShadowMap::LightData::lightPos |
osg::Vec3d osgShadow::ViewDependentShadowMap::LightData::lightPos3 |
ActiveTextureUnits osgShadow::ViewDependentShadowMap::LightData::textureUnits |