openscenegraph
Public Types | Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
osgShadow::ShadowMap Class Reference

#include <ShadowMap>

Inheritance diagram for osgShadow::ShadowMap:
osgShadow::ShadowTechnique osg::Object osg::Referenced osgShadow::SoftShadowMap

Public Types

typedef std::vector< osg::ref_ptr< osg::Uniform > > UniformList
 
typedef std::vector< osg::ref_ptr< osg::Shader > > ShaderList
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
 

Public Member Functions

 ShadowMap ()
 
 ShadowMap (const ShadowMap &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgShadow, ShadowMap)
 
void setTextureUnit (unsigned int unit)
 
unsigned int getTextureUnit () const
 
void setPolygonOffset (const osg::Vec2 &polyOffset)
 
const osg::Vec2getPolygonOffset () const
 
void setAmbientBias (const osg::Vec2 &ambientBias)
 
const osg::Vec2getAmbientBias () const
 
void setTextureSize (const osg::Vec2s &textureSize)
 
const osg::Vec2sgetTextureSize () const
 
void setLight (osg::Light *light)
 
void setLight (osg::LightSource *ls)
 
void addShader (osg::Shader *shader)
 
template<class T >
void addShader (const osg::ref_ptr< T > &shader)
 
void clearShaderList ()
 
virtual void init ()
 
virtual void update (osg::NodeVisitor &nv)
 
virtual void cull (osgUtil::CullVisitor &cv)
 
virtual void cleanSceneGraph ()
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 
virtual void releaseGLObjects (osg::State *=0) const
 
osg::ref_ptr< osg::CameramakeDebugHUD ()
 
- Public Member Functions inherited from osgShadow::ShadowTechnique
 ShadowTechnique ()
 
 ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
virtual bool isSameKindAs (const osg::Object *obj) const
 
virtual const char * libraryName () const
 
virtual const char * className () const
 
virtual void setShadowedScene (ShadowedScene *ss)
 
ShadowedScenegetShadowedScene ()
 
const ShadowedScenegetShadowedScene () const
 
virtual void traverse (osg::NodeVisitor &nv)
 
virtual void dirty ()
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual ObjectcloneType () const =0
 
virtual Objectclone (const CopyOp &) const =0
 
std::string getCompoundClassName () const
 
virtual NodeasNode ()
 
virtual const NodeasNode () const
 
virtual NodeVisitorasNodeVisitor ()
 
virtual const NodeVisitorasNodeVisitor () const
 
virtual StateSetasStateSet ()
 
virtual const StateSetasStateSet () const
 
virtual StateAttributeasStateAttribute ()
 
virtual const StateAttributeasStateAttribute () const
 
virtual UniformasUniform ()
 
virtual const UniformasUniform () const
 
virtual CameraasCamera ()
 
virtual const CameraasCamera () const
 
virtual DrawableasDrawable ()
 
virtual const DrawableasDrawable () const
 
virtual CallbackasCallback ()
 
virtual const CallbackasCallback () const
 
virtual CallbackObjectasCallbackObject ()
 
virtual const CallbackObjectasCallbackObject () const
 
virtual UserDataContainerasUserDataContainer ()
 
virtual const UserDataContainerasUserDataContainer () const
 
virtual ValueObjectasValueObject ()
 
virtual const ValueObjectasValueObject () const
 
virtual ImageasImage ()
 
virtual const ImageasImage () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainergetUserDataContainer ()
 
const osg::UserDataContainergetUserDataContainer () const
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual ReferencedgetUserData ()
 
virtual const ReferencedgetUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Member Functions

virtual ~ShadowMap (void)
 
virtual void createUniforms ()
 
virtual void createShaders ()
 
- Protected Member Functions inherited from osgShadow::ShadowTechnique
osg::Vec3 computeOrthogonalVector (const osg::Vec3 &direction) const
 
virtual ~ShadowTechnique ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

osg::ref_ptr< osg::Camera_camera
 
osg::ref_ptr< osg::TexGen_texgen
 
osg::ref_ptr< osg::Texture2D_texture
 
osg::ref_ptr< osg::StateSet_stateset
 
osg::ref_ptr< osg::Program_program
 
osg::ref_ptr< osg::Light_light
 
osg::ref_ptr< osg::LightSource_ls
 
osg::ref_ptr< osg::Uniform_ambientBiasUniform
 
UniformList _uniformList
 
ShaderList _shaderList
 
unsigned int _baseTextureUnit
 
unsigned int _shadowTextureUnit
 
osg::Vec2 _polyOffset
 
osg::Vec2 _ambientBias
 
osg::Vec2s _textureSize
 
- Protected Attributes inherited from osgShadow::ShadowTechnique
ShadowedScene_shadowedScene
 
bool _dirty
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 

Detailed Description

ShadowedTexture provides an implementation of shadow textures.

Member Typedef Documentation

◆ ShaderList

◆ UniformList

Constructor & Destructor Documentation

◆ ShadowMap() [1/2]

osgShadow::ShadowMap::ShadowMap ( )

◆ ShadowMap() [2/2]

osgShadow::ShadowMap::ShadowMap ( const ShadowMap es,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

◆ ~ShadowMap()

virtual osgShadow::ShadowMap::~ShadowMap ( void  )
inlineprotectedvirtual

Member Function Documentation

◆ addShader() [1/2]

template<class T >
void osgShadow::ShadowMap::addShader ( const osg::ref_ptr< T > &  shader)
inline

◆ addShader() [2/2]

void osgShadow::ShadowMap::addShader ( osg::Shader shader)
inline

Add a shader to internal list, will be used instead of the default ones

◆ cleanSceneGraph()

virtual void osgShadow::ShadowMap::cleanSceneGraph ( )
virtual

Clean scene graph from any shadow technique specific nodes, state and drawables.

Reimplemented from osgShadow::ShadowTechnique.

◆ clearShaderList()

void osgShadow::ShadowMap::clearShaderList ( )
inline

Reset internal shader list

◆ createShaders()

virtual void osgShadow::ShadowMap::createShaders ( )
protectedvirtual

Reimplemented in osgShadow::SoftShadowMap.

◆ createUniforms()

virtual void osgShadow::ShadowMap::createUniforms ( )
protectedvirtual

Create the managed Uniforms

Reimplemented in osgShadow::SoftShadowMap.

◆ cull()

virtual void osgShadow::ShadowMap::cull ( osgUtil::CullVisitor cv)
virtual

run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.

Reimplemented from osgShadow::ShadowTechnique.

◆ getAmbientBias()

const osg::Vec2 & osgShadow::ShadowMap::getAmbientBias ( ) const
inline

Get the values that are used for the ambient bias in the shader.

◆ getPolygonOffset()

const osg::Vec2 & osgShadow::ShadowMap::getPolygonOffset ( ) const
inline

get the used polygon offset

◆ getTextureSize()

const osg::Vec2s & osgShadow::ShadowMap::getTextureSize ( ) const
inline

Get the values that are used for the ambient bias in the shader.

◆ getTextureUnit()

unsigned int osgShadow::ShadowMap::getTextureUnit ( ) const
inline

Get the texture unit that the shadow texture will be applied on.

◆ init()

virtual void osgShadow::ShadowMap::init ( )
virtual

initialize the ShadowedScene and local cached data structures.

Reimplemented from osgShadow::ShadowTechnique.

◆ makeDebugHUD()

osg::ref_ptr< osg::Camera > osgShadow::ShadowMap::makeDebugHUD ( )

◆ META_Object()

osgShadow::ShadowMap::META_Object ( osgShadow  ,
ShadowMap   
)

◆ releaseGLObjects()

virtual void osgShadow::ShadowMap::releaseGLObjects ( osg::State = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Implements osgShadow::ShadowTechnique.

◆ resizeGLObjectBuffers()

virtual void osgShadow::ShadowMap::resizeGLObjectBuffers ( unsigned int  maxSize)
virtual

Resize any per context GLObject buffers to specified size.

Implements osgShadow::ShadowTechnique.

◆ setAmbientBias()

void osgShadow::ShadowMap::setAmbientBias ( const osg::Vec2 ambientBias)

Set the values for the ambient bias the shader will use.

◆ setLight() [1/2]

void osgShadow::ShadowMap::setLight ( osg::Light light)

Set the Light that will cast shadows

◆ setLight() [2/2]

void osgShadow::ShadowMap::setLight ( osg::LightSource ls)

◆ setPolygonOffset()

void osgShadow::ShadowMap::setPolygonOffset ( const osg::Vec2 polyOffset)

set the polygon offset used initially

◆ setTextureSize()

void osgShadow::ShadowMap::setTextureSize ( const osg::Vec2s textureSize)

set the size in pixels x / y for the shadow texture.

◆ setTextureUnit()

void osgShadow::ShadowMap::setTextureUnit ( unsigned int  unit)

Set the texture unit that the shadow texture will be applied on.

◆ update()

virtual void osgShadow::ShadowMap::update ( osg::NodeVisitor nv)
virtual

run the update traversal of the ShadowedScene and update any loca chached data structures.

Reimplemented from osgShadow::ShadowTechnique.

Member Data Documentation

◆ _ambientBias

osg::Vec2 osgShadow::ShadowMap::_ambientBias
protected

◆ _ambientBiasUniform

osg::ref_ptr<osg::Uniform> osgShadow::ShadowMap::_ambientBiasUniform
protected

◆ _baseTextureUnit

unsigned int osgShadow::ShadowMap::_baseTextureUnit
protected

◆ _camera

osg::ref_ptr<osg::Camera> osgShadow::ShadowMap::_camera
protected

◆ _light

osg::ref_ptr<osg::Light> osgShadow::ShadowMap::_light
protected

◆ _ls

osg::ref_ptr<osg::LightSource> osgShadow::ShadowMap::_ls
protected

◆ _polyOffset

osg::Vec2 osgShadow::ShadowMap::_polyOffset
protected

◆ _program

osg::ref_ptr<osg::Program> osgShadow::ShadowMap::_program
protected

◆ _shaderList

ShaderList osgShadow::ShadowMap::_shaderList
protected

◆ _shadowTextureUnit

unsigned int osgShadow::ShadowMap::_shadowTextureUnit
protected

◆ _stateset

osg::ref_ptr<osg::StateSet> osgShadow::ShadowMap::_stateset
protected

◆ _texgen

osg::ref_ptr<osg::TexGen> osgShadow::ShadowMap::_texgen
protected

◆ _texture

osg::ref_ptr<osg::Texture2D> osgShadow::ShadowMap::_texture
protected

◆ _textureSize

osg::Vec2s osgShadow::ShadowMap::_textureSize
protected

◆ _uniformList

UniformList osgShadow::ShadowMap::_uniformList
protected

The documentation for this class was generated from the following file: