openscenegraph
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#include <IntersectionVisitor>
Public Types | |
typedef std::vector< osg::ref_ptr< Intersector > > | Intersectors |
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enum | CoordinateFrame { WINDOW , PROJECTION , VIEW , MODEL } |
enum | IntersectionLimit { NO_LIMIT , LIMIT_ONE_PER_DRAWABLE , LIMIT_ONE , LIMIT_NEAREST } |
enum | PrecisionHint { USE_DOUBLE_CALCULATIONS , USE_FLOAT_CALCULATIONS } |
Protected Attributes | |
Intersectors | _intersectors |
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CoordinateFrame | _coordinateFrame |
IntersectionLimit | _intersectionLimit |
unsigned int | _disabledCount |
PrecisionHint | _precisionHint |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
Additional Inherited Members | |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Concrete class for passing multiple intersectors through the scene graph. To be used in conjunction with IntersectionVisitor.
typedef std::vector< osg::ref_ptr<Intersector> > osgUtil::IntersectorGroup::Intersectors |
osgUtil::IntersectorGroup::IntersectorGroup | ( | ) |
void osgUtil::IntersectorGroup::addIntersector | ( | Intersector * | intersector | ) |
Add an Intersector.
void osgUtil::IntersectorGroup::clear | ( | ) |
Clear the list of intersectors.
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virtual |
Implements osgUtil::Intersector.
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virtual |
Implements osgUtil::Intersector.
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virtual |
Implements osgUtil::Intersector.
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inline |
Get the list of intersector.
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virtual |
Implements osgUtil::Intersector.
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virtual |
Implements osgUtil::Intersector.
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virtual |
Reimplemented from osgUtil::Intersector.
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protected |