openscenegraph
Public Member Functions | Public Attributes | List of all members
osgSim::OverlayNode::OverlayData Struct Reference

#include <OverlayNode>

Inheritance diagram for osgSim::OverlayNode::OverlayData:
osg::Referenced

Public Member Functions

void setThreadSafeRefUnref (bool threadSafe)
 
void resizeGLObjectBuffers (unsigned int maxSize)
 
void releaseGLObjects (osg::State *state=0) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Public Attributes

osg::ref_ptr< osg::Camera_camera
 
osg::ref_ptr< osg::StateSet_overlayStateSet
 
osg::ref_ptr< osg::StateSet_mainSubgraphStateSet
 
osg::ref_ptr< osg::TexGenNode_texgenNode
 
osg::ref_ptr< osg::Texture2D_texture
 
osg::Polytope _textureFrustum
 
osg::ref_ptr< osg::Geode_geode
 
osg::ref_ptr< osg::Program_mainSubgraphProgram
 
osg::ref_ptr< osg::Uniform_y0
 
osg::ref_ptr< osg::Uniform_lightingEnabled
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Member Function Documentation

◆ releaseGLObjects()

void osgSim::OverlayNode::OverlayData::releaseGLObjects ( osg::State state = 0) const

◆ resizeGLObjectBuffers()

void osgSim::OverlayNode::OverlayData::resizeGLObjectBuffers ( unsigned int  maxSize)

◆ setThreadSafeRefUnref()

void osgSim::OverlayNode::OverlayData::setThreadSafeRefUnref ( bool  )
virtual

Deprecated, Referenced is always theadsafe so there method now has no effect and does not need to be called.

Reimplemented from osg::Referenced.

Member Data Documentation

◆ _camera

osg::ref_ptr<osg::Camera> osgSim::OverlayNode::OverlayData::_camera

◆ _geode

osg::ref_ptr<osg::Geode> osgSim::OverlayNode::OverlayData::_geode

◆ _lightingEnabled

osg::ref_ptr<osg::Uniform> osgSim::OverlayNode::OverlayData::_lightingEnabled

◆ _mainSubgraphProgram

osg::ref_ptr<osg::Program> osgSim::OverlayNode::OverlayData::_mainSubgraphProgram

◆ _mainSubgraphStateSet

osg::ref_ptr<osg::StateSet> osgSim::OverlayNode::OverlayData::_mainSubgraphStateSet

◆ _overlayStateSet

osg::ref_ptr<osg::StateSet> osgSim::OverlayNode::OverlayData::_overlayStateSet

◆ _texgenNode

osg::ref_ptr<osg::TexGenNode> osgSim::OverlayNode::OverlayData::_texgenNode

◆ _texture

osg::ref_ptr<osg::Texture2D> osgSim::OverlayNode::OverlayData::_texture

◆ _textureFrustum

osg::Polytope osgSim::OverlayNode::OverlayData::_textureFrustum

◆ _y0

osg::ref_ptr<osg::Uniform> osgSim::OverlayNode::OverlayData::_y0

The documentation for this struct was generated from the following file: