openscenegraph
ShaderGen
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1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
2 *
3 * This library is open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version. The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * OpenSceneGraph Public License for more details.
12*/
13
14/**
15 * \brief Shader generator framework.
16 * \author Maciej Krol
17 */
18
19#ifndef OSGUTIL_SHADER_STATE_
20#define OSGUTIL_SHADER_STATE_ 1
21
22#include <osgUtil/Export>
23#include <osg/NodeVisitor>
24#include <osg/State>
25
26namespace osgUtil
27{
28
29class OSGUTIL_EXPORT ShaderGenVisitor : public osg::NodeVisitor
30{
31public:
32 ShaderGenVisitor();
33
34 /// assign default uber program to specified StateSet - typically the root node of the scene graph or the view's Camera
35 void assignUberProgram(osg::StateSet *stateSet);
36
37 void apply(osg::Node& node);
38
39 void remapStateSet(osg::StateSet* stateSet);
40
41protected:
42};
43
44}
45
46#endif