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osgShadow::ParallelSplitShadowMap Class Reference

#include <ParallelSplitShadowMap>

Inheritance diagram for osgShadow::ParallelSplitShadowMap:
osgShadow::ShadowTechnique osg::Object osg::Referenced

Classes

class  FragmentShaderGenerator
 
struct  PSSMShadowSplitTexture
 

Public Types

enum  SplitCalcMode { SPLIT_LINEAR , SPLIT_EXP }
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
 

Public Member Functions

 ParallelSplitShadowMap (osg::Geode **debugGroup=NULL, int icountplanes=3)
 
 ParallelSplitShadowMap (const ParallelSplitShadowMap &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgShadow, ParallelSplitShadowMap)
 
virtual void init ()
 
virtual void update (osg::NodeVisitor &nv)
 
virtual void cull (osgUtil::CullVisitor &cv)
 
virtual void cleanSceneGraph ()
 
void setDebugColorOn ()
 
void setPolygonOffset (const osg::Vec2f &p)
 
const osg::Vec2fgetPolygonOffset () const
 
void setTextureResolution (unsigned int resolution)
 
unsigned int getTextureResolution () const
 
void setMaxFarDistance (double farDist)
 
double getMaxFarDistance () const
 
void setMoveVCamBehindRCamFactor (double distFactor)
 
double getMoveVCamBehindRCamFactor () const
 
void setMinNearDistanceForSplits (double nd)
 
double getMinNearDistanceForSplits () const
 
void setUserLight (osg::Light *light)
 
const osg::LightgetUserLight () const
 
void setAmbientBias (const osg::Vec2 &ambientBias)
 
const osg::Vec2getAmbientBias () const
 
void setFragmentShaderGenerator (FragmentShaderGenerator *fsw)
 
void enableShadowGLSLFiltering (bool filtering=true)
 
void setSplitCalculationMode (SplitCalcMode scm=SPLIT_EXP)
 
SplitCalcMode getSplitCalculationMode () const
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 
virtual void releaseGLObjects (osg::State *=0) const
 
- Public Member Functions inherited from osgShadow::ShadowTechnique
 ShadowTechnique ()
 
 ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
virtual bool isSameKindAs (const osg::Object *obj) const
 
virtual const char * libraryName () const
 
virtual const char * className () const
 
virtual void setShadowedScene (ShadowedScene *ss)
 
ShadowedScenegetShadowedScene ()
 
const ShadowedScenegetShadowedScene () const
 
virtual void traverse (osg::NodeVisitor &nv)
 
virtual void dirty ()
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual ObjectcloneType () const =0
 
virtual Objectclone (const CopyOp &) const =0
 
std::string getCompoundClassName () const
 
virtual NodeasNode ()
 
virtual const NodeasNode () const
 
virtual NodeVisitorasNodeVisitor ()
 
virtual const NodeVisitorasNodeVisitor () const
 
virtual StateSetasStateSet ()
 
virtual const StateSetasStateSet () const
 
virtual StateAttributeasStateAttribute ()
 
virtual const StateAttributeasStateAttribute () const
 
virtual UniformasUniform ()
 
virtual const UniformasUniform () const
 
virtual CameraasCamera ()
 
virtual const CameraasCamera () const
 
virtual DrawableasDrawable ()
 
virtual const DrawableasDrawable () const
 
virtual CallbackasCallback ()
 
virtual const CallbackasCallback () const
 
virtual CallbackObjectasCallbackObject ()
 
virtual const CallbackObjectasCallbackObject () const
 
virtual UserDataContainerasUserDataContainer ()
 
virtual const UserDataContainerasUserDataContainer () const
 
virtual ValueObjectasValueObject ()
 
virtual const ValueObjectasValueObject () const
 
virtual ImageasImage ()
 
virtual const ImageasImage () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainergetUserDataContainer ()
 
const osg::UserDataContainergetUserDataContainer () const
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual ReferencedgetUserData ()
 
virtual const ReferencedgetUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Types

typedef std::map< unsigned int, PSSMShadowSplitTexturePSSMShadowSplitTextureMap
 

Protected Member Functions

virtual ~ParallelSplitShadowMap ()
 
- Protected Member Functions inherited from osgShadow::ShadowTechnique
osg::Vec3 computeOrthogonalVector (const osg::Vec3 &direction) const
 
virtual ~ShadowTechnique ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

PSSMShadowSplitTextureMap _PSSMShadowSplitTextureMap
 
- Protected Attributes inherited from osgShadow::ShadowTechnique
ShadowedScene_shadowedScene
 
bool _dirty
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 

Member Typedef Documentation

◆ PSSMShadowSplitTextureMap

Member Enumeration Documentation

◆ SplitCalcMode

Enumerator
SPLIT_LINEAR 
SPLIT_EXP 

Constructor & Destructor Documentation

◆ ParallelSplitShadowMap() [1/2]

osgShadow::ParallelSplitShadowMap::ParallelSplitShadowMap ( osg::Geode **  debugGroup = NULL,
int  icountplanes = 3 
)

◆ ParallelSplitShadowMap() [2/2]

osgShadow::ParallelSplitShadowMap::ParallelSplitShadowMap ( const ParallelSplitShadowMap es,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

◆ ~ParallelSplitShadowMap()

virtual osgShadow::ParallelSplitShadowMap::~ParallelSplitShadowMap ( )
inlineprotectedvirtual

Member Function Documentation

◆ cleanSceneGraph()

virtual void osgShadow::ParallelSplitShadowMap::cleanSceneGraph ( )
virtual

Clean scene graph from any shadow technique specific nodes, state and drawables.

Reimplemented from osgShadow::ShadowTechnique.

◆ cull()

virtual void osgShadow::ParallelSplitShadowMap::cull ( osgUtil::CullVisitor cv)
virtual

Run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.

Reimplemented from osgShadow::ShadowTechnique.

◆ enableShadowGLSLFiltering()

void osgShadow::ParallelSplitShadowMap::enableShadowGLSLFiltering ( bool  filtering = true)
inline

enable / disable shadow filtering

◆ getAmbientBias()

const osg::Vec2 & osgShadow::ParallelSplitShadowMap::getAmbientBias ( ) const
inline

Get the values for the ambient bias the shader will use.

◆ getMaxFarDistance()

double osgShadow::ParallelSplitShadowMap::getMaxFarDistance ( ) const
inline

Get the max far distance

◆ getMinNearDistanceForSplits()

double osgShadow::ParallelSplitShadowMap::getMinNearDistanceForSplits ( ) const
inline

Get min near distance for splits

◆ getMoveVCamBehindRCamFactor()

double osgShadow::ParallelSplitShadowMap::getMoveVCamBehindRCamFactor ( ) const
inline

Get the factor for moving the virtual camera behind the real camera

◆ getPolygonOffset()

const osg::Vec2f & osgShadow::ParallelSplitShadowMap::getPolygonOffset ( ) const
inline

Get the polygon offset osg::Vec2f(factor,unit)

◆ getSplitCalculationMode()

SplitCalcMode osgShadow::ParallelSplitShadowMap::getSplitCalculationMode ( ) const
inline

get split calculation mode

◆ getTextureResolution()

unsigned int osgShadow::ParallelSplitShadowMap::getTextureResolution ( ) const
inline

Get the texture resolution

◆ getUserLight()

const osg::Light * osgShadow::ParallelSplitShadowMap::getUserLight ( ) const
inline

get the user defined light for shadow simulation

◆ init()

virtual void osgShadow::ParallelSplitShadowMap::init ( )
virtual

Initialize the ShadowedScene and local cached data structures.

Reimplemented from osgShadow::ShadowTechnique.

◆ META_Object()

osgShadow::ParallelSplitShadowMap::META_Object ( osgShadow  ,
ParallelSplitShadowMap   
)

◆ releaseGLObjects()

virtual void osgShadow::ParallelSplitShadowMap::releaseGLObjects ( osg::State = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Implements osgShadow::ShadowTechnique.

◆ resizeGLObjectBuffers()

virtual void osgShadow::ParallelSplitShadowMap::resizeGLObjectBuffers ( unsigned int  maxSize)
virtual

Resize any per context GLObject buffers to specified size.

Implements osgShadow::ShadowTechnique.

◆ setAmbientBias()

void osgShadow::ParallelSplitShadowMap::setAmbientBias ( const osg::Vec2 ambientBias)

Set the values for the ambient bias the shader will use.

◆ setDebugColorOn()

void osgShadow::ParallelSplitShadowMap::setDebugColorOn ( )
inline

Switch on the debug coloring in GLSL (only the first 3 texture/splits showed for visualisation

◆ setFragmentShaderGenerator()

void osgShadow::ParallelSplitShadowMap::setFragmentShaderGenerator ( FragmentShaderGenerator fsw)
inline

set fragment shader generator

◆ setMaxFarDistance()

void osgShadow::ParallelSplitShadowMap::setMaxFarDistance ( double  farDist)
inline

Set the max far distance

◆ setMinNearDistanceForSplits()

void osgShadow::ParallelSplitShadowMap::setMinNearDistanceForSplits ( double  nd)
inline

Set min near distance for splits

◆ setMoveVCamBehindRCamFactor()

void osgShadow::ParallelSplitShadowMap::setMoveVCamBehindRCamFactor ( double  distFactor)
inline

Set the factor for moving the virtual camera behind the real camera

◆ setPolygonOffset()

void osgShadow::ParallelSplitShadowMap::setPolygonOffset ( const osg::Vec2f p)
inline

Set the polygon offset osg::Vec2f(factor,unit)

◆ setSplitCalculationMode()

void osgShadow::ParallelSplitShadowMap::setSplitCalculationMode ( SplitCalcMode  scm = SPLIT_EXP)
inline

set split calculation mode

◆ setTextureResolution()

void osgShadow::ParallelSplitShadowMap::setTextureResolution ( unsigned int  resolution)
inline

Set the texture resolution

◆ setUserLight()

void osgShadow::ParallelSplitShadowMap::setUserLight ( osg::Light light)
inline

set a user defined light for shadow simulation (sun light, ... ) when this light get passed to pssm, the scene's light are no longer collected and simulated. just this user passed light, it needs to be a directional light.

◆ update()

virtual void osgShadow::ParallelSplitShadowMap::update ( osg::NodeVisitor nv)
virtual

Run the update traversal of the ShadowedScene and update any loca chached data structures.

Reimplemented from osgShadow::ShadowTechnique.

Member Data Documentation

◆ _PSSMShadowSplitTextureMap

PSSMShadowSplitTextureMap osgShadow::ParallelSplitShadowMap::_PSSMShadowSplitTextureMap
protected

The documentation for this class was generated from the following file: