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osg::Program::PerContextProgram Class Reference

#include <Program>

Inheritance diagram for osg::Program::PerContextProgram:
osg::Referenced

Public Member Functions

 PerContextProgram (const Program *program, unsigned int contextID, GLuint programHandle=0)
 
GLuint getHandle () const
 
const osg::ProgramgetProgram () const
 
void setDefineString (const std::string &defStr)
 
const std::string & getDefineString () const
 
void requestLink ()
 
virtual void linkProgram (osg::State &state)
 
virtual bool validateProgram ()
 
bool needsLink () const
 
bool isLinked () const
 
virtual bool getInfoLog (std::string &infoLog) const
 
bool loadedBinary () const
 
virtual ProgramBinarycompileProgramBinary (osg::State &state)
 
virtual void useProgram () const
 
void resetAppliedUniforms () const
 
void apply (const Uniform &uniform) const
 
const ActiveUniformMapgetActiveUniforms () const
 
const ActiveVarInfoMapgetActiveAttribs () const
 
const UniformBlockMapgetUniformBlocks () const
 
GLint getUniformLocation (unsigned int uniformNameID) const
 
GLint getUniformLocation (const std::string &uniformName) const
 
GLint getAttribLocation (const std::string &name) const
 
void addShaderToAttach (Shader *shader)
 
void addShaderToDetach (Shader *shader)
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
virtual void setThreadSafeRefUnref (bool)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Types

typedef std::pair< osg::ref_ptr< const osg::Uniform >, unsigned int > UniformModifiedCountPair
 
typedef std::map< unsigned int, UniformModifiedCountPairLastAppliedUniformList
 
typedef std::vector< ref_ptr< Shader > > ShaderList
 

Protected Member Functions

virtual ~PerContextProgram ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

const Program_program
 
osg::ref_ptr< GLExtensions_extensions
 
GLuint _glProgramHandle
 
std::string _defineStr
 
bool _needsLink
 
bool _isLinked
 
bool _loadedBinary
 
const unsigned int _contextID
 
bool _ownsProgramHandle
 
ActiveUniformMap _uniformInfoMap
 
ActiveVarInfoMap _attribInfoMap
 
UniformBlockMap _uniformBlockMap
 
LastAppliedUniformList _lastAppliedUniformList
 
ShaderList _shadersToDetach
 
ShaderList _shadersToAttach
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 

Detailed Description

PerContextProgram (PCP) is an OSG-internal encapsulation of glPrograms per-GL context.

Member Typedef Documentation

◆ LastAppliedUniformList

◆ ShaderList

typedef std::vector< ref_ptr<Shader> > osg::Program::PerContextProgram::ShaderList
protected

◆ UniformModifiedCountPair

typedef std::pair<osg::ref_ptr<const osg::Uniform>, unsigned int> osg::Program::PerContextProgram::UniformModifiedCountPair
protected

Constructor & Destructor Documentation

◆ PerContextProgram()

osg::Program::PerContextProgram::PerContextProgram ( const Program program,
unsigned int  contextID,
GLuint  programHandle = 0 
)

Use "0" as programHandle to let the PeContextProgram execute "glCreateProgram"and "glDeleteProgram"

◆ ~PerContextProgram()

virtual osg::Program::PerContextProgram::~PerContextProgram ( )
protectedvirtual

Member Function Documentation

◆ addShaderToAttach()

void osg::Program::PerContextProgram::addShaderToAttach ( Shader shader)
inline

◆ addShaderToDetach()

void osg::Program::PerContextProgram::addShaderToDetach ( Shader shader)
inline

◆ apply()

void osg::Program::PerContextProgram::apply ( const Uniform uniform) const
inline

◆ compileProgramBinary()

virtual ProgramBinary * osg::Program::PerContextProgram::compileProgramBinary ( osg::State state)
virtual

Compile a program binary. For this to work setProgramBinary must have been called on the osg::Program with an empty ProgramBinary prior to compileGLObjects being called. compileProgramBinary should be called after the program has been "exercised" by rendering with it. The ProgramBinary can then be saved to disk for faster subsequent compiling.

◆ getActiveAttribs()

const ActiveVarInfoMap & osg::Program::PerContextProgram::getActiveAttribs ( ) const
inline

◆ getActiveUniforms()

const ActiveUniformMap & osg::Program::PerContextProgram::getActiveUniforms ( ) const
inline

◆ getAttribLocation()

GLint osg::Program::PerContextProgram::getAttribLocation ( const std::string &  name) const
inline

◆ getDefineString()

const std::string & osg::Program::PerContextProgram::getDefineString ( ) const
inline

◆ getHandle()

GLuint osg::Program::PerContextProgram::getHandle ( ) const
inline

◆ getInfoLog()

virtual bool osg::Program::PerContextProgram::getInfoLog ( std::string &  infoLog) const
virtual

◆ getProgram()

const osg::Program * osg::Program::PerContextProgram::getProgram ( ) const
inline

◆ getUniformBlocks()

const UniformBlockMap & osg::Program::PerContextProgram::getUniformBlocks ( ) const
inline

◆ getUniformLocation() [1/2]

GLint osg::Program::PerContextProgram::getUniformLocation ( const std::string &  uniformName) const
inline

Alternative version of getUniformLocation( unsigned int uniformNameID ) retrofited into OSG for backward compatibility with osgCal, after uniform ids were refactored from std::strings to GLints in OSG version 2.9.10.

Drawbacks: This method is not particularly fast. It has to access mutexed static map of uniform ids. So don't overuse it or your app performance will suffer.

◆ getUniformLocation() [2/2]

GLint osg::Program::PerContextProgram::getUniformLocation ( unsigned int  uniformNameID) const
inline

◆ isLinked()

bool osg::Program::PerContextProgram::isLinked ( ) const
inline

◆ linkProgram()

virtual void osg::Program::PerContextProgram::linkProgram ( osg::State state)
virtual

◆ loadedBinary()

bool osg::Program::PerContextProgram::loadedBinary ( ) const
inline

Was glProgramBinary called successfully?

◆ needsLink()

bool osg::Program::PerContextProgram::needsLink ( ) const
inline

◆ requestLink()

void osg::Program::PerContextProgram::requestLink ( )

◆ resetAppliedUniforms()

void osg::Program::PerContextProgram::resetAppliedUniforms ( ) const
inline

◆ setDefineString()

void osg::Program::PerContextProgram::setDefineString ( const std::string &  defStr)
inline

◆ useProgram()

virtual void osg::Program::PerContextProgram::useProgram ( ) const
virtual

◆ validateProgram()

virtual bool osg::Program::PerContextProgram::validateProgram ( )
virtual

Member Data Documentation

◆ _attribInfoMap

ActiveVarInfoMap osg::Program::PerContextProgram::_attribInfoMap
protected

◆ _contextID

const unsigned int osg::Program::PerContextProgram::_contextID
protected

◆ _defineStr

std::string osg::Program::PerContextProgram::_defineStr
protected

Define string passed on to Shaders to help configure them.

◆ _extensions

osg::ref_ptr<GLExtensions> osg::Program::PerContextProgram::_extensions
protected

Pointer to this context's extension functions

◆ _glProgramHandle

GLuint osg::Program::PerContextProgram::_glProgramHandle
protected

Handle to the actual OpenGL glProgram

◆ _isLinked

bool osg::Program::PerContextProgram::_isLinked
protected

Is our glProgram successfully linked?

◆ _lastAppliedUniformList

LastAppliedUniformList osg::Program::PerContextProgram::_lastAppliedUniformList
mutableprotected

◆ _loadedBinary

bool osg::Program::PerContextProgram::_loadedBinary
protected

Was glProgramBinary called successfully?

◆ _needsLink

bool osg::Program::PerContextProgram::_needsLink
protected

Does our glProgram need to be linked?

◆ _ownsProgramHandle

bool osg::Program::PerContextProgram::_ownsProgramHandle
protected

Does the glProgram handle belongs to this class?

◆ _program

const Program* osg::Program::PerContextProgram::_program
protected

Pointer to our parent Program

◆ _shadersToAttach

ShaderList osg::Program::PerContextProgram::_shadersToAttach
protected

◆ _shadersToDetach

ShaderList osg::Program::PerContextProgram::_shadersToDetach
protected

◆ _uniformBlockMap

UniformBlockMap osg::Program::PerContextProgram::_uniformBlockMap
protected

◆ _uniformInfoMap

ActiveUniformMap osg::Program::PerContextProgram::_uniformInfoMap
protected

The documentation for this class was generated from the following file: