openscenegraph
Public Member Functions | Protected Types | Protected Attributes | List of all members
osg::ShaderComponent Class Reference

#include <Shader>

Inheritance diagram for osg::ShaderComponent:
osg::Object osg::Referenced

Public Member Functions

 ShaderComponent ()
 
 ShaderComponent (const ShaderComponent &sc, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
 META_Object (osg, ShaderComponent)
 
unsigned int addShader (osg::Shader *shader)
 
void removeShader (unsigned int i)
 
osg::ShadergetShader (unsigned int i)
 
const osg::ShadergetShader (unsigned int i) const
 
unsigned int getNumShaders () const
 
virtual void compileGLObjects (State &state) const
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 
virtual void releaseGLObjects (State *state=0) const
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual ObjectcloneType () const =0
 
virtual Objectclone (const CopyOp &) const =0
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 
virtual const char * className () const =0
 
std::string getCompoundClassName () const
 
virtual NodeasNode ()
 
virtual const NodeasNode () const
 
virtual NodeVisitorasNodeVisitor ()
 
virtual const NodeVisitorasNodeVisitor () const
 
virtual StateSetasStateSet ()
 
virtual const StateSetasStateSet () const
 
virtual StateAttributeasStateAttribute ()
 
virtual const StateAttributeasStateAttribute () const
 
virtual UniformasUniform ()
 
virtual const UniformasUniform () const
 
virtual CameraasCamera ()
 
virtual const CameraasCamera () const
 
virtual DrawableasDrawable ()
 
virtual const DrawableasDrawable () const
 
virtual CallbackasCallback ()
 
virtual const CallbackasCallback () const
 
virtual CallbackObjectasCallbackObject ()
 
virtual const CallbackObjectasCallbackObject () const
 
virtual UserDataContainerasUserDataContainer ()
 
virtual const UserDataContainerasUserDataContainer () const
 
virtual ValueObjectasValueObject ()
 
virtual const ValueObjectasValueObject () const
 
virtual ImageasImage ()
 
virtual const ImageasImage () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainergetUserDataContainer ()
 
const osg::UserDataContainergetUserDataContainer () const
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual ReferencedgetUserData ()
 
virtual const ReferencedgetUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Types

typedef std::vector< osg::ref_ptr< osg::Shader > > Shaders
 

Protected Attributes

Shaders _shaders
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Member Typedef Documentation

◆ Shaders

typedef std::vector< osg::ref_ptr<osg::Shader> > osg::ShaderComponent::Shaders
protected

Constructor & Destructor Documentation

◆ ShaderComponent() [1/2]

osg::ShaderComponent::ShaderComponent ( )

◆ ShaderComponent() [2/2]

osg::ShaderComponent::ShaderComponent ( const ShaderComponent sc,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
)

Member Function Documentation

◆ addShader()

unsigned int osg::ShaderComponent::addShader ( osg::Shader shader)

◆ compileGLObjects()

virtual void osg::ShaderComponent::compileGLObjects ( State state) const
virtual

◆ getNumShaders()

unsigned int osg::ShaderComponent::getNumShaders ( ) const
inline

◆ getShader() [1/2]

osg::Shader * osg::ShaderComponent::getShader ( unsigned int  i)
inline

◆ getShader() [2/2]

const osg::Shader * osg::ShaderComponent::getShader ( unsigned int  i) const
inline

◆ META_Object()

osg::ShaderComponent::META_Object ( osg  ,
ShaderComponent   
)

◆ releaseGLObjects()

virtual void osg::ShaderComponent::releaseGLObjects ( State = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Object.

◆ removeShader()

void osg::ShaderComponent::removeShader ( unsigned int  i)

◆ resizeGLObjectBuffers()

virtual void osg::ShaderComponent::resizeGLObjectBuffers ( unsigned int  )
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::Object.

Member Data Documentation

◆ _shaders

Shaders osg::ShaderComponent::_shaders
protected

The documentation for this class was generated from the following file: