#include <Command>
◆ Scale2DCommand()
osgManipulator::Scale2DCommand::Scale2DCommand |
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◆ ~Scale2DCommand()
virtual osgManipulator::Scale2DCommand::~Scale2DCommand |
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protectedvirtual |
◆ accept() [1/2]
virtual void osgManipulator::Scale2DCommand::accept |
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const Constraint & |
constraint | ) |
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inlinevirtual |
◆ accept() [2/2]
virtual void osgManipulator::Scale2DCommand::accept |
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DraggerCallback & |
callback | ) |
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inlinevirtual |
◆ createCommandInverse()
virtual MotionCommand * osgManipulator::Scale2DCommand::createCommandInverse |
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virtual |
◆ getMinScale()
const osg::Vec2d & osgManipulator::Scale2DCommand::getMinScale |
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const |
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inline |
◆ getMotionMatrix()
virtual osg::Matrix osgManipulator::Scale2DCommand::getMotionMatrix |
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const |
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inlinevirtual |
Gets the matrix for transforming the object being dragged. This matrix is in the command's coordinate systems.
Implements osgManipulator::MotionCommand.
◆ getReferencePoint()
const osg::Vec2d & osgManipulator::Scale2DCommand::getReferencePoint |
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const |
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inline |
◆ getScale()
const osg::Vec2d & osgManipulator::Scale2DCommand::getScale |
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const |
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inline |
◆ getScaleCenter()
const osg::Vec2d & osgManipulator::Scale2DCommand::getScaleCenter |
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const |
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inline |
◆ setMinScale()
void osgManipulator::Scale2DCommand::setMinScale |
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const osg::Vec2d & |
min | ) |
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inline |
◆ setReferencePoint()
void osgManipulator::Scale2DCommand::setReferencePoint |
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const osg::Vec2d & |
rp | ) |
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inline |
ReferencePoint is used only for snapping.
◆ setScale()
void osgManipulator::Scale2DCommand::setScale |
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const osg::Vec2d & |
s | ) |
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inline |
◆ setScaleCenter()
void osgManipulator::Scale2DCommand::setScaleCenter |
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const osg::Vec2d & |
center | ) |
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inline |
The documentation for this class was generated from the following file: