#include <osg/GL>
#include <osg/StateAttribute>
#include <osg/ref_ptr>
Go to the source code of this file.
◆ GL_MULTISAMPLE_ARB
#define GL_MULTISAMPLE_ARB 0x809D |
◆ GL_MULTISAMPLE_BIT_ARB
#define GL_MULTISAMPLE_BIT_ARB 0x20000000 |
◆ GL_MULTISAMPLE_FILTER_HINT_NV
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 |
◆ GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E |
◆ GL_SAMPLE_ALPHA_TO_ONE_ARB
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F |
◆ GL_SAMPLE_BUFFERS_ARB
#define GL_SAMPLE_BUFFERS_ARB 0x80A8 |
◆ GL_SAMPLE_COVERAGE_ARB
#define GL_SAMPLE_COVERAGE_ARB 0x80A0 |
◆ GL_SAMPLE_COVERAGE_INVERT_ARB
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB |
◆ GL_SAMPLE_COVERAGE_VALUE_ARB
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA |
◆ GL_SAMPLES_ARB
#define GL_SAMPLES_ARB 0x80A9 |
◆ OSG_MULTISAMPLE
#define OSG_MULTISAMPLE 1 |