openscenegraph
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#include <ViewDependentShadowTechnique>
Public Member Functions | |
virtual const char * | className () const |
virtual void | init (ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv) |
virtual void | cull () |
virtual void | dirty (bool flag) |
ViewData () | |
virtual void | resizeGLObjectBuffers (unsigned int) |
virtual void | releaseGLObjects (osg::State *=0) const |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
virtual void | setThreadSafeRefUnref (bool) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
Public Attributes | |
OpenThreads::Mutex | _mutex |
bool | _dirty |
osg::observer_ptr< osgUtil::CullVisitor > | _cv |
osg::observer_ptr< ViewDependentShadowTechnique > | _st |
Additional Inherited Members | |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
Base container class for view dependent shadow resources. Techniques based on ViewDependentShadowTechnique will usually define similar struct and derive it from ViewData to contain their specufic resources.
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inline |
Simple constructor zeroing all variables.
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inlinevirtual |
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virtual |
Method called by ViewDependentShadowTechnique to allow ViewData do the hard work computing shadows for its associated view
Reimplemented in osgShadow::DebugShadowMap::ViewData, and osgShadow::StandardShadowMap::ViewData.
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virtual |
Dirty is called by parent ViewDependentShadowTechnique to force update of resources after some of them were modified in parent technique
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virtual |
Method called upon ViewData instance to initialize internal variables
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inlinevirtual |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.
Reimplemented in osgShadow::DebugShadowMap::ViewData, osgShadow::MinimalDrawBoundsShadowMap::ViewData, and osgShadow::StandardShadowMap::ViewData.
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inlinevirtual |
osg::observer_ptr< osgUtil::CullVisitor > osgShadow::ViewDependentShadowTechnique::ViewData::_cv |
View's CullVisitor associated with this ViewData instance
bool osgShadow::ViewDependentShadowTechnique::ViewData::_dirty |
Dirty flag tells this instance to update its resources
OpenThreads::Mutex osgShadow::ViewDependentShadowTechnique::ViewData::_mutex |
osg::observer_ptr< ViewDependentShadowTechnique > osgShadow::ViewDependentShadowTechnique::ViewData::_st |
Parent ViewDependentShadowTechnique