#include <State>
◆ AttributeStack()
osg::State::AttributeStack::AttributeStack |
( |
| ) |
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inline |
◆ print()
void osg::State::AttributeStack::print |
( |
std::ostream & |
fout | ) |
const |
◆ attributeVec
◆ changed
bool osg::State::AttributeStack::changed |
apply an attribute if required, passing in attribute and appropriate attribute stack
◆ global_default_attribute
◆ last_applied_attribute
const StateAttribute* osg::State::AttributeStack::last_applied_attribute |
◆ last_applied_shadercomponent
const ShaderComponent* osg::State::AttributeStack::last_applied_shadercomponent |
The documentation for this struct was generated from the following file: