|
| Texture3D () |
|
| Texture3D (Image *image) |
|
template<class T > |
| Texture3D (const osg::ref_ptr< T > &image) |
|
| Texture3D (const Texture3D &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
|
| META_StateAttribute (osg, Texture3D, TEXTURE) |
|
virtual int | compare (const StateAttribute &rhs) const |
|
virtual GLenum | getTextureTarget () const |
|
void | setImage (Image *image) |
|
template<class T > |
void | setImage (const ref_ptr< T > &image) |
|
Image * | getImage () |
|
const Image * | getImage () const |
|
virtual bool | isDirty (unsigned int contextID) const |
|
unsigned int & | getModifiedCount (unsigned int contextID) const |
|
virtual void | setImage (unsigned int, Image *image) |
|
virtual Image * | getImage (unsigned int) |
|
virtual const Image * | getImage (unsigned int) const |
|
virtual unsigned int | getNumImages () const |
|
void | setTextureSize (int width, int height, int depth) const |
|
void | getTextureSize (int &width, int &height, int &depth) const |
|
void | setTextureWidth (int width) |
|
void | setTextureHeight (int height) |
|
void | setTextureDepth (int depth) |
|
virtual int | getTextureWidth () const |
|
virtual int | getTextureHeight () const |
|
virtual int | getTextureDepth () const |
|
void | setSubloadCallback (SubloadCallback *cb) |
|
SubloadCallback * | getSubloadCallback () |
|
const SubloadCallback * | getSubloadCallback () const |
|
void | setNumMipmapLevels (unsigned int num) const |
|
unsigned int | getNumMipmapLevels () const |
|
void | copyTexSubImage3D (State &state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) |
|
virtual void | apply (State &state) const |
|
| Texture () |
|
| Texture (const Texture &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
|
virtual osg::Object * | cloneType () const =0 |
|
virtual osg::Object * | clone (const CopyOp ©op) const =0 |
|
virtual bool | isSameKindAs (const osg::Object *obj) const |
|
virtual const char * | libraryName () const |
|
virtual const char * | className () const |
|
virtual Texture * | asTexture () |
|
virtual const Texture * | asTexture () const |
|
virtual Type | getType () const |
|
virtual bool | isTextureAttribute () const |
|
void | setWrap (WrapParameter which, WrapMode wrap) |
|
WrapMode | getWrap (WrapParameter which) const |
|
void | setBorderColor (const Vec4d &color) |
|
const Vec4d & | getBorderColor () const |
|
void | setBorderWidth (GLint width) |
|
GLint | getBorderWidth () const |
|
void | setFilter (FilterParameter which, FilterMode filter) |
|
FilterMode | getFilter (FilterParameter which) const |
|
void | setMaxAnisotropy (float anis) |
|
float | getMaxAnisotropy () const |
|
void | setMinLOD (float minlod) |
|
float | getMinLOD () const |
|
void | setMaxLOD (float maxlod) |
|
float | getMaxLOD () const |
|
void | setLODBias (float lodbias) |
|
float | getLODBias () const |
|
void | setSwizzle (const Vec4i &swizzle) |
|
const Vec4i & | getSwizzle () const |
|
void | setUseHardwareMipMapGeneration (bool useHardwareMipMapGeneration) |
|
bool | getUseHardwareMipMapGeneration () const |
|
void | setUnRefImageDataAfterApply (bool flag) |
|
bool | getUnRefImageDataAfterApply () const |
|
void | setClientStorageHint (bool flag) |
|
bool | getClientStorageHint () const |
|
void | setResizeNonPowerOfTwoHint (bool flag) |
|
bool | getResizeNonPowerOfTwoHint () const |
|
void | setInternalFormatMode (InternalFormatMode mode) |
|
InternalFormatMode | getInternalFormatMode () const |
|
void | setInternalFormat (GLint internalFormat) |
|
GLint | getInternalFormat () const |
|
bool | isCompressedInternalFormat () const |
|
void | setSourceFormat (GLenum sourceFormat) |
|
GLenum | getSourceFormat () const |
|
void | setSourceType (GLenum sourceType) |
|
GLenum | getSourceType () const |
|
InternalFormatType | getInternalFormatType () const |
|
GLenum | selectSizedInternalFormat (const osg::Image *image=0) const |
|
TextureObject * | getTextureObject (unsigned int contextID) const |
|
void | setTextureObject (unsigned int contextID, TextureObject *to) |
|
void | dirtyTextureObject () |
|
bool | areAllTextureObjectsLoaded () const |
|
unsigned int & | getTextureParameterDirty (unsigned int contextID) const |
|
void | dirtyTextureParameters () |
|
void | allocateMipmapLevels () |
|
void | setShadowComparison (bool flag) |
|
bool | getShadowComparison () const |
|
void | setShadowCompareFunc (ShadowCompareFunc func) |
|
ShadowCompareFunc | getShadowCompareFunc () const |
|
void | setShadowTextureMode (ShadowTextureMode mode) |
|
ShadowTextureMode | getShadowTextureMode () const |
|
void | setShadowAmbient (float shadow_ambient) |
|
float | getShadowAmbient () const |
|
template<class T > |
void | setImage (unsigned int face, const ref_ptr< T > &image) |
|
void | setReadPBuffer (GraphicsContext *context) |
|
template<class T > |
void | setReadPBuffer (const ref_ptr< T > &context) |
|
GraphicsContext * | getReadPBuffer () |
|
const GraphicsContext * | getReadPBuffer () const |
|
virtual void | compileGLObjects (State &state) const |
|
virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
|
virtual void | releaseGLObjects (State *state=0) const |
|
void | applyTexImage2D_load (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLsizei numMipmapLevels) const |
|
void | applyTexImage2D_subload (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLint inInternalFormat, GLsizei numMipmapLevels) const |
|
TextureObject * | generateAndAssignTextureObject (unsigned int contextID, GLenum target) const |
|
TextureObject * | generateAndAssignTextureObject (unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) const |
|
| StateAttribute () |
|
| StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
|
virtual StateAttribute * | asStateAttribute () |
|
virtual const StateAttribute * | asStateAttribute () const |
|
virtual unsigned int | getMember () const |
|
TypeMemberPair | getTypeMemberPair () const |
|
bool | operator< (const StateAttribute &rhs) const |
|
bool | operator== (const StateAttribute &rhs) const |
|
bool | operator!= (const StateAttribute &rhs) const |
|
const ParentList & | getParents () const |
|
StateSet * | getParent (unsigned int i) |
|
const StateSet * | getParent (unsigned int i) const |
|
unsigned int | getNumParents () const |
|
void | setShaderComponent (ShaderComponent *sc) |
|
ShaderComponent * | getShaderComponent () |
|
const ShaderComponent * | getShaderComponent () const |
|
virtual bool | getModeUsage (ModeUsage &) const |
|
virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
|
void | setUpdateCallback (StateAttributeCallback *uc) |
|
StateAttributeCallback * | getUpdateCallback () |
|
const StateAttributeCallback * | getUpdateCallback () const |
|
void | setEventCallback (StateAttributeCallback *ec) |
|
StateAttributeCallback * | getEventCallback () |
|
const StateAttributeCallback * | getEventCallback () const |
|
| Object () |
|
| Object (bool threadSafeRefUnref) |
|
| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
|
std::string | getCompoundClassName () const |
|
virtual Node * | asNode () |
|
virtual const Node * | asNode () const |
|
virtual NodeVisitor * | asNodeVisitor () |
|
virtual const NodeVisitor * | asNodeVisitor () const |
|
virtual StateSet * | asStateSet () |
|
virtual const StateSet * | asStateSet () const |
|
virtual Uniform * | asUniform () |
|
virtual const Uniform * | asUniform () const |
|
virtual Camera * | asCamera () |
|
virtual const Camera * | asCamera () const |
|
virtual Drawable * | asDrawable () |
|
virtual const Drawable * | asDrawable () const |
|
virtual Callback * | asCallback () |
|
virtual const Callback * | asCallback () const |
|
virtual CallbackObject * | asCallbackObject () |
|
virtual const CallbackObject * | asCallbackObject () const |
|
virtual UserDataContainer * | asUserDataContainer () |
|
virtual const UserDataContainer * | asUserDataContainer () const |
|
virtual ValueObject * | asValueObject () |
|
virtual const ValueObject * | asValueObject () const |
|
virtual Image * | asImage () |
|
virtual const Image * | asImage () const |
|
virtual void | setThreadSafeRefUnref (bool threadSafe) |
|
virtual void | setName (const std::string &name) |
|
void | setName (const char *name) |
|
const std::string & | getName () const |
|
void | setDataVariance (DataVariance dv) |
|
DataVariance | getDataVariance () const |
|
virtual void | computeDataVariance () |
|
void | setUserDataContainer (osg::UserDataContainer *udc) |
|
template<class T > |
void | setUserDataContainer (const ref_ptr< T > &udc) |
|
osg::UserDataContainer * | getUserDataContainer () |
|
const osg::UserDataContainer * | getUserDataContainer () const |
|
osg::UserDataContainer * | getOrCreateUserDataContainer () |
|
virtual void | setUserData (Referenced *obj) |
|
template<class T > |
void | setUserData (const ref_ptr< T > &ud) |
|
virtual Referenced * | getUserData () |
|
virtual const Referenced * | getUserData () const |
|
template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
|
template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
|
template<typename T > |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
|
| Referenced () |
|
| Referenced (bool threadSafeRefUnref) |
|
| Referenced (const Referenced &) |
|
Referenced & | operator= (const Referenced &) |
|
bool | getThreadSafeRefUnref () const |
|
OpenThreads::Mutex * | getRefMutex () const |
|
int | ref () const |
|
int | unref () const |
|
int | unref_nodelete () const |
|
int | referenceCount () const |
|
ObserverSet * | getObserverSet () const |
|
ObserverSet * | getOrCreateObserverSet () const |
|
void | addObserver (Observer *observer) const |
|
void | removeObserver (Observer *observer) const |
|
|
virtual | ~Texture3D () |
|
void | computeRequiredTextureDimensions (State &state, const osg::Image &image, GLsizei &width, GLsizei &height, GLsizei &depth, GLsizei &numMipmapLevels) const |
|
virtual void | computeInternalFormat () const |
|
void | allocateMipmap (State &state) const |
|
void | applyTexImage3D (GLenum target, Image *image, State &state, GLsizei &inwidth, GLsizei &inheight, GLsizei &indepth, GLsizei &numMipmapLevels) const |
|
virtual | ~Texture () |
|
void | computeInternalFormatWithImage (const osg::Image &image) const |
|
void | computeRequiredTextureDimensions (State &state, const osg::Image &image, GLsizei &width, GLsizei &height, GLsizei &numMipmapLevels) const |
|
void | computeInternalFormatType () const |
|
void | applyTexParameters (GLenum target, State &state) const |
|
bool | isHardwareMipmapGenerationEnabled (const State &state) const |
|
bool | isSafeToUnrefImageData (const State &state) const |
|
GenerateMipmapMode | mipmapBeforeTexImage (const State &state, bool hardwareMipmapOn) const |
|
void | mipmapAfterTexImage (State &state, GenerateMipmapMode beforeResult) const |
|
void | generateMipmap (State &state) const |
|
int | compareTexture (const Texture &rhs) const |
|
int | compareTextureObjects (const Texture &rhs) const |
|
virtual | ~StateAttribute () |
|
void | addParent (osg::StateSet *object) |
|
void | removeParent (osg::StateSet *object) |
|
virtual | ~Object () |
|
virtual | ~Referenced () |
|
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
|
void | deleteUsingDeleteHandler () const |
|
|
enum | WrapParameter { WRAP_S
, WRAP_T
, WRAP_R
} |
|
enum | WrapMode {
CLAMP = GL_CLAMP
, CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE
, CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB
, REPEAT = GL_REPEAT
,
MIRROR = GL_MIRRORED_REPEAT_IBM
} |
|
enum | FilterParameter { MIN_FILTER
, MAG_FILTER
} |
|
enum | FilterMode {
LINEAR = GL_LINEAR
, LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR
, LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST
, NEAREST = GL_NEAREST
,
NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR
, NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
} |
|
enum | InternalFormatMode {
USE_IMAGE_DATA_FORMAT
, USE_USER_DEFINED_FORMAT
, USE_ARB_COMPRESSION
, USE_S3TC_DXT1_COMPRESSION
,
USE_S3TC_DXT3_COMPRESSION
, USE_S3TC_DXT5_COMPRESSION
, USE_PVRTC_2BPP_COMPRESSION
, USE_PVRTC_4BPP_COMPRESSION
,
USE_ETC_COMPRESSION
, USE_ETC2_COMPRESSION
, USE_RGTC1_COMPRESSION
, USE_RGTC2_COMPRESSION
,
USE_S3TC_DXT1c_COMPRESSION
, USE_S3TC_DXT1a_COMPRESSION
} |
|
enum | InternalFormatType { NORMALIZED = 0x0
, FLOAT = 0x1
, SIGNED_INTEGER = 0x2
, UNSIGNED_INTEGER = 0x4
} |
|
enum | ShadowCompareFunc {
NEVER = GL_NEVER
, LESS = GL_LESS
, EQUAL = GL_EQUAL
, LEQUAL = GL_LEQUAL
,
GREATER = GL_GREATER
, NOTEQUAL = GL_NOTEQUAL
, GEQUAL = GL_GEQUAL
, ALWAYS = GL_ALWAYS
} |
|
enum | ShadowTextureMode { LUMINANCE = GL_LUMINANCE
, INTENSITY = GL_INTENSITY
, ALPHA = GL_ALPHA
, NONE = GL_NONE
} |
|
enum | GenerateMipmapMode { GENERATE_MIPMAP_NONE
, GENERATE_MIPMAP
, GENERATE_MIPMAP_TEX_PARAMETER
} |
|
typedef std::list< ref_ptr< TextureObject > > | TextureObjectList |
|
enum | Values {
OFF = 0x0
, ON = 0x1
, OVERRIDE = 0x2
, PROTECTED = 0x4
,
INHERIT = 0x8
} |
|
enum | Type {
TEXTURE
, POLYGONMODE
, POLYGONOFFSET
, MATERIAL
,
ALPHAFUNC
, ANTIALIAS
, COLORTABLE
, CULLFACE
,
FOG
, FRONTFACE
, LIGHT
, POINT
,
LINEWIDTH
, LINESTIPPLE
, POLYGONSTIPPLE
, SHADEMODEL
,
TEXENV
, TEXENVFILTER
, TEXGEN
, TEXMAT
,
LIGHTMODEL
, BLENDFUNC
, BLENDEQUATION
, LOGICOP
,
STENCIL
, COLORMASK
, DEPTH
, VIEWPORT
,
SCISSOR
, BLENDCOLOR
, MULTISAMPLE
, CLIPPLANE
,
COLORMATRIX
, VERTEXPROGRAM
, FRAGMENTPROGRAM
, POINTSPRITE
,
PROGRAM
, CLAMPCOLOR
, HINT
, SAMPLEMASKI
,
PRIMITIVERESTARTINDEX
, CLIPCONTROL
, VALIDATOR
, VIEWMATRIXEXTRACTOR
,
OSGNV_PARAMETER_BLOCK
, OSGNVEXT_TEXTURE_SHADER
, OSGNVEXT_VERTEX_PROGRAM
, OSGNVEXT_REGISTER_COMBINERS
,
OSGNVCG_PROGRAM
, OSGNVSLANG_PROGRAM
, OSGNVPARSE_PROGRAM_PARSER
, UNIFORMBUFFERBINDING
,
TRANSFORMFEEDBACKBUFFERBINDING
, ATOMICCOUNTERBUFFERBINDING
, PATCH_PARAMETER
, FRAME_BUFFER_OBJECT
,
VERTEX_ATTRIB_DIVISOR
, SHADERSTORAGEBUFFERBINDING
, INDIRECTDRAWBUFFERBINDING
, VIEWPORTINDEXED
,
DEPTHRANGEINDEXED
, SCISSORINDEXED
, BINDIMAGETEXTURE
, SAMPLER
,
CAPABILITY = 100
} |
|
typedef GLenum | GLMode |
|
typedef unsigned int | GLModeValue |
|
typedef unsigned int | OverrideValue |
|
typedef std::pair< Type, unsigned int > | TypeMemberPair |
|
typedef std::vector< StateSet * > | ParentList |
|
typedef osg::StateAttributeCallback | Callback |
|
enum | DataVariance { DYNAMIC
, STATIC
, UNSPECIFIED
} |
|
static bool | isCompressedInternalFormat (GLint internalFormat) |
|
static void | getCompressedSize (GLenum internalFormat, GLint width, GLint height, GLint depth, GLint &blockSize, GLint &size) |
|
static osg::ref_ptr< TextureObject > | generateTextureObject (const Texture *texture, unsigned int contextID, GLenum target) |
|
static osg::ref_ptr< TextureObject > | generateTextureObject (const Texture *texture, unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) |
|
static OpenThreads::Mutex * | getGlobalReferencedMutex () |
|
static void | setDeleteHandler (DeleteHandler *handler) |
|
static DeleteHandler * | getDeleteHandler () |
|
Encapsulates OpenGL 3D texture functionality. Doesn't support cube maps, so ignore face parameters.