2 * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
4 * This library is open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version. The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * OpenSceneGraph Public License for more details.
16#ifndef OSGANIMATION_UPDATE_MATRIX_TRANSFORM
17#define OSGANIMATION_UPDATE_MATRIX_TRANSFORM 1
19#include <osg/Callback>
20#include <osgAnimation/Export>
21#include <osgAnimation/AnimationUpdateCallback>
22#include <osgAnimation/StackedTransform>
27 class OSGANIMATION_EXPORT UpdateMatrixTransform : public AnimationUpdateCallback<osg::NodeCallback>
30 META_Object(osgAnimation, UpdateMatrixTransform);
32 UpdateMatrixTransform(const std::string& name = "");
33 UpdateMatrixTransform(const UpdateMatrixTransform& apc,const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
35 // Callback method called by the NodeVisitor when visiting a node.
36 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
37 virtual bool link(osgAnimation::Channel* channel);
39 StackedTransform& getStackedTransforms() { return _transforms;}
40 const StackedTransform& getStackedTransforms() const { return _transforms;}
43 StackedTransform _transforms;