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osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator Class Reference

#include <ParallelSplitShadowMap>

Inheritance diagram for osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator:
osg::Referenced

Public Member Functions

virtual std::string generateGLSL_FragmentShader_BaseTex (bool debug, unsigned int splitCount, double textureRes, bool filtered, unsigned int nbrSplits, unsigned int textureOffset)
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
virtual void setThreadSafeRefUnref (bool)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Detailed Description

you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used

Member Function Documentation

◆ generateGLSL_FragmentShader_BaseTex()

virtual std::string osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_FragmentShader_BaseTex ( bool  debug,
unsigned int  splitCount,
double  textureRes,
bool  filtered,
unsigned int  nbrSplits,
unsigned int  textureOffset 
)
virtual

generate the GLSL fragment shader


The documentation for this class was generated from the following file: