1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
3 * This library is open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version. The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * OpenSceneGraph Public License for more details.
14#ifndef OSG_POSITIONATTITUDETRANSFORM
15#define OSG_POSITIONATTITUDETRANSFORM 1
18#include <osg/Transform>
19#include <osg/AnimationPath>
25/** PositionAttitudeTransform - is a Transform. Sets the coordinate transform
26 via a Vec3 position and Quat attitude.
28class OSG_EXPORT PositionAttitudeTransform : public Transform
31 PositionAttitudeTransform();
33 PositionAttitudeTransform(const PositionAttitudeTransform& pat,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
34 Transform(pat,copyop),
35 _position(pat._position),
36 _attitude(pat._attitude),
38 _pivotPoint(pat._pivotPoint) {}
41 META_Node(osg, PositionAttitudeTransform);
43 virtual PositionAttitudeTransform* asPositionAttitudeTransform() { return this; }
44 virtual const PositionAttitudeTransform* asPositionAttitudeTransform() const { return this; }
46 inline void setPosition(const Vec3d& pos) { _position = pos; dirtyBound(); }
47 inline const Vec3d& getPosition() const { return _position; }
50 inline void setAttitude(const Quat& quat) { _attitude = quat; dirtyBound(); }
51 inline const Quat& getAttitude() const { return _attitude; }
54 inline void setScale(const Vec3d& scale) { _scale = scale; dirtyBound(); }
55 inline const Vec3d& getScale() const { return _scale; }
58 inline void setPivotPoint(const Vec3d& pivot) { _pivotPoint = pivot; dirtyBound(); }
59 inline const Vec3d& getPivotPoint() const { return _pivotPoint; }
62 virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
63 virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
68 virtual ~PositionAttitudeTransform() {}