openscenegraph
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#include <Callback>
Public Member Functions | |
Callback () | |
Callback (const Callback &cb, const CopyOp ©op) | |
META_Object (osg, Callback) | |
virtual Callback * | asCallback () |
virtual const Callback * | asCallback () const |
virtual CallbackObject * | asCallbackObject () |
virtual const CallbackObject * | asCallbackObject () const |
virtual NodeCallback * | asNodeCallback () |
virtual const NodeCallback * | asNodeCallback () const |
virtual StateAttributeCallback * | asStateAttributeCallback () |
virtual const StateAttributeCallback * | asStateAttributeCallback () const |
virtual UniformCallback * | asUniformCallback () |
virtual const UniformCallback * | asUniformCallback () const |
virtual DrawableUpdateCallback * | asDrawableUpdateCallback () |
virtual const DrawableUpdateCallback * | asDrawableUpdateCallback () const |
virtual DrawableEventCallback * | asDrawableEventCallback () |
virtual const DrawableEventCallback * | asDrawableEventCallback () const |
virtual DrawableCullCallback * | asDrawableCullCallback () |
virtual const DrawableCullCallback * | asDrawableCullCallback () const |
virtual osgGA::EventHandler * | asEventHandler () |
virtual const osgGA::EventHandler * | asEventHandler () const |
virtual bool | run (osg::Object *object, osg::Object *data) |
bool | traverse (osg::Object *object, osg::Object *data) |
void | setNestedCallback (osg::Callback *cb) |
osg::Callback * | getNestedCallback () |
const osg::Callback * | getNestedCallback () const |
void | addNestedCallback (osg::Callback *nc) |
void | removeNestedCallback (osg::Callback *nc) |
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Object () | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
virtual Object * | cloneType () const =0 |
virtual Object * | clone (const CopyOp &) const =0 |
virtual bool | isSameKindAs (const Object *) const |
virtual const char * | libraryName () const =0 |
virtual const char * | className () const =0 |
std::string | getCompoundClassName () const |
virtual Node * | asNode () |
virtual const Node * | asNode () const |
virtual NodeVisitor * | asNodeVisitor () |
virtual const NodeVisitor * | asNodeVisitor () const |
virtual StateSet * | asStateSet () |
virtual const StateSet * | asStateSet () const |
virtual StateAttribute * | asStateAttribute () |
virtual const StateAttribute * | asStateAttribute () const |
virtual Uniform * | asUniform () |
virtual const Uniform * | asUniform () const |
virtual Camera * | asCamera () |
virtual const Camera * | asCamera () const |
virtual Drawable * | asDrawable () |
virtual const Drawable * | asDrawable () const |
virtual UserDataContainer * | asUserDataContainer () |
virtual const UserDataContainer * | asUserDataContainer () const |
virtual ValueObject * | asValueObject () |
virtual const ValueObject * | asValueObject () const |
virtual Image * | asImage () |
virtual const Image * | asImage () const |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
virtual void | setName (const std::string &name) |
void | setName (const char *name) |
const std::string & | getName () const |
void | setDataVariance (DataVariance dv) |
DataVariance | getDataVariance () const |
virtual void | computeDataVariance () |
void | setUserDataContainer (osg::UserDataContainer *udc) |
template<class T > | |
void | setUserDataContainer (const ref_ptr< T > &udc) |
osg::UserDataContainer * | getUserDataContainer () |
const osg::UserDataContainer * | getUserDataContainer () const |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
virtual void | setUserData (Referenced *obj) |
template<class T > | |
void | setUserData (const ref_ptr< T > &ud) |
virtual Referenced * | getUserData () |
virtual const Referenced * | getUserData () const |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
virtual void | resizeGLObjectBuffers (unsigned int) |
virtual void | releaseGLObjects (osg::State *=0) const |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
Protected Member Functions | |
virtual | ~Callback () |
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virtual | ~Object () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Protected Attributes | |
ref_ptr< Callback > | _nestedCallback |
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std::string | _name |
DataVariance | _dataVariance |
osg::UserDataContainer * | _userDataContainer |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
Additional Inherited Members | |
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enum | DataVariance { DYNAMIC , STATIC , UNSPECIFIED } |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
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inline |
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inlineprotectedvirtual |
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inline |
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inlinevirtual |
Convert 'this' into a Callback pointer if Object is a Callback, otherwise return 0. Equivalent to dynamic_cast<Callback*>(this).
Reimplemented from osg::Object.
Reimplemented in osgAnimation::AnimationUpdateCallback< osg::NodeCallback >, osgAnimation::AnimationUpdateCallback< osg::StateAttributeCallback >, and osgAnimation::AnimationUpdateCallback< osg::UniformCallback >.
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inlinevirtual |
convert 'const this' into a const Callback pointer if Object is a Callback, otherwise return 0. Equivalent to dynamic_cast<const Callback*>(this).
Reimplemented from osg::Object.
Reimplemented in osgAnimation::AnimationUpdateCallback< osg::NodeCallback >, osgAnimation::AnimationUpdateCallback< osg::StateAttributeCallback >, and osgAnimation::AnimationUpdateCallback< osg::UniformCallback >.
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inlinevirtual |
Convert 'this' into a CallbackObject pointer if Object is a CallbackObject, otherwise return 0. Equivalent to dynamic_cast<CallbackObject*>(this).
Reimplemented from osg::Object.
Reimplemented in osg::CallbackObject, osgAnimation::AnimationUpdateCallback< osg::NodeCallback >, osgAnimation::AnimationUpdateCallback< osg::StateAttributeCallback >, and osgAnimation::AnimationUpdateCallback< osg::UniformCallback >.
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inlinevirtual |
convert 'const this' into a const CallbackObject pointer if Object is a CallbackObject, otherwise return 0. Equivalent to dynamic_cast<const CallbackObject*>(this).
Reimplemented from osg::Object.
Reimplemented in osg::CallbackObject, osgAnimation::AnimationUpdateCallback< osg::NodeCallback >, osgAnimation::AnimationUpdateCallback< osg::StateAttributeCallback >, and osgAnimation::AnimationUpdateCallback< osg::UniformCallback >.
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inlinevirtual |
Reimplemented in osg::DrawableCullCallback, osg::ClusterCullingCallback, and osgViewer::InteractiveImageHandler.
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inlinevirtual |
Reimplemented in osg::DrawableCullCallback, osg::ClusterCullingCallback, and osgViewer::InteractiveImageHandler.
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
Reimplemented in osg::DrawableUpdateCallback.
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inlinevirtual |
Reimplemented in osg::DrawableUpdateCallback.
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inlinevirtual |
Reimplemented in osgGA::EventHandler, osgViewer::InteractiveImageHandler, and osgVolume::PropertyAdjustmentCallback.
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inlinevirtual |
Reimplemented in osgGA::EventHandler, osgViewer::InteractiveImageHandler, and osgVolume::PropertyAdjustmentCallback.
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
Reimplemented in osg::StateAttributeCallback.
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inlinevirtual |
Reimplemented in osg::StateAttributeCallback.
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inlinevirtual |
Reimplemented in osg::UniformCallback.
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inlinevirtual |
Reimplemented in osg::UniformCallback.
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inline |
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inline |
osg::Callback::META_Object | ( | osg | , |
Callback | |||
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inlinevirtual |
Invoke the callback, first parameter is the Object that the callback is attached to, the second parameter, the data, is typically the NodeVisitor that is invoking the callback. The run(..) method may be overridden by users directly, or if the user is using one of the old style callbacks such as NodeCallback or Drawable::UpdateCallback then you can just override the appropriate callback method on those callback subclasses. If you are implementing your own callback then one should call traverse() to make sure nested callbacks and visitor traversal() is completed.
Reimplemented in osg::CallbackObject, osg::NodeCallback, osg::StateAttributeCallback, osg::UniformCallback, osg::DrawableUpdateCallback, osg::DrawableEventCallback, osg::DrawableCullCallback, osg::ClusterCullingCallback, osg::StateSet::Callback, osgGA::EventHandler, osgShadow::MinimalDrawBoundsShadowMap::CameraCullCallback, osgViewer::InteractiveImageHandler, and osgVolume::PropertyAdjustmentCallback.
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inline |
bool osg::Callback::traverse | ( | osg::Object * | object, |
osg::Object * | data | ||
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traverse the nested callbacks or call NodeVisitor::traverse() if the object is Node, and data is NodeVisitor.