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osgShadow::DebugShadowMap::ViewData Struct Reference

#include <DebugShadowMap>

Inheritance diagram for osgShadow::DebugShadowMap::ViewData:
osgShadow::ViewDependentShadowTechnique::ViewData osg::Referenced osgShadow::StandardShadowMap::ViewData osgShadow::MinimalShadowMap::ViewData osgShadow::MinimalCullBoundsShadowMap::ViewData osgShadow::MinimalDrawBoundsShadowMap::ViewData

Classes

struct  PolytopeGeometry
 

Public Types

typedef std::map< std::string, PolytopeGeometryPolytopeGeometryMap
 

Public Member Functions

bool getDebugDraw ()
 
std::string * getDebugDump ()
 
virtual void init (ThisClass *st, osgUtil::CullVisitor *cv)
 
virtual void cull ()
 
virtual void createDebugHUD (void)
 
virtual void cullDebugGeometry ()
 
virtual void updateDebugGeometry (const osg::Camera *screenCam, const osg::Camera *shadowCam)
 
void setDebugPolytope (const char *name, const ConvexPolyhedron &polytope= *(ConvexPolyhedron *)(NULL), osg::Vec4 colorOutline=osg::Vec4(0, 0, 0, 0), osg::Vec4 colorInside=osg::Vec4(0, 0, 0, 0))
 
bool DebugBoundingBox (const osg::BoundingBox &bb, const char *name="")
 
bool DebugPolytope (const osg::Polytope &p, const char *name="")
 
bool DebugMatrix (const osg::Matrix &m, const char *name="")
 
void dump (const std::string &filename)
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 
virtual void releaseGLObjects (osg::State *=0) const
 
- Public Member Functions inherited from osgShadow::ViewDependentShadowTechnique::ViewData
virtual const char * className () const
 
virtual void init (ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv)
 
virtual void dirty (bool flag)
 
 ViewData ()
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
virtual void setThreadSafeRefUnref (bool)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Static Public Member Functions

static osg::Vec3d computeShadowTexelToPixelError (const osg::Matrix &mvpwView, const osg::Matrix &mvpwShadow, const osg::Vec3d &vWorld, const osg::Vec3d &vDelta=osg::Vec3d(0.01, 0.01, 0.01))
 
static void displayShadowTexelToPixelErrors (const osg::Camera *viewCam, const osg::Camera *shadowCam, const ConvexPolyhedron *hull)
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 

Public Attributes

osg::ref_ptr< osg::Texture_texture
 
osg::ref_ptr< osg::Camera_camera
 
osg::Matrixd _viewProjection
 
osg::observer_ptr< osg::Camera_viewCamera
 
osg::ref_ptr< osg::Shader_depthColorFragmentShader
 
osg::Vec2s _hudSize
 
osg::Vec2s _hudOrigin
 
osg::Vec2s _viewportSize
 
osg::Vec2s _viewportOrigin
 
osg::Vec2s _orthoSize
 
osg::Vec2s _orthoOrigin
 
bool * _doDebugDrawPtr
 
std::string * _debugDumpPtr
 
PolytopeGeometryMap _polytopeGeometryMap
 
osg::ref_ptr< osg::Geode_geode [2]
 
osg::ref_ptr< osg::MatrixTransform_transform [2]
 
std::map< std::string, osg::Matrix_matrixMap
 
std::map< std::string, osg::Polytope_polytopeMap
 
std::map< std::string, osg::BoundingBox_boundingBoxMap
 
osg::ref_ptr< osg::Camera_cameraDebugHUD
 
- Public Attributes inherited from osgShadow::ViewDependentShadowTechnique::ViewData
OpenThreads::Mutex _mutex
 
bool _dirty
 
osg::observer_ptr< osgUtil::CullVisitor_cv
 
osg::observer_ptr< ViewDependentShadowTechnique_st
 

Additional Inherited Members

- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Member Typedef Documentation

◆ PolytopeGeometryMap

Member Function Documentation

◆ computeShadowTexelToPixelError()

static osg::Vec3d osgShadow::DebugShadowMap::ViewData::computeShadowTexelToPixelError ( const osg::Matrix mvpwView,
const osg::Matrix mvpwShadow,
const osg::Vec3d vWorld,
const osg::Vec3d vDelta = osg::Vec3d(0.01, 0.01, 0.01) 
)
static

◆ createDebugHUD()

virtual void osgShadow::DebugShadowMap::ViewData::createDebugHUD ( void  )
virtual

◆ cull()

virtual void osgShadow::DebugShadowMap::ViewData::cull ( )
virtual

Method called by ViewDependentShadowTechnique to allow ViewData do the hard work computing shadows for its associated view

Reimplemented from osgShadow::ViewDependentShadowTechnique::ViewData.

Reimplemented in osgShadow::StandardShadowMap::ViewData.

◆ cullDebugGeometry()

virtual void osgShadow::DebugShadowMap::ViewData::cullDebugGeometry ( )
virtual

◆ DebugBoundingBox()

bool osgShadow::DebugShadowMap::ViewData::DebugBoundingBox ( const osg::BoundingBox bb,
const char *  name = "" 
)

◆ DebugMatrix()

bool osgShadow::DebugShadowMap::ViewData::DebugMatrix ( const osg::Matrix m,
const char *  name = "" 
)

◆ DebugPolytope()

bool osgShadow::DebugShadowMap::ViewData::DebugPolytope ( const osg::Polytope p,
const char *  name = "" 
)

◆ displayShadowTexelToPixelErrors()

static void osgShadow::DebugShadowMap::ViewData::displayShadowTexelToPixelErrors ( const osg::Camera viewCam,
const osg::Camera shadowCam,
const ConvexPolyhedron hull 
)
static

◆ dump()

void osgShadow::DebugShadowMap::ViewData::dump ( const std::string &  filename)

◆ getDebugDraw()

bool osgShadow::DebugShadowMap::ViewData::getDebugDraw ( )
inline

◆ getDebugDump()

std::string * osgShadow::DebugShadowMap::ViewData::getDebugDump ( )
inline

◆ init()

virtual void osgShadow::DebugShadowMap::ViewData::init ( ThisClass st,
osgUtil::CullVisitor cv 
)
virtual

◆ releaseGLObjects()

virtual void osgShadow::DebugShadowMap::ViewData::releaseGLObjects ( osg::State = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osgShadow::ViewDependentShadowTechnique::ViewData.

Reimplemented in osgShadow::MinimalDrawBoundsShadowMap::ViewData, and osgShadow::StandardShadowMap::ViewData.

◆ resizeGLObjectBuffers()

virtual void osgShadow::DebugShadowMap::ViewData::resizeGLObjectBuffers ( unsigned int  maxSize)
virtual

◆ setDebugPolytope()

void osgShadow::DebugShadowMap::ViewData::setDebugPolytope ( const char *  name,
const ConvexPolyhedron polytope = *(ConvexPolyhedron *)(NULL),
osg::Vec4  colorOutline = osg::Vec4(0, 0, 0, 0),
osg::Vec4  colorInside = osg::Vec4(0, 0, 0, 0) 
)

◆ updateDebugGeometry()

virtual void osgShadow::DebugShadowMap::ViewData::updateDebugGeometry ( const osg::Camera screenCam,
const osg::Camera shadowCam 
)
virtual

Member Data Documentation

◆ _boundingBoxMap

std::map< std::string, osg::BoundingBox > osgShadow::DebugShadowMap::ViewData::_boundingBoxMap

◆ _camera

osg::ref_ptr< osg::Camera > osgShadow::DebugShadowMap::ViewData::_camera

Camera used to render ShadowMap - initialized by derived classes. But it has to be defined now since DebugShadowMap::ViewData methods use it

◆ _cameraDebugHUD

osg::ref_ptr<osg::Camera> osgShadow::DebugShadowMap::ViewData::_cameraDebugHUD

◆ _debugDumpPtr

std::string* osgShadow::DebugShadowMap::ViewData::_debugDumpPtr

◆ _depthColorFragmentShader

osg::ref_ptr< osg::Shader > osgShadow::DebugShadowMap::ViewData::_depthColorFragmentShader

Coloring Shader used to present shadow depth map contents

◆ _doDebugDrawPtr

bool* osgShadow::DebugShadowMap::ViewData::_doDebugDrawPtr

◆ _geode

osg::ref_ptr< osg::Geode > osgShadow::DebugShadowMap::ViewData::_geode[2]

◆ _hudOrigin

osg::Vec2s osgShadow::DebugShadowMap::ViewData::_hudOrigin

◆ _hudSize

osg::Vec2s osgShadow::DebugShadowMap::ViewData::_hudSize

◆ _matrixMap

std::map< std::string, osg::Matrix > osgShadow::DebugShadowMap::ViewData::_matrixMap

◆ _orthoOrigin

osg::Vec2s osgShadow::DebugShadowMap::ViewData::_orthoOrigin

◆ _orthoSize

osg::Vec2s osgShadow::DebugShadowMap::ViewData::_orthoSize

◆ _polytopeGeometryMap

PolytopeGeometryMap osgShadow::DebugShadowMap::ViewData::_polytopeGeometryMap

◆ _polytopeMap

std::map< std::string, osg::Polytope > osgShadow::DebugShadowMap::ViewData::_polytopeMap

◆ _texture

osg::ref_ptr< osg::Texture > osgShadow::DebugShadowMap::ViewData::_texture

Texture used as ShadowMap - initialized by derived classes. But it has to be defined now since DebugShadowMap::ViewData methods use it

◆ _transform

osg::ref_ptr< osg::MatrixTransform > osgShadow::DebugShadowMap::ViewData::_transform[2]

◆ _viewCamera

osg::observer_ptr<osg::Camera> osgShadow::DebugShadowMap::ViewData::_viewCamera

◆ _viewportOrigin

osg::Vec2s osgShadow::DebugShadowMap::ViewData::_viewportOrigin

◆ _viewportSize

osg::Vec2s osgShadow::DebugShadowMap::ViewData::_viewportSize

◆ _viewProjection

osg::Matrixd osgShadow::DebugShadowMap::ViewData::_viewProjection

The documentation for this struct was generated from the following file: