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| VertexArrayState (osg::State *state) |
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void | setCurrentVertexBufferObject (osg::GLBufferObject *vbo) |
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GLBufferObject * | getCurrentVertexBufferObject () |
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void | bindVertexBufferObject (osg::GLBufferObject *vbo) |
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void | unbindVertexBufferObject () |
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void | setCurrentElementBufferObject (osg::GLBufferObject *ebo) |
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GLBufferObject * | getCurrentElementBufferObject () |
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void | bindElementBufferObject (osg::GLBufferObject *ebo) |
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void | unbindElementBufferObject () |
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void | resetBufferObjectPointers () |
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bool | correctArrayDispatchAssigned (const ArrayDispatch *ad) |
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void | assignAllDispatchers () |
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void | assignVertexArrayDispatcher () |
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void | assignNormalArrayDispatcher () |
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void | assignColorArrayDispatcher () |
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void | assignSecondaryColorArrayDispatcher () |
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void | assignFogCoordArrayDispatcher () |
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void | assignTexCoordArrayDispatcher (unsigned int numUnits) |
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void | assignVertexAttribArrayDispatcher (unsigned int numUnits) |
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void | setVertexBufferObjectSupported (bool flag) |
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bool | isVertexBufferObjectSupported () const |
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void | setArray (ArrayDispatch *vad, osg::State &state, const osg::Array *new_array) |
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void | setArray (ArrayDispatch *vad, osg::State &state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized) |
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void | disable (ArrayDispatch *vad, osg::State &state) |
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void | setInterleavedArrays (osg::State &state, GLenum format, GLsizei stride, const GLvoid *pointer) |
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void | setVertexArray (osg::State &state, const osg::Array *array) |
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void | setVertexArray (osg::State &state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) |
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void | disableVertexArray (osg::State &state) |
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void | setNormalArray (osg::State &state, const osg::Array *array) |
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void | setNormalArray (osg::State &state, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) |
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void | disableNormalArray (osg::State &state) |
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void | setColorArray (osg::State &state, const osg::Array *array) |
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void | setColorArray (osg::State &state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE) |
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void | disableColorArray (osg::State &state) |
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void | setSecondaryColorArray (osg::State &state, const osg::Array *array) |
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void | disableSecondaryColorArray (osg::State &state) |
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void | setFogCoordArray (osg::State &state, const osg::Array *array) |
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void | disableFogCoordArray (osg::State &state) |
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void | setTexCoordArray (osg::State &state, unsigned int unit, const osg::Array *array) |
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void | setTexCoordArray (osg::State &state, unsigned int unit, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) |
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void | disableTexCoordArray (osg::State &state, unsigned int unit) |
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void | disableTexCoordArrayAboveAndIncluding (osg::State &state, unsigned int index) |
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void | setVertexAttribArray (osg::State &state, unsigned int unit, const osg::Array *array) |
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void | disableVertexAttribArray (osg::State &state, unsigned int unit) |
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void | disableVertexAttribArrayAboveAndIncluding (osg::State &state, unsigned int index) |
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void | lazyDisablingOfVertexAttributes () |
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void | applyDisablingOfVertexAttributes (osg::State &state) |
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void | generateVertexArrayObject () |
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void | deleteVertexArrayObject () |
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GLuint | getVertexArrayObject () const |
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void | setRequiresSetArrays (bool flag) |
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bool | getRequiresSetArrays () const |
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void | dirty () |
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void | release () |
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virtual | ~VertexArrayState () |
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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virtual void | setThreadSafeRefUnref (bool) |
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bool | getThreadSafeRefUnref () const |
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OpenThreads::Mutex * | getRefMutex () const |
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int | ref () const |
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int | unref () const |
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int | unref_nodelete () const |
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int | referenceCount () const |
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ObserverSet * | getObserverSet () const |
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ObserverSet * | getOrCreateObserverSet () const |
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void | addObserver (Observer *observer) const |
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void | removeObserver (Observer *observer) const |
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