#include <osg/GL>
#include <osg/GLExtensions>
#include <osg/Object>
#include <osg/buffered_value>
#include <osg/FrameStamp>
#include <osg/GLObjects>
#include <iosfwd>
#include <list>
#include <map>
Go to the source code of this file.
◆ GL_ARRAY_BUFFER_ARB
#define GL_ARRAY_BUFFER_ARB 0x8892 |
◆ GL_ARRAY_BUFFER_BINDING_ARB
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 |
◆ GL_BUFFER_ACCESS_ARB
#define GL_BUFFER_ACCESS_ARB 0x88BB |
◆ GL_BUFFER_MAP_POINTER_ARB
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD |
◆ GL_BUFFER_MAPPED_ARB
#define GL_BUFFER_MAPPED_ARB 0x88BC |
◆ GL_BUFFER_SIZE_ARB
#define GL_BUFFER_SIZE_ARB 0x8764 |
◆ GL_BUFFER_USAGE_ARB
#define GL_BUFFER_USAGE_ARB 0x8765 |
◆ GL_COLOR_ARRAY_BUFFER_BINDING_ARB
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 |
◆ GL_DYNAMIC_COPY
#define GL_DYNAMIC_COPY 0x88EA |
◆ GL_DYNAMIC_COPY_ARB
#define GL_DYNAMIC_COPY_ARB 0x88EA |
◆ GL_DYNAMIC_DRAW
#define GL_DYNAMIC_DRAW 0x88E8 |
◆ GL_DYNAMIC_DRAW_ARB
#define GL_DYNAMIC_DRAW_ARB 0x88E8 |
◆ GL_DYNAMIC_READ
#define GL_DYNAMIC_READ 0x88E9 |
◆ GL_DYNAMIC_READ_ARB
#define GL_DYNAMIC_READ_ARB 0x88E9 |
◆ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B |
◆ GL_ELEMENT_ARRAY_BUFFER_ARB
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 |
◆ GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 |
◆ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D |
◆ GL_INDEX_ARRAY_BUFFER_BINDING_ARB
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 |
◆ GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 |
◆ GL_PIXEL_PACK_BUFFER
#define GL_PIXEL_PACK_BUFFER 0x88EB |
◆ GL_PIXEL_PACK_BUFFER_ARB
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB |
◆ GL_PIXEL_PACK_BUFFER_BINDING
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
◆ GL_PIXEL_PACK_BUFFER_BINDING_ARB
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED |
◆ GL_PIXEL_UNPACK_BUFFER
#define GL_PIXEL_UNPACK_BUFFER 0x88EC |
◆ GL_PIXEL_UNPACK_BUFFER_ARB
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC |
◆ GL_PIXEL_UNPACK_BUFFER_BINDING
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
◆ GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF |
◆ GL_READ_ONLY_ARB
#define GL_READ_ONLY_ARB 0x88B8 |
◆ GL_READ_WRITE_ARB
#define GL_READ_WRITE_ARB 0x88BA |
◆ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C |
◆ GL_STATIC_COPY
#define GL_STATIC_COPY 0x88E6 |
◆ GL_STATIC_COPY_ARB
#define GL_STATIC_COPY_ARB 0x88E6 |
◆ GL_STATIC_DRAW
#define GL_STATIC_DRAW 0x88E4 |
◆ GL_STATIC_DRAW_ARB
#define GL_STATIC_DRAW_ARB 0x88E4 |
◆ GL_STATIC_READ
#define GL_STATIC_READ 0x88E5 |
◆ GL_STATIC_READ_ARB
#define GL_STATIC_READ_ARB 0x88E5 |
◆ GL_STREAM_COPY
#define GL_STREAM_COPY 0x88E2 |
◆ GL_STREAM_COPY_ARB
#define GL_STREAM_COPY_ARB 0x88E2 |
◆ GL_STREAM_DRAW
#define GL_STREAM_DRAW 0x88E0 |
◆ GL_STREAM_DRAW_ARB
#define GL_STREAM_DRAW_ARB 0x88E0 |
◆ GL_STREAM_READ
#define GL_STREAM_READ 0x88E1 |
◆ GL_STREAM_READ_ARB
#define GL_STREAM_READ_ARB 0x88E1 |
◆ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A |
◆ GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 |
◆ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F |
◆ GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E |
◆ GL_WRITE_ONLY_ARB
#define GL_WRITE_ONLY_ARB 0x88B9 |
◆ OSG_BUFFEROBJECT
#define OSG_BUFFEROBJECT 1 |