openscenegraph
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#include <GraphicsThread>
Public Member Functions | |
GraphicsOperation (const std::string &name, bool keep) | |
virtual void | operator() (Object *object) |
virtual void | operator() (GraphicsContext *context)=0 |
virtual void | resizeGLObjectBuffers (unsigned int) |
virtual void | releaseGLObjects (osg::State *=0) const |
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Operation (const std::string &name, bool keep) | |
void | setName (const std::string &name) |
const std::string & | getName () const |
void | setKeep (bool keep) |
bool | getKeep () const |
virtual void | release () |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
virtual void | setThreadSafeRefUnref (bool) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
Additional Inherited Members | |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
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Operation () | |
virtual | ~Operation () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
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std::string | _name |
bool | _keep |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
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inline |
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pure virtual |
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virtual |
Override the standard Operation operator and dynamic cast object to a GraphicsContext, on success call operation()(GraphicsContext*).
Implements osg::Operation.
Reimplemented in osgViewer::Renderer.
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inlinevirtual |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.
Reimplemented in osgViewer::Renderer.
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inlinevirtual |
Resize any per context GLObject buffers to specified size.
Reimplemented in osgViewer::Renderer.