openscenegraph
Classes | Namespaces | Macros
VertexProgram File Reference
#include <osg/StateAttribute>
#include <osg/Vec4>
#include <osg/Matrix>
#include <osg/buffered_value>
#include <map>
#include <string>

Go to the source code of this file.

Classes

class  osg::VertexProgram
 

Namespaces

namespace  osg
 

Macros

#define OSG_VERTEXPROGRAM   1
 
#define GL_VERTEX_PROGRAM_ARB   0x8620
 
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB   0x8642
 
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB   0x8643
 
#define GL_COLOR_SUM_ARB   0x8458
 
#define GL_PROGRAM_FORMAT_ASCII_ARB   0x8875
 
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB   0x8622
 
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
 
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB   0x8624
 
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
 
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB   0x886A
 
#define GL_CURRENT_VERTEX_ATTRIB_ARB   0x8626
 
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB   0x8645
 
#define GL_PROGRAM_LENGTH_ARB   0x8627
 
#define GL_PROGRAM_FORMAT_ARB   0x8876
 
#define GL_PROGRAM_BINDING_ARB   0x8677
 
#define GL_PROGRAM_INSTRUCTIONS_ARB   0x88A0
 
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
 
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB   0x88A2
 
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB   0x88A3
 
#define GL_PROGRAM_TEMPORARIES_ARB   0x88A4
 
#define GL_MAX_PROGRAM_TEMPORARIES_ARB   0x88A5
 
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB   0x88A6
 
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB   0x88A7
 
#define GL_PROGRAM_PARAMETERS_ARB   0x88A8
 
#define GL_MAX_PROGRAM_PARAMETERS_ARB   0x88A9
 
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB   0x88AA
 
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB   0x88AB
 
#define GL_PROGRAM_ATTRIBS_ARB   0x88AC
 
#define GL_MAX_PROGRAM_ATTRIBS_ARB   0x88AD
 
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB   0x88AE
 
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB   0x88AF
 
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB   0x88B0
 
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB   0x88B1
 
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB   0x88B2
 
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB   0x88B3
 
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB   0x88B4
 
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB   0x88B5
 
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB   0x88B6
 
#define GL_PROGRAM_STRING_ARB   0x8628
 
#define GL_PROGRAM_ERROR_POSITION_ARB   0x864B
 
#define GL_CURRENT_MATRIX_ARB   0x8641
 
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
 
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB   0x8640
 
#define GL_MAX_VERTEX_ATTRIBS_ARB   0x8869
 
#define GL_MAX_PROGRAM_MATRICES_ARB   0x862F
 
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB   0x862E
 
#define GL_PROGRAM_ERROR_STRING_ARB   0x8874
 
#define GL_MATRIX0_ARB   0x88C0
 
#define GL_MATRIX1_ARB   0x88C1
 
#define GL_MATRIX2_ARB   0x88C2
 
#define GL_MATRIX3_ARB   0x88C3
 
#define GL_MATRIX4_ARB   0x88C4
 
#define GL_MATRIX5_ARB   0x88C5
 
#define GL_MATRIX6_ARB   0x88C6
 
#define GL_MATRIX7_ARB   0x88C7
 
#define GL_MATRIX8_ARB   0x88C8
 
#define GL_MATRIX9_ARB   0x88C9
 
#define GL_MATRIX10_ARB   0x88CA
 
#define GL_MATRIX11_ARB   0x88CB
 
#define GL_MATRIX12_ARB   0x88CC
 
#define GL_MATRIX13_ARB   0x88CD
 
#define GL_MATRIX14_ARB   0x88CE
 
#define GL_MATRIX15_ARB   0x88CF
 
#define GL_MATRIX16_ARB   0x88D0
 
#define GL_MATRIX17_ARB   0x88D1
 
#define GL_MATRIX18_ARB   0x88D2
 
#define GL_MATRIX19_ARB   0x88D3
 
#define GL_MATRIX20_ARB   0x88D4
 
#define GL_MATRIX21_ARB   0x88D5
 
#define GL_MATRIX22_ARB   0x88D6
 
#define GL_MATRIX23_ARB   0x88D7
 
#define GL_MATRIX24_ARB   0x88D8
 
#define GL_MATRIX25_ARB   0x88D9
 
#define GL_MATRIX26_ARB   0x88DA
 
#define GL_MATRIX27_ARB   0x88DB
 
#define GL_MATRIX28_ARB   0x88DC
 
#define GL_MATRIX29_ARB   0x88DD
 
#define GL_MATRIX30_ARB   0x88DE
 
#define GL_MATRIX31_ARB   0x88DF
 

Macro Definition Documentation

◆ GL_COLOR_SUM_ARB

#define GL_COLOR_SUM_ARB   0x8458

◆ GL_CURRENT_MATRIX_ARB

#define GL_CURRENT_MATRIX_ARB   0x8641

◆ GL_CURRENT_MATRIX_STACK_DEPTH_ARB

#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB   0x8640

◆ GL_CURRENT_VERTEX_ATTRIB_ARB

#define GL_CURRENT_VERTEX_ATTRIB_ARB   0x8626

◆ GL_MATRIX0_ARB

#define GL_MATRIX0_ARB   0x88C0

◆ GL_MATRIX10_ARB

#define GL_MATRIX10_ARB   0x88CA

◆ GL_MATRIX11_ARB

#define GL_MATRIX11_ARB   0x88CB

◆ GL_MATRIX12_ARB

#define GL_MATRIX12_ARB   0x88CC

◆ GL_MATRIX13_ARB

#define GL_MATRIX13_ARB   0x88CD

◆ GL_MATRIX14_ARB

#define GL_MATRIX14_ARB   0x88CE

◆ GL_MATRIX15_ARB

#define GL_MATRIX15_ARB   0x88CF

◆ GL_MATRIX16_ARB

#define GL_MATRIX16_ARB   0x88D0

◆ GL_MATRIX17_ARB

#define GL_MATRIX17_ARB   0x88D1

◆ GL_MATRIX18_ARB

#define GL_MATRIX18_ARB   0x88D2

◆ GL_MATRIX19_ARB

#define GL_MATRIX19_ARB   0x88D3

◆ GL_MATRIX1_ARB

#define GL_MATRIX1_ARB   0x88C1

◆ GL_MATRIX20_ARB

#define GL_MATRIX20_ARB   0x88D4

◆ GL_MATRIX21_ARB

#define GL_MATRIX21_ARB   0x88D5

◆ GL_MATRIX22_ARB

#define GL_MATRIX22_ARB   0x88D6

◆ GL_MATRIX23_ARB

#define GL_MATRIX23_ARB   0x88D7

◆ GL_MATRIX24_ARB

#define GL_MATRIX24_ARB   0x88D8

◆ GL_MATRIX25_ARB

#define GL_MATRIX25_ARB   0x88D9

◆ GL_MATRIX26_ARB

#define GL_MATRIX26_ARB   0x88DA

◆ GL_MATRIX27_ARB

#define GL_MATRIX27_ARB   0x88DB

◆ GL_MATRIX28_ARB

#define GL_MATRIX28_ARB   0x88DC

◆ GL_MATRIX29_ARB

#define GL_MATRIX29_ARB   0x88DD

◆ GL_MATRIX2_ARB

#define GL_MATRIX2_ARB   0x88C2

◆ GL_MATRIX30_ARB

#define GL_MATRIX30_ARB   0x88DE

◆ GL_MATRIX31_ARB

#define GL_MATRIX31_ARB   0x88DF

◆ GL_MATRIX3_ARB

#define GL_MATRIX3_ARB   0x88C3

◆ GL_MATRIX4_ARB

#define GL_MATRIX4_ARB   0x88C4

◆ GL_MATRIX5_ARB

#define GL_MATRIX5_ARB   0x88C5

◆ GL_MATRIX6_ARB

#define GL_MATRIX6_ARB   0x88C6

◆ GL_MATRIX7_ARB

#define GL_MATRIX7_ARB   0x88C7

◆ GL_MATRIX8_ARB

#define GL_MATRIX8_ARB   0x88C8

◆ GL_MATRIX9_ARB

#define GL_MATRIX9_ARB   0x88C9

◆ GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB

#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB   0x88B1

◆ GL_MAX_PROGRAM_ATTRIBS_ARB

#define GL_MAX_PROGRAM_ATTRIBS_ARB   0x88AD

◆ GL_MAX_PROGRAM_ENV_PARAMETERS_ARB

#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB   0x88B5

◆ GL_MAX_PROGRAM_INSTRUCTIONS_ARB

#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1

◆ GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB

#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB   0x88B4

◆ GL_MAX_PROGRAM_MATRICES_ARB

#define GL_MAX_PROGRAM_MATRICES_ARB   0x862F

◆ GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB

#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB   0x862E

◆ GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB

#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB   0x88B3

◆ GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB

#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB   0x88AF

◆ GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB

#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB   0x88A3

◆ GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB

#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB   0x88AB

◆ GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB

#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB   0x88A7

◆ GL_MAX_PROGRAM_PARAMETERS_ARB

#define GL_MAX_PROGRAM_PARAMETERS_ARB   0x88A9

◆ GL_MAX_PROGRAM_TEMPORARIES_ARB

#define GL_MAX_PROGRAM_TEMPORARIES_ARB   0x88A5

◆ GL_MAX_VERTEX_ATTRIBS_ARB

#define GL_MAX_VERTEX_ATTRIBS_ARB   0x8869

◆ GL_PROGRAM_ADDRESS_REGISTERS_ARB

#define GL_PROGRAM_ADDRESS_REGISTERS_ARB   0x88B0

◆ GL_PROGRAM_ATTRIBS_ARB

#define GL_PROGRAM_ATTRIBS_ARB   0x88AC

◆ GL_PROGRAM_BINDING_ARB

#define GL_PROGRAM_BINDING_ARB   0x8677

◆ GL_PROGRAM_ERROR_POSITION_ARB

#define GL_PROGRAM_ERROR_POSITION_ARB   0x864B

◆ GL_PROGRAM_ERROR_STRING_ARB

#define GL_PROGRAM_ERROR_STRING_ARB   0x8874

◆ GL_PROGRAM_FORMAT_ARB

#define GL_PROGRAM_FORMAT_ARB   0x8876

◆ GL_PROGRAM_FORMAT_ASCII_ARB

#define GL_PROGRAM_FORMAT_ASCII_ARB   0x8875

◆ GL_PROGRAM_INSTRUCTIONS_ARB

#define GL_PROGRAM_INSTRUCTIONS_ARB   0x88A0

◆ GL_PROGRAM_LENGTH_ARB

#define GL_PROGRAM_LENGTH_ARB   0x8627

◆ GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB

#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB   0x88B2

◆ GL_PROGRAM_NATIVE_ATTRIBS_ARB

#define GL_PROGRAM_NATIVE_ATTRIBS_ARB   0x88AE

◆ GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB

#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB   0x88A2

◆ GL_PROGRAM_NATIVE_PARAMETERS_ARB

#define GL_PROGRAM_NATIVE_PARAMETERS_ARB   0x88AA

◆ GL_PROGRAM_NATIVE_TEMPORARIES_ARB

#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB   0x88A6

◆ GL_PROGRAM_PARAMETERS_ARB

#define GL_PROGRAM_PARAMETERS_ARB   0x88A8

◆ GL_PROGRAM_STRING_ARB

#define GL_PROGRAM_STRING_ARB   0x8628

◆ GL_PROGRAM_TEMPORARIES_ARB

#define GL_PROGRAM_TEMPORARIES_ARB   0x88A4

◆ GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB

#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB   0x88B6

◆ GL_TRANSPOSE_CURRENT_MATRIX_ARB

#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7

◆ GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB

#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB   0x8622

◆ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB

#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB   0x886A

◆ GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB

#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB   0x8645

◆ GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB

#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623

◆ GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB

#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB   0x8624

◆ GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB

#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625

◆ GL_VERTEX_PROGRAM_ARB

#define GL_VERTEX_PROGRAM_ARB   0x8620

◆ GL_VERTEX_PROGRAM_POINT_SIZE_ARB

#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB   0x8642

◆ GL_VERTEX_PROGRAM_TWO_SIDE_ARB

#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB   0x8643

◆ OSG_VERTEXPROGRAM

#define OSG_VERTEXPROGRAM   1