openscenegraph
PositionAttitudeTransform
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1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2 *
3 * This library is open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version. The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * OpenSceneGraph Public License for more details.
12*/
13
14#ifndef OSG_POSITIONATTITUDETRANSFORM
15#define OSG_POSITIONATTITUDETRANSFORM 1
16
17#include <osg/Group>
18#include <osg/Transform>
19#include <osg/AnimationPath>
20#include <osg/Vec3d>
21#include <osg/Quat>
22
23namespace osg {
24
25/** PositionAttitudeTransform - is a Transform. Sets the coordinate transform
26 via a Vec3 position and Quat attitude.
27*/
28class OSG_EXPORT PositionAttitudeTransform : public Transform
29{
30 public :
31 PositionAttitudeTransform();
32
33 PositionAttitudeTransform(const PositionAttitudeTransform& pat,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
34 Transform(pat,copyop),
35 _position(pat._position),
36 _attitude(pat._attitude),
37 _scale(pat._scale),
38 _pivotPoint(pat._pivotPoint) {}
39
40
41 META_Node(osg, PositionAttitudeTransform);
42
43 virtual PositionAttitudeTransform* asPositionAttitudeTransform() { return this; }
44 virtual const PositionAttitudeTransform* asPositionAttitudeTransform() const { return this; }
45
46 inline void setPosition(const Vec3d& pos) { _position = pos; dirtyBound(); }
47 inline const Vec3d& getPosition() const { return _position; }
48
49
50 inline void setAttitude(const Quat& quat) { _attitude = quat; dirtyBound(); }
51 inline const Quat& getAttitude() const { return _attitude; }
52
53
54 inline void setScale(const Vec3d& scale) { _scale = scale; dirtyBound(); }
55 inline const Vec3d& getScale() const { return _scale; }
56
57
58 inline void setPivotPoint(const Vec3d& pivot) { _pivotPoint = pivot; dirtyBound(); }
59 inline const Vec3d& getPivotPoint() const { return _pivotPoint; }
60
61
62 virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
63 virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
64
65
66 protected :
67
68 virtual ~PositionAttitudeTransform() {}
69
70 Vec3d _position;
71 Quat _attitude;
72 Vec3d _scale;
73 Vec3d _pivotPoint;
74};
75
76}
77
78#endif