openscenegraph
osgManipulator/Export
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1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2 *
3 * This library is open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version. The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * OpenSceneGraph Public License for more details.
12*/
13//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
14
15#ifndef OSGMANIPULATOR_EXPORT_
16#define OSGMANIPULATOR_EXPORT_ 1
17
18#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
19 # if defined( OSG_LIBRARY_STATIC )
20 # define OSGMANIPULATOR_EXPORT
21 # elif defined( OSGMANIPULATOR_LIBRARY )
22 # define OSGMANIPULATOR_EXPORT __declspec(dllexport)
23 # else
24 # define OSGMANIPULATOR_EXPORT __declspec(dllimport)
25 # endif
26#else
27 # define OSGMANIPULATOR_EXPORT
28#endif
29
30#define META_OSGMANIPULATOR_Object(library,name) \
31virtual osg::Object* cloneType() const { return new name (); } \
32virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
33virtual const char* libraryName() const { return #library; }\
34virtual const char* className() const { return #name; }
35
36
37/**
38
39\namespace osgManipulator
40
41The osgManipulator library is a NodeKit that extends the core scene graph to support 3D interactive manipulators.
42*/
43
44#endif