#include <Vec3us>
◆ value_type
Data type of vector components.
◆ anonymous enum
Number of vector components.
◆ Vec3us() [1/2]
Constructor that sets all components of the vector to zero
◆ Vec3us() [2/2]
◆ b() [1/2]
◆ b() [2/2]
◆ g() [1/2]
◆ g() [2/2]
◆ operator!=()
bool osg::Vec3us::operator!= |
( |
const Vec3us & |
v | ) |
const |
|
inline |
◆ operator*() [1/2]
◆ operator*() [2/2]
◆ operator*=()
Unary multiply by scalar.
◆ operator+()
◆ operator+=()
Unary vector add. Slightly more efficient because no temporary intermediate object.
◆ operator-()
◆ operator-=()
◆ operator/()
◆ operator/=()
◆ operator<()
bool osg::Vec3us::operator< |
( |
const Vec3us & |
v | ) |
const |
|
inline |
◆ operator==()
bool osg::Vec3us::operator== |
( |
const Vec3us & |
v | ) |
const |
|
inline |
◆ operator[]() [1/2]
value_type & osg::Vec3us::operator[] |
( |
unsigned int |
i | ) |
|
|
inline |
◆ operator[]() [2/2]
value_type osg::Vec3us::operator[] |
( |
unsigned int |
i | ) |
const |
|
inline |
◆ ptr() [1/2]
◆ ptr() [2/2]
◆ r() [1/2]
◆ r() [2/2]
◆ set() [1/2]
void osg::Vec3us::set |
( |
const Vec3us & |
rhs | ) |
|
|
inline |
◆ set() [2/2]
◆ x() [1/2]
◆ x() [2/2]
◆ y() [1/2]
◆ y() [2/2]
◆ z() [1/2]
◆ z() [2/2]
◆ _v
The documentation for this class was generated from the following file: