#include <Renderer>
◆ Renderer()
◆ ~Renderer()
virtual osgViewer::Renderer::~Renderer |
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◆ compile()
virtual void osgViewer::Renderer::compile |
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◆ cull()
virtual void osgViewer::Renderer::cull |
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◆ cull_draw()
virtual void osgViewer::Renderer::cull_draw |
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◆ draw()
virtual void osgViewer::Renderer::draw |
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◆ getCameraRequiresSetUp()
bool osgViewer::Renderer::getCameraRequiresSetUp |
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const |
◆ getCompileOnNextDraw()
bool osgViewer::Renderer::getCompileOnNextDraw |
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const |
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◆ getDone()
bool osgViewer::Renderer::getDone |
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inline |
◆ getGraphicsThreadDoesCull()
bool osgViewer::Renderer::getGraphicsThreadDoesCull |
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const |
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inline |
◆ getSceneView() [1/2]
◆ getSceneView() [2/2]
◆ initialize()
void osgViewer::Renderer::initialize |
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osg::State * |
state | ) |
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protected |
◆ operator()() [1/2]
◆ operator()() [2/2]
virtual void osgViewer::Renderer::operator() |
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osg::Object * |
object | ) |
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Override the standard Operation operator and dynamic cast object to a GraphicsContext, on success call operation()(GraphicsContext*).
Reimplemented from osg::GraphicsOperation.
◆ release()
virtual void osgViewer::Renderer::release |
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if this operation is a barrier then release it.
Reimplemented from osg::Operation.
◆ releaseGLObjects()
virtual void osgViewer::Renderer::releaseGLObjects |
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osg::State * |
= 0 | ) |
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If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.
Reimplemented from osg::GraphicsOperation.
◆ reset()
virtual void osgViewer::Renderer::reset |
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◆ resizeGLObjectBuffers()
virtual void osgViewer::Renderer::resizeGLObjectBuffers |
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unsigned int |
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◆ setCameraRequiresSetUp()
void osgViewer::Renderer::setCameraRequiresSetUp |
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bool |
flag | ) |
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Force update of state associated with cameras.
◆ setCompileOnNextDraw()
void osgViewer::Renderer::setCompileOnNextDraw |
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bool |
flag | ) |
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inline |
◆ setDone()
void osgViewer::Renderer::setDone |
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bool |
done | ) |
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◆ setGraphicsThreadDoesCull()
void osgViewer::Renderer::setGraphicsThreadDoesCull |
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bool |
flag | ) |
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◆ updateSceneView()
◆ _availableQueue
◆ _camera
◆ _compileOnNextDraw
bool osgViewer::Renderer::_compileOnNextDraw |
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◆ _done
bool osgViewer::Renderer::_done |
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◆ _drawQueue
◆ _graphicsThreadDoesCull
bool osgViewer::Renderer::_graphicsThreadDoesCull |
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◆ _initialized
bool osgViewer::Renderer::_initialized |
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◆ _querySupport
◆ _sceneView
◆ _serializeDraw
bool osgViewer::Renderer::_serializeDraw |
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protected |
◆ _startTick
The documentation for this class was generated from the following file: