openscenegraph
LightPoint
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1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2 *
3 * This library is open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version. The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * OpenSceneGraph Public License for more details.
12*/
13
14#ifndef OSGSIM_LIGHTPOINT
15#define OSGSIM_LIGHTPOINT 1
16
17#include <osgSim/Export>
18#include <osgSim/Sector>
19#include <osgSim/BlinkSequence>
20
21#include <osg/Quat>
22#include <osg/Vec3>
23#include <osg/Vec4>
24
25namespace osgSim {
26
27
28class OSGSIM_EXPORT LightPoint
29{
30 public:
31
32 enum BlendingMode
33 {
34 ADDITIVE,
35 BLENDED
36 };
37
38 LightPoint();
39
40 LightPoint(const osg::Vec3& position,
41 const osg::Vec4& color);
42
43 LightPoint(bool on,
44 const osg::Vec3& position,
45 const osg::Vec4& color,
46 float intensity=1.0f,
47 float radius=1.0f,
48 Sector* sector=0,
49 BlinkSequence* blinkSequence=0,
50 BlendingMode blendingMode=BLENDED);
51
52
53 LightPoint(const LightPoint& lp);
54
55 LightPoint& operator = (const LightPoint& lp);
56
57
58 bool _on;
59 osg::Vec3 _position;
60 osg::Vec4 _color;
61 float _intensity;
62 float _radius;
63
64 osg::ref_ptr<Sector> _sector;
65 osg::ref_ptr<BlinkSequence> _blinkSequence;
66
67 BlendingMode _blendingMode;
68};
69
70}
71
72#endif