openscenegraph
Classes | Namespaces | Macros
State File Reference
#include <osg/Export>
#include <osg/GLExtensions>
#include <osg/StateSet>
#include <osg/Matrix>
#include <osg/Uniform>
#include <osg/BufferObject>
#include <osg/Observer>
#include <osg/Timer>
#include <osg/VertexArrayState>
#include <osg/ShaderComposer>
#include <osg/FrameStamp>
#include <osg/DisplaySettings>
#include <osg/Polytope>
#include <osg/Viewport>
#include <osg/AttributeDispatchers>
#include <osg/GraphicsCostEstimator>
#include <iosfwd>
#include <vector>
#include <map>
#include <set>
#include <string>

Go to the source code of this file.

Classes

class  osg::State
 
struct  osg::State::ApplyModeProxy
 
struct  osg::State::ApplyTextureModeProxy
 
struct  osg::State::SetCurrentVertexArrayStateProxy
 
struct  osg::State::DynamicObjectRenderingCompletedCallback
 
struct  osg::State::ModeStack
 
struct  osg::State::AttributeStack
 
struct  osg::State::UniformStack
 
struct  osg::State::DefineStack
 
struct  osg::State::DefineMap
 

Namespaces

namespace  osg
 

Macros

#define OSG_STATE   1
 
#define GL_TEXTURE0   0x84C0
 
#define OSG_GL_DEBUG(message)
 

Macro Definition Documentation

◆ GL_TEXTURE0

#define GL_TEXTURE0   0x84C0

◆ OSG_GL_DEBUG

#define OSG_GL_DEBUG (   message)
Value:
if (state.getFineGrainedErrorDetection()) \
{ \
GLenum errorNo = glGetError(); \
if (errorNo!=GL_NO_ERROR) \
{ \
osg::notify(WARN)<<"Warning: detected OpenGL error '"<<gluErrorString(errorNo)<<" "<<message<<endl; \
}\
}

macro for use with osg::StateAttribute::apply methods for detecting and reporting OpenGL error messages.

◆ OSG_STATE

#define OSG_STATE   1