openscenegraph
CopyOp
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1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2 *
3 * This library is open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version. The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * OpenSceneGraph Public License for more details.
12*/
13
14#ifndef OSG_COPYOP
15#define OSG_COPYOP 1
16
17#include <osg/Export>
18
19namespace osg {
20
21class Referenced;
22class Object;
23class Image;
24class Texture;
25class StateSet;
26class StateAttribute;
27class StateAttributeCallback;
28class Uniform;
29class UniformCallback;
30class Node;
31class Drawable;
32class Array;
33class PrimitiveSet;
34class Shape;
35class Callback;
36
37
38/** Copy Op(erator) used to control whether shallow or deep copy is used
39 * during copy construction and clone operation.*/
40class OSG_EXPORT CopyOp
41{
42
43 public:
44
45 enum Options
46 {
47 SHALLOW_COPY = 0,
48 DEEP_COPY_OBJECTS = 1<<0,
49 DEEP_COPY_NODES = 1<<1,
50 DEEP_COPY_DRAWABLES = 1<<2,
51 DEEP_COPY_STATESETS = 1<<3,
52 DEEP_COPY_STATEATTRIBUTES = 1<<4,
53 DEEP_COPY_TEXTURES = 1<<5,
54 DEEP_COPY_IMAGES = 1<<6,
55 DEEP_COPY_ARRAYS = 1<<7,
56 DEEP_COPY_PRIMITIVES = 1<<8,
57 DEEP_COPY_SHAPES = 1<<9,
58 DEEP_COPY_UNIFORMS = 1<<10,
59 DEEP_COPY_CALLBACKS = 1<<11,
60 DEEP_COPY_USERDATA = 1<<12,
61 DEEP_COPY_ALL = 0x7FFFFFFF
62 };
63
64 typedef unsigned int CopyFlags;
65
66 inline CopyOp(CopyFlags flags=SHALLOW_COPY):_flags(flags) {}
67 virtual ~CopyOp() {}
68
69 void setCopyFlags(CopyFlags flags) { _flags = flags; }
70 CopyFlags getCopyFlags() const { return _flags; }
71
72 virtual Referenced* operator() (const Referenced* ref) const;
73 virtual Object* operator() (const Object* obj) const;
74 virtual Node* operator() (const Node* node) const;
75 virtual Drawable* operator() (const Drawable* drawable) const;
76 virtual StateSet* operator() (const StateSet* stateset) const;
77 virtual StateAttribute* operator() (const StateAttribute* attr) const;
78 virtual Texture* operator() (const Texture* text) const;
79 virtual Image* operator() (const Image* image) const;
80 virtual Array* operator() (const Array* array) const;
81 virtual PrimitiveSet* operator() (const PrimitiveSet* primitives) const;
82 virtual Shape* operator() (const Shape* shape) const;
83 virtual Uniform* operator() (const Uniform* shape) const;
84 virtual Callback* operator() (const Callback* nodecallback) const;
85 virtual StateAttributeCallback* operator() (const StateAttributeCallback* stateattributecallback) const;
86 virtual UniformCallback* operator() (const UniformCallback* uniformcallback) const;
87
88 protected:
89
90 CopyFlags _flags;
91};
92
93}
94
95#endif