openscenegraph
Public Member Functions | Public Attributes | List of all members
osgShadow::StandardShadowMap::ViewData Struct Reference

#include <StandardShadowMap>

Inheritance diagram for osgShadow::StandardShadowMap::ViewData:
osgShadow::DebugShadowMap::ViewData osgShadow::ViewDependentShadowTechnique::ViewData osg::Referenced osgShadow::MinimalShadowMap::ViewData osgShadow::MinimalCullBoundsShadowMap::ViewData osgShadow::MinimalDrawBoundsShadowMap::ViewData

Public Member Functions

virtual void init (ThisClass *st, osgUtil::CullVisitor *cv)
 
virtual void cull ()
 
virtual void aimShadowCastingCamera (const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))
 
virtual void cullShadowReceivingScene ()
 
virtual void cullShadowCastingScene ()
 
virtual void addShadowReceivingTexGen ()
 
virtual const osg::LightselectLight (osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir)
 
virtual void aimShadowCastingCamera (const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 
virtual void releaseGLObjects (osg::State *=0) const
 
- Public Member Functions inherited from osgShadow::DebugShadowMap::ViewData
bool getDebugDraw ()
 
std::string * getDebugDump ()
 
virtual void init (ThisClass *st, osgUtil::CullVisitor *cv)
 
virtual void createDebugHUD (void)
 
virtual void cullDebugGeometry ()
 
virtual void updateDebugGeometry (const osg::Camera *screenCam, const osg::Camera *shadowCam)
 
void setDebugPolytope (const char *name, const ConvexPolyhedron &polytope= *(ConvexPolyhedron *)(NULL), osg::Vec4 colorOutline=osg::Vec4(0, 0, 0, 0), osg::Vec4 colorInside=osg::Vec4(0, 0, 0, 0))
 
bool DebugBoundingBox (const osg::BoundingBox &bb, const char *name="")
 
bool DebugPolytope (const osg::Polytope &p, const char *name="")
 
bool DebugMatrix (const osg::Matrix &m, const char *name="")
 
void dump (const std::string &filename)
 
- Public Member Functions inherited from osgShadow::ViewDependentShadowTechnique::ViewData
virtual const char * className () const
 
virtual void init (ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv)
 
virtual void dirty (bool flag)
 
 ViewData ()
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
virtual void setThreadSafeRefUnref (bool)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Public Attributes

osg::ref_ptr< osg::Light > * _lightPtr
 
unsigned int * _baseTextureUnitPtr
 
unsigned int * _shadowTextureUnitPtr
 
osg::ref_ptr< osg::TexGen_texgen
 
osg::ref_ptr< osg::StateSet_stateset
 
- Public Attributes inherited from osgShadow::DebugShadowMap::ViewData
osg::ref_ptr< osg::Texture_texture
 
osg::ref_ptr< osg::Camera_camera
 
osg::Matrixd _viewProjection
 
osg::observer_ptr< osg::Camera_viewCamera
 
osg::ref_ptr< osg::Shader_depthColorFragmentShader
 
osg::Vec2s _hudSize
 
osg::Vec2s _hudOrigin
 
osg::Vec2s _viewportSize
 
osg::Vec2s _viewportOrigin
 
osg::Vec2s _orthoSize
 
osg::Vec2s _orthoOrigin
 
bool * _doDebugDrawPtr
 
std::string * _debugDumpPtr
 
PolytopeGeometryMap _polytopeGeometryMap
 
osg::ref_ptr< osg::Geode_geode [2]
 
osg::ref_ptr< osg::MatrixTransform_transform [2]
 
std::map< std::string, osg::Matrix_matrixMap
 
std::map< std::string, osg::Polytope_polytopeMap
 
std::map< std::string, osg::BoundingBox_boundingBoxMap
 
osg::ref_ptr< osg::Camera_cameraDebugHUD
 
- Public Attributes inherited from osgShadow::ViewDependentShadowTechnique::ViewData
OpenThreads::Mutex _mutex
 
bool _dirty
 
osg::observer_ptr< osgUtil::CullVisitor_cv
 
osg::observer_ptr< ViewDependentShadowTechnique_st
 

Additional Inherited Members

- Public Types inherited from osgShadow::DebugShadowMap::ViewData
typedef std::map< std::string, PolytopeGeometryPolytopeGeometryMap
 
- Static Public Member Functions inherited from osgShadow::DebugShadowMap::ViewData
static osg::Vec3d computeShadowTexelToPixelError (const osg::Matrix &mvpwView, const osg::Matrix &mvpwShadow, const osg::Vec3d &vWorld, const osg::Vec3d &vDelta=osg::Vec3d(0.01, 0.01, 0.01))
 
static void displayShadowTexelToPixelErrors (const osg::Camera *viewCam, const osg::Camera *shadowCam, const ConvexPolyhedron *hull)
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Member Function Documentation

◆ addShadowReceivingTexGen()

virtual void osgShadow::StandardShadowMap::ViewData::addShadowReceivingTexGen ( )
virtual

◆ aimShadowCastingCamera() [1/2]

virtual void osgShadow::StandardShadowMap::ViewData::aimShadowCastingCamera ( const osg::BoundingSphere bounds,
const osg::Light light,
const osg::Vec4 worldLightPos,
const osg::Vec3 worldLightDir,
const osg::Vec3 worldLightUp = osg::Vec3(0, 1, 0) 
)
virtual

◆ aimShadowCastingCamera() [2/2]

virtual void osgShadow::StandardShadowMap::ViewData::aimShadowCastingCamera ( const osg::Light light,
const osg::Vec4 worldLightPos,
const osg::Vec3 worldLightDir,
const osg::Vec3 worldLightUp = osg::Vec3(0, 1, 0) 
)
virtual

◆ cull()

virtual void osgShadow::StandardShadowMap::ViewData::cull ( )
virtual

Method called by ViewDependentShadowTechnique to allow ViewData do the hard work computing shadows for its associated view

Reimplemented from osgShadow::DebugShadowMap::ViewData.

◆ cullShadowCastingScene()

virtual void osgShadow::StandardShadowMap::ViewData::cullShadowCastingScene ( )
virtual

◆ cullShadowReceivingScene()

virtual void osgShadow::StandardShadowMap::ViewData::cullShadowReceivingScene ( )
virtual

◆ init()

virtual void osgShadow::StandardShadowMap::ViewData::init ( ThisClass st,
osgUtil::CullVisitor cv 
)
virtual

◆ releaseGLObjects()

virtual void osgShadow::StandardShadowMap::ViewData::releaseGLObjects ( osg::State = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osgShadow::DebugShadowMap::ViewData.

Reimplemented in osgShadow::MinimalDrawBoundsShadowMap::ViewData.

◆ resizeGLObjectBuffers()

virtual void osgShadow::StandardShadowMap::ViewData::resizeGLObjectBuffers ( unsigned int  maxSize)
virtual

◆ selectLight()

virtual const osg::Light * osgShadow::StandardShadowMap::ViewData::selectLight ( osg::Vec4 viewLightPos,
osg::Vec3 viewLightDir 
)
virtual

Member Data Documentation

◆ _baseTextureUnitPtr

unsigned int* osgShadow::StandardShadowMap::ViewData::_baseTextureUnitPtr

◆ _lightPtr

osg::ref_ptr< osg::Light >* osgShadow::StandardShadowMap::ViewData::_lightPtr

◆ _shadowTextureUnitPtr

unsigned int* osgShadow::StandardShadowMap::ViewData::_shadowTextureUnitPtr

◆ _stateset

osg::ref_ptr<osg::StateSet> osgShadow::StandardShadowMap::ViewData::_stateset

◆ _texgen

osg::ref_ptr<osg::TexGen> osgShadow::StandardShadowMap::ViewData::_texgen

The documentation for this struct was generated from the following file: