#include <BufferObject>
◆ GLBufferObjectSet()
◆ ~GLBufferObjectSet()
virtual osg::GLBufferObjectSet::~GLBufferObjectSet |
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protectedvirtual |
◆ addToBack()
◆ checkConsistency()
bool osg::GLBufferObjectSet::checkConsistency |
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const |
◆ computeNumGLBufferObjectsInList()
unsigned int osg::GLBufferObjectSet::computeNumGLBufferObjectsInList |
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const |
◆ deleteAllGLBufferObjects()
void osg::GLBufferObjectSet::deleteAllGLBufferObjects |
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◆ discardAllDeletedGLBufferObjects()
void osg::GLBufferObjectSet::discardAllDeletedGLBufferObjects |
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◆ discardAllGLBufferObjects()
void osg::GLBufferObjectSet::discardAllGLBufferObjects |
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◆ flushAllDeletedGLBufferObjects()
void osg::GLBufferObjectSet::flushAllDeletedGLBufferObjects |
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◆ flushDeletedGLBufferObjects()
void osg::GLBufferObjectSet::flushDeletedGLBufferObjects |
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double |
currentTime, |
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double & |
availableTime |
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) |
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◆ getNumOfGLBufferObjects()
unsigned int osg::GLBufferObjectSet::getNumOfGLBufferObjects |
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const |
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inline |
◆ getNumOrphans()
unsigned int osg::GLBufferObjectSet::getNumOrphans |
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const |
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inline |
◆ getNumPendingOrphans()
unsigned int osg::GLBufferObjectSet::getNumPendingOrphans |
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const |
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inline |
◆ getParent()
◆ getProfile()
◆ handlePendingOrphandedGLBufferObjects()
void osg::GLBufferObjectSet::handlePendingOrphandedGLBufferObjects |
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◆ makeSpace()
bool osg::GLBufferObjectSet::makeSpace |
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unsigned int & |
size | ) |
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◆ moveToBack()
◆ moveToSet()
◆ orphan()
◆ remove()
◆ size()
unsigned int osg::GLBufferObjectSet::size |
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const |
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inline |
◆ takeFromOrphans()
◆ takeOrGenerate()
◆ _contextID
unsigned int osg::GLBufferObjectSet::_contextID |
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protected |
◆ _head
◆ _mutex
◆ _numOfGLBufferObjects
unsigned int osg::GLBufferObjectSet::_numOfGLBufferObjects |
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protected |
◆ _orphanedGLBufferObjects
◆ _parent
◆ _pendingOrphanedGLBufferObjects
◆ _profile
◆ _tail
The documentation for this class was generated from the following file: