openscenegraph
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#include <OverlayNode>
Public Member Functions | |
void | setThreadSafeRefUnref (bool threadSafe) |
void | resizeGLObjectBuffers (unsigned int maxSize) |
void | releaseGLObjects (osg::State *state=0) const |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
Additional Inherited Members | |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
void osgSim::OverlayNode::OverlayData::releaseGLObjects | ( | osg::State * | state = 0 | ) | const |
void osgSim::OverlayNode::OverlayData::resizeGLObjectBuffers | ( | unsigned int | maxSize | ) |
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virtual |
Deprecated, Referenced is always theadsafe so there method now has no effect and does not need to be called.
Reimplemented from osg::Referenced.
osg::ref_ptr<osg::Camera> osgSim::OverlayNode::OverlayData::_camera |
osg::ref_ptr<osg::Geode> osgSim::OverlayNode::OverlayData::_geode |
osg::ref_ptr<osg::Uniform> osgSim::OverlayNode::OverlayData::_lightingEnabled |
osg::ref_ptr<osg::Program> osgSim::OverlayNode::OverlayData::_mainSubgraphProgram |
osg::ref_ptr<osg::StateSet> osgSim::OverlayNode::OverlayData::_mainSubgraphStateSet |
osg::ref_ptr<osg::StateSet> osgSim::OverlayNode::OverlayData::_overlayStateSet |
osg::ref_ptr<osg::TexGenNode> osgSim::OverlayNode::OverlayData::_texgenNode |
osg::ref_ptr<osg::Texture2D> osgSim::OverlayNode::OverlayData::_texture |
osg::Polytope osgSim::OverlayNode::OverlayData::_textureFrustum |
osg::ref_ptr<osg::Uniform> osgSim::OverlayNode::OverlayData::_y0 |