#include <VertexArrayState>
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| ArrayDispatch () |
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virtual bool | isVertexAttribDispatch () const |
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virtual const char * | className () const =0 |
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virtual void | enable_and_dispatch (osg::State &, const osg::Array *) |
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virtual void | enable_and_dispatch (osg::State &, const osg::Array *, const osg::GLBufferObject *) |
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virtual void | enable_and_dispatch (osg::State &, GLint, GLenum, GLsizei, const GLvoid *, GLboolean) |
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virtual void | dispatch (osg::State &, const osg::Array *) |
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virtual void | dispatch (osg::State &, const osg::Array *, const osg::GLBufferObject *) |
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virtual void | dispatch (osg::State &, GLint, GLenum, GLsizei, const GLvoid *, GLboolean) |
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virtual void | disable (osg::State &) |
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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virtual void | setThreadSafeRefUnref (bool) |
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bool | getThreadSafeRefUnref () const |
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OpenThreads::Mutex * | getRefMutex () const |
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int | ref () const |
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int | unref () const |
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int | unref_nodelete () const |
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int | referenceCount () const |
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ObserverSet * | getObserverSet () const |
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ObserverSet * | getOrCreateObserverSet () const |
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void | addObserver (Observer *observer) const |
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void | removeObserver (Observer *observer) const |
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◆ ArrayDispatch()
osg::VertexArrayState::ArrayDispatch::ArrayDispatch |
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inline |
◆ className()
virtual const char * osg::VertexArrayState::ArrayDispatch::className |
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const |
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pure virtual |
◆ disable()
virtual void osg::VertexArrayState::ArrayDispatch::disable |
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osg::State & |
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inlinevirtual |
◆ dispatch() [1/3]
◆ dispatch() [2/3]
◆ dispatch() [3/3]
virtual void osg::VertexArrayState::ArrayDispatch::dispatch |
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osg::State & |
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GLint |
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GLenum |
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GLsizei |
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const GLvoid * |
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GLboolean |
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inlinevirtual |
◆ enable_and_dispatch() [1/3]
virtual void osg::VertexArrayState::ArrayDispatch::enable_and_dispatch |
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osg::State & |
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const osg::Array * |
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inlinevirtual |
◆ enable_and_dispatch() [2/3]
◆ enable_and_dispatch() [3/3]
virtual void osg::VertexArrayState::ArrayDispatch::enable_and_dispatch |
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osg::State & |
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GLint |
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GLenum |
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GLsizei |
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const GLvoid * |
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GLboolean |
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inlinevirtual |
◆ isVertexAttribDispatch()
virtual bool osg::VertexArrayState::ArrayDispatch::isVertexAttribDispatch |
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const |
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inlinevirtual |
◆ active
bool osg::VertexArrayState::ArrayDispatch::active |
◆ array
const osg::Array* osg::VertexArrayState::ArrayDispatch::array |
◆ modifiedCount
unsigned int osg::VertexArrayState::ArrayDispatch::modifiedCount |
The documentation for this struct was generated from the following file: