openscenegraph
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#include <View>
Classes | |
struct | StereoSlaveCallback |
Public Types | |
typedef std::vector< osg::ref_ptr< osgGA::Device > > | Devices |
typedef std::list< osg::ref_ptr< osgGA::EventHandler > > | EventHandlers |
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enum | LightingMode { NO_LIGHT , HEADLIGHT , SKY_LIGHT } |
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enum | DataVariance { DYNAMIC , STATIC , UNSPECIFIED } |
Public Member Functions | |
View () | |
View (const osgViewer::View &view, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgViewer, View) | |
virtual osg::View * | asView () |
ViewerBase * | getViewerBase () |
virtual void | take (osg::View &rhs) |
virtual void | setStartTick (osg::Timer_t tick) |
osg::Timer_t | getStartTick () const |
Scene * | getScene () |
const Scene * | getScene () const |
virtual void | setSceneData (osg::Node *node) |
template<class T > | |
void | setSceneData (const osg::ref_ptr< T > &node) |
osg::Node * | getSceneData () |
const osg::Node * | getSceneData () const |
void | setDatabasePager (osgDB::DatabasePager *dp) |
template<class T > | |
void | setDatabasePager (const osg::ref_ptr< T > &dp) |
osgDB::DatabasePager * | getDatabasePager () |
const osgDB::DatabasePager * | getDatabasePager () const |
void | setImagePager (osgDB::ImagePager *ip) |
template<class T > | |
void | setImagePager (const osg::ref_ptr< T > &ip) |
osgDB::ImagePager * | getImagePager () |
const osgDB::ImagePager * | getImagePager () const |
void | addDevice (osgGA::Device *eventSource) |
template<class T > | |
void | addDevice (const osg::ref_ptr< T > &eventSource) |
void | removeDevice (osgGA::Device *eventSource) |
template<class T > | |
void | removeDevice (const osg::ref_ptr< T > &eventSource) |
Devices & | getDevices () |
const Devices & | getDevices () const |
void | setEventQueue (osgGA::EventQueue *eventQueue) |
template<class T > | |
void | setEventQueue (const osg::ref_ptr< T > &eventQueue) |
osgGA::EventQueue * | getEventQueue () |
const osgGA::EventQueue * | getEventQueue () const |
void | setCameraManipulator (osgGA::CameraManipulator *manipulator, bool resetPosition=true) |
template<class T > | |
void | setCameraManipulator (const osg::ref_ptr< T > &manipulator, bool resetPosition=true) |
osgGA::CameraManipulator * | getCameraManipulator () |
const osgGA::CameraManipulator * | getCameraManipulator () const |
void | home () |
void | addEventHandler (osgGA::EventHandler *eventHandler) |
template<class T > | |
void | addEventHandler (const osg::ref_ptr< T > &eventHandler) |
void | removeEventHandler (osgGA::EventHandler *eventHandler) |
template<class T > | |
void | removeEventHandler (const osg::ref_ptr< T > &eventHandler) |
EventHandlers & | getEventHandlers () |
const EventHandlers & | getEventHandlers () const |
void | setCoordinateSystemNodePath (const osg::NodePath &nodePath) |
osg::NodePath | getCoordinateSystemNodePath () const |
void | computeActiveCoordinateSystemNodePath () |
void | setDisplaySettings (osg::DisplaySettings *ds) |
template<class T > | |
void | setDisplaySettings (const osg::ref_ptr< T > &ds) |
osg::DisplaySettings * | getDisplaySettings () |
const osg::DisplaySettings * | getDisplaySettings () const |
void | setFusionDistance (osgUtil::SceneView::FusionDistanceMode mode, float value=1.0f) |
osgUtil::SceneView::FusionDistanceMode | getFusionDistanceMode () const |
float | getFusionDistanceValue () const |
void | apply (ViewConfig *config) |
template<class T > | |
void | apply (const osg::ref_ptr< T > &config) |
ViewConfig * | getLastAppliedViewConfig () |
const ViewConfig * | getLastAppliedViewConfig () const |
void | setUpViewAcrossAllScreens () |
void | setUpViewInWindow (int x, int y, int width, int height, unsigned int screenNum=0) |
void | setUpViewOnSingleScreen (unsigned int screenNum=0) |
void | setUpViewFor3DSphericalDisplay (double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image *intensityMap=0, const osg::Matrixd &projectorMatrix=osg::Matrixd()) |
void | setUpViewForPanoramicSphericalDisplay (double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image *intensityMap=0, const osg::Matrixd &projectorMatrix=osg::Matrixd()) |
void | setUpViewForWoWVxDisplay (unsigned int screenNum, unsigned char wow_content, unsigned char wow_factor, unsigned char wow_offset, float wow_disparity_Zd, float wow_disparity_vz, float wow_disparity_M, float wow_disparity_C) |
bool | setUpDepthPartitionForCamera (osg::Camera *cameraToPartition, DepthPartitionSettings *dps=0) |
bool | setUpDepthPartition (DepthPartitionSettings *dsp=0) |
bool | containsCamera (const osg::Camera *camera) const |
template<class T > | |
bool | containsCamera (const osg::ref_ptr< T > &camera) const |
const osg::Camera * | getCameraContainingPosition (float x, float y, float &local_x, float &local_y) const |
bool | computeIntersections (float x, float y, osgUtil::LineSegmentIntersector::Intersections &intersections, osg::Node::NodeMask traversalMask=0xffffffff) |
bool | computeIntersections (float x, float y, const osg::NodePath &nodePath, osgUtil::LineSegmentIntersector::Intersections &intersections, osg::Node::NodeMask traversalMask=0xffffffff) |
bool | computeIntersections (const osgGA::GUIEventAdapter &ea, osgUtil::LineSegmentIntersector::Intersections &intersections, osg::Node::NodeMask traversalMask=0xffffffff) |
bool | computeIntersections (const osgGA::GUIEventAdapter &ea, const osg::NodePath &nodePath, osgUtil::LineSegmentIntersector::Intersections &intersections, osg::Node::NodeMask traversalMask=0xffffffff) |
bool | computeIntersections (const osg::Camera *camera, osgUtil::Intersector::CoordinateFrame cf, float x, float y, osgUtil::LineSegmentIntersector::Intersections &intersections, osg::Node::NodeMask traversalMask=0xffffffff) |
bool | computeIntersections (const osg::Camera *camera, osgUtil::Intersector::CoordinateFrame cf, float x, float y, const osg::NodePath &nodePath, osgUtil::LineSegmentIntersector::Intersections &intersections, osg::Node::NodeMask traversalMask=0xffffffff) |
virtual void | requestRedraw () |
virtual void | requestContinuousUpdate (bool needed=true) |
virtual void | requestWarpPointer (float x, float y) |
virtual bool | requiresUpdateSceneGraph () const |
virtual bool | requiresRedraw () const |
osg::Texture * | createDistortionTexture (int width, int height) |
osg::Camera * | assignRenderToTextureCamera (osg::GraphicsContext *gc, int width, int height, osg::Texture *texture) |
osg::Camera * | assignKeystoneDistortionCamera (osg::DisplaySettings *ds, osg::GraphicsContext *gc, int x, int y, int width, int height, GLenum buffer, osg::Texture *texture, Keystone *keystone) |
osg::Camera * | assignStereoCamera (osg::DisplaySettings *ds, osg::GraphicsContext *gc, int x, int y, int width, int height, GLenum buffer, double eyeScale) |
void | assignStereoOrKeystoneToCamera (osg::Camera *camera, osg::DisplaySettings *ds) |
void | assignSceneDataToCameras () |
void | init () |
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View () | |
View (const osg::View &view, const osg::CopyOp ©op=CopyOp::SHALLOW_COPY) | |
META_Object (osg, View) | |
void | setStats (osg::Stats *stats) |
osg::Stats * | getStats () |
const osg::Stats * | getStats () const |
void | setLightingMode (LightingMode lightingMode) |
LightingMode | getLightingMode () const |
void | setLight (osg::Light *light) |
osg::Light * | getLight () |
const osg::Light * | getLight () const |
void | setCamera (osg::Camera *camera) |
osg::Camera * | getCamera () |
const osg::Camera * | getCamera () const |
void | setFrameStamp (osg::FrameStamp *fs) |
osg::FrameStamp * | getFrameStamp () |
const osg::FrameStamp * | getFrameStamp () const |
bool | addSlave (osg::Camera *camera, bool useMastersSceneData=true) |
bool | addSlave (osg::Camera *camera, const osg::Matrix &projectionOffset, const osg::Matrix &viewOffset, bool useMastersSceneData=true) |
bool | removeSlave (unsigned int pos) |
unsigned int | getNumSlaves () const |
Slave & | getSlave (unsigned int pos) |
const Slave & | getSlave (unsigned int pos) const |
unsigned int | findSlaveIndexForCamera (osg::Camera *camera) const |
Slave * | findSlaveForCamera (osg::Camera *camera) |
void | updateSlaves () |
virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
virtual void | releaseGLObjects (osg::State *=0) const |
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Object () | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
virtual Object * | cloneType () const =0 |
virtual Object * | clone (const CopyOp &) const =0 |
virtual bool | isSameKindAs (const Object *) const |
virtual const char * | libraryName () const =0 |
virtual const char * | className () const =0 |
std::string | getCompoundClassName () const |
virtual Node * | asNode () |
virtual const Node * | asNode () const |
virtual NodeVisitor * | asNodeVisitor () |
virtual const NodeVisitor * | asNodeVisitor () const |
virtual StateSet * | asStateSet () |
virtual const StateSet * | asStateSet () const |
virtual StateAttribute * | asStateAttribute () |
virtual const StateAttribute * | asStateAttribute () const |
virtual Uniform * | asUniform () |
virtual const Uniform * | asUniform () const |
virtual Camera * | asCamera () |
virtual const Camera * | asCamera () const |
virtual Drawable * | asDrawable () |
virtual const Drawable * | asDrawable () const |
virtual Callback * | asCallback () |
virtual const Callback * | asCallback () const |
virtual CallbackObject * | asCallbackObject () |
virtual const CallbackObject * | asCallbackObject () const |
virtual UserDataContainer * | asUserDataContainer () |
virtual const UserDataContainer * | asUserDataContainer () const |
virtual ValueObject * | asValueObject () |
virtual const ValueObject * | asValueObject () const |
virtual Image * | asImage () |
virtual const Image * | asImage () const |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
virtual void | setName (const std::string &name) |
void | setName (const char *name) |
const std::string & | getName () const |
void | setDataVariance (DataVariance dv) |
DataVariance | getDataVariance () const |
virtual void | computeDataVariance () |
void | setUserDataContainer (osg::UserDataContainer *udc) |
template<class T > | |
void | setUserDataContainer (const ref_ptr< T > &udc) |
osg::UserDataContainer * | getUserDataContainer () |
const osg::UserDataContainer * | getUserDataContainer () const |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
virtual void | setUserData (Referenced *obj) |
template<class T > | |
void | setUserData (const ref_ptr< T > &ud) |
virtual Referenced * | getUserData () |
virtual const Referenced * | getUserData () const |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
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virtual | ~GUIActionAdapter () |
Protected Member Functions | |
virtual | ~View () |
virtual osg::GraphicsOperation * | createRenderer (osg::Camera *camera) |
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virtual | ~Object () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Friends | |
class | CompositeViewer |
Additional Inherited Members | |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
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typedef std::vector< Slave > | Slaves |
View holds a single view on a scene, this view may be composed of one or more slave cameras.
typedef std::vector< osg::ref_ptr<osgGA::Device> > osgViewer::View::Devices |
typedef std::list< osg::ref_ptr<osgGA::EventHandler> > osgViewer::View::EventHandlers |
osgViewer::View::View | ( | ) |
osgViewer::View::View | ( | const osgViewer::View & | view, |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
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Reimplemented from osg::View.
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void osgViewer::View::addDevice | ( | osgGA::Device * | eventSource | ) |
Add a Device. The Device is polled on each new frame via it's Device::checkEvents() method and any events generated then collected via Device::getEventQueue()
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void osgViewer::View::addEventHandler | ( | osgGA::EventHandler * | eventHandler | ) |
Add an EventHandler that adds handling of events to the View.
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void osgViewer::View::apply | ( | ViewConfig * | config | ) |
Apply a viewer configuration to set up Cameras and Windowing.
osg::Camera * osgViewer::View::assignKeystoneDistortionCamera | ( | osg::DisplaySettings * | ds, |
osg::GraphicsContext * | gc, | ||
int | x, | ||
int | y, | ||
int | width, | ||
int | height, | ||
GLenum | buffer, | ||
osg::Texture * | texture, | ||
Keystone * | keystone | ||
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osg::Camera * osgViewer::View::assignRenderToTextureCamera | ( | osg::GraphicsContext * | gc, |
int | width, | ||
int | height, | ||
osg::Texture * | texture | ||
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void osgViewer::View::assignSceneDataToCameras | ( | ) |
osg::Camera * osgViewer::View::assignStereoCamera | ( | osg::DisplaySettings * | ds, |
osg::GraphicsContext * | gc, | ||
int | x, | ||
int | y, | ||
int | width, | ||
int | height, | ||
GLenum | buffer, | ||
double | eyeScale | ||
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void osgViewer::View::assignStereoOrKeystoneToCamera | ( | osg::Camera * | camera, |
osg::DisplaySettings * | ds | ||
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Provide a mechanism for getting the osg::View associated from the GUIActionAdapter. One would use this to case view to osgViewer::View(er) if supported by the subclass.
Reimplemented from osgGA::GUIActionAdapter.
void osgViewer::View::computeActiveCoordinateSystemNodePath | ( | ) |
Compute the NodePath to any active CoordinateSystemNode present in the Scene.
bool osgViewer::View::computeIntersections | ( | const osg::Camera * | camera, |
osgUtil::Intersector::CoordinateFrame | cf, | ||
float | x, | ||
float | y, | ||
const osg::NodePath & | nodePath, | ||
osgUtil::LineSegmentIntersector::Intersections & | intersections, | ||
osg::Node::NodeMask | traversalMask = 0xffffffff |
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Compute intersections of a ray through the specified camera and a specified nodePath's subgraph.
bool osgViewer::View::computeIntersections | ( | const osg::Camera * | camera, |
osgUtil::Intersector::CoordinateFrame | cf, | ||
float | x, | ||
float | y, | ||
osgUtil::LineSegmentIntersector::Intersections & | intersections, | ||
osg::Node::NodeMask | traversalMask = 0xffffffff |
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Compute intersections of a ray through the specified camera.
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Compute intersections of a ray, starting the current mouse position, through the specified master camera's window/eye coordinates and a specified nodePath's subgraph.
Reimplemented from osgGA::GUIActionAdapter.
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Compute intersections of a ray, starting the current mouse position, through the specified camera.
Reimplemented from osgGA::GUIActionAdapter.
bool osgViewer::View::computeIntersections | ( | float | x, |
float | y, | ||
const osg::NodePath & | nodePath, | ||
osgUtil::LineSegmentIntersector::Intersections & | intersections, | ||
osg::Node::NodeMask | traversalMask = 0xffffffff |
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deprecated.
bool osgViewer::View::computeIntersections | ( | float | x, |
float | y, | ||
osgUtil::LineSegmentIntersector::Intersections & | intersections, | ||
osg::Node::NodeMask | traversalMask = 0xffffffff |
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deprecated.
bool osgViewer::View::containsCamera | ( | const osg::Camera * | camera | ) | const |
Return true if this view contains a specified camera.
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osg::Texture * osgViewer::View::createDistortionTexture | ( | int | width, |
int | height | ||
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Reimplemented from osg::View.
const osg::Camera * osgViewer::View::getCameraContainingPosition | ( | float | x, |
float | y, | ||
float & | local_x, | ||
float & | local_y | ||
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deprecated.
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Get the View's CameraManipulator.
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Get the const View's CameraManipulator.
osg::NodePath osgViewer::View::getCoordinateSystemNodePath | ( | ) | const |
Get the NodePath to any active CoordinateSystemNode present in the Scene.
osgDB::DatabasePager * osgViewer::View::getDatabasePager | ( | ) |
Get the View's database pager.
const osgDB::DatabasePager * osgViewer::View::getDatabasePager | ( | ) | const |
Get the const View's database pager.
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Set the DisplaySettings object associated with this view.
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Set the DisplaySettings object associated with this view.
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Get the View's list of EventHandlers.
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Get the const View's list of EventHandlers.
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Get the FusionDistanceMode.
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Get the FusionDistanceValue. Note, only used for USE_FUSION_DISTANCE_VALUE & PROPORTIONAL_TO_SCREEN_DISTANCE modes.
osgDB::ImagePager * osgViewer::View::getImagePager | ( | ) |
Get the View's image pager.
const osgDB::ImagePager * osgViewer::View::getImagePager | ( | ) | const |
Get the const View's image pager.
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Provide a mechanism for getting the viewer object from this osgViewer::View. In the case of a osgViewer::Viewer the ViewerBase will effectively point to this object as Viewer subclasses from View. In the case of a osgViewer::CompsoiteViewer the ViewerBase will point to the CompositeViewer that owns this View.
void osgViewer::View::home | ( | ) |
Set the view to the CameraManipulator's home position, if none is attached home() it does nothing. Note, to set the home position use getCamaraManipulator()->setHomePosition(...).
void osgViewer::View::init | ( | ) |
osgViewer::View::META_Object | ( | osgViewer | , |
View | |||
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void osgViewer::View::removeDevice | ( | osgGA::Device * | eventSource | ) |
Remove a Device.
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void osgViewer::View::removeEventHandler | ( | osgGA::EventHandler * | eventHandler | ) |
Remove an EventHandler from View.
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requestContinuousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a CameraManipulator, though other GUIEventHandler's may also provide functionality). GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure.
Implements osgGA::GUIActionAdapter.
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requestRedraw() requests a single redraw.
Implements osgGA::GUIActionAdapter.
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requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking an aircraft joystick.
Implements osgGA::GUIActionAdapter.
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Return true if there are graphics operations that require a draw of the grpahics context.
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Return true if there are pending updates to the scene graph that require an update.
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void osgViewer::View::setCameraManipulator | ( | osgGA::CameraManipulator * | manipulator, |
bool | resetPosition = true |
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Set the CameraManipulator that moves the View's master Camera position in response to events. The parameter resetPosition determines whether manipulator is set to its home position.
void osgViewer::View::setCoordinateSystemNodePath | ( | const osg::NodePath & | nodePath | ) |
Set the NodePath to any active CoordinateSystemNode present in the Scene. The CoordinateSystemNode path is used to help applications and CamaraManipulators handle geocentric coordinates systems, so that the local up direction is known at any position on the whole earth.
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void osgViewer::View::setDatabasePager | ( | osgDB::DatabasePager * | dp | ) |
Set the View's database pager.
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Set the DisplaySettings object associated with this view.
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Set the FusionDistanceMode and Value. Note, only used when working in stereo.
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void osgViewer::View::setImagePager | ( | osgDB::ImagePager * | ip | ) |
Set the View's image pager.
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Set the scene graph that the View will use.
Reimplemented in osgViewer::Viewer.
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Reimplemented in osgViewer::Viewer.
bool osgViewer::View::setUpDepthPartition | ( | DepthPartitionSettings * | dsp = 0 | ) |
Convenience method for setting up multiple slave cameras with depth partitioning on each of the view's active cameras.
bool osgViewer::View::setUpDepthPartitionForCamera | ( | osg::Camera * | cameraToPartition, |
DepthPartitionSettings * | dps = 0 |
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Convenience method for setting up depth partitioning on the specified camera.
void osgViewer::View::setUpViewAcrossAllScreens | ( | ) |
deprecated, use view.apply(new osgViewer::AcrossAllScreens()).
void osgViewer::View::setUpViewFor3DSphericalDisplay | ( | double | radius = 1.0 , |
double | collar = 0.45 , |
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unsigned int | screenNum = 0 , |
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osg::Image * | intensityMap = 0 , |
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const osg::Matrixd & | projectorMatrix = osg::Matrixd() |
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deprecated, use view.apply(new osgViewer::SphericalDisplay(radius, collar, screenNum, intensityMap, projectorMatrix)).
void osgViewer::View::setUpViewForPanoramicSphericalDisplay | ( | double | radius = 1.0 , |
double | collar = 0.45 , |
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unsigned int | screenNum = 0 , |
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osg::Image * | intensityMap = 0 , |
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const osg::Matrixd & | projectorMatrix = osg::Matrixd() |
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deprecated, use view.apply(new osgViewer::PanoramicSphericalDisplay(radius, collar, screenNum, intensityMap, projectorMatrix)).
void osgViewer::View::setUpViewForWoWVxDisplay | ( | unsigned int | screenNum, |
unsigned char | wow_content, | ||
unsigned char | wow_factor, | ||
unsigned char | wow_offset, | ||
float | wow_disparity_Zd, | ||
float | wow_disparity_vz, | ||
float | wow_disparity_M, | ||
float | wow_disparity_C | ||
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deprecated. use view.apply(new osgViewer::WoWVxDisplay(type (20 to 42), screenNum).
void osgViewer::View::setUpViewInWindow | ( | int | x, |
int | y, | ||
int | width, | ||
int | height, | ||
unsigned int | screenNum = 0 |
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deprecated, use view.apply(new osgViewer::SingleWindow(x,y,width,screenNum)).
void osgViewer::View::setUpViewOnSingleScreen | ( | unsigned int | screenNum = 0 | ) |
deprecated, use view.apply(new osgViewer::SingleScreen(screenNum)).
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Take all the settings, Camera and Slaves from the passed in view, leaving it empty.
Reimplemented from osg::View.
Reimplemented in osgViewer::Viewer.
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