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◆ GL_CURRENT_OCCLUSION_QUERY_ID_NV
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 |
◆ GL_CURRENT_QUERY_ARB
#define GL_CURRENT_QUERY_ARB 0x8865 |
◆ GL_OCCLUSION_TEST_HP
#define GL_OCCLUSION_TEST_HP 0x8165 |
◆ GL_OCCLUSION_TEST_RESULT_HP
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 |
◆ GL_PIXEL_COUNT_AVAILABLE_NV
#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 |
◆ GL_PIXEL_COUNT_NV
#define GL_PIXEL_COUNT_NV 0x8866 |
◆ GL_PIXEL_COUNTER_BITS_NV
#define GL_PIXEL_COUNTER_BITS_NV 0x8864 |
◆ GL_QUERY_COUNTER_BITS_ARB
#define GL_QUERY_COUNTER_BITS_ARB 0x8864 |
◆ GL_QUERY_RESULT
#define GL_QUERY_RESULT 0x8866 |
◆ GL_QUERY_RESULT_ARB
#define GL_QUERY_RESULT_ARB 0x8866 |
◆ GL_QUERY_RESULT_AVAILABLE
#define GL_QUERY_RESULT_AVAILABLE 0x8867 |
◆ GL_QUERY_RESULT_AVAILABLE_ARB
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 |
◆ GL_SAMPLES_PASSED_ARB
#define GL_SAMPLES_PASSED_ARB 0x8914 |
◆ GL_TIME_ELAPSED
#define GL_TIME_ELAPSED 0x88BF |
◆ GL_TIMESTAMP
#define GL_TIMESTAMP 0x8E28 |
◆ INLINE_DRAWABLE_DRAW
#define INLINE_DRAWABLE_DRAW |
◆ OSG_DRAWABLE