#include <Texture>
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| TextureObjectManager (unsigned int contextID) |
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void | setNumberActiveTextureObjects (unsigned int size) |
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unsigned int & | getNumberActiveTextureObjects () |
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unsigned int | getNumberActiveTextureObjects () const |
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void | setNumberOrphanedTextureObjects (unsigned int size) |
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unsigned int & | getNumberOrphanedTextureObjects () |
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unsigned int | getNumberOrphanedTextureObjects () const |
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void | setCurrTexturePoolSize (unsigned int size) |
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unsigned int & | getCurrTexturePoolSize () |
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unsigned int | getCurrTexturePoolSize () const |
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void | setMaxTexturePoolSize (unsigned int size) |
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unsigned int | getMaxTexturePoolSize () const |
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bool | hasSpace (unsigned int size) const |
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bool | makeSpace (unsigned int size) |
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osg::ref_ptr< Texture::TextureObject > | generateTextureObject (const Texture *texture, GLenum target) |
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osg::ref_ptr< Texture::TextureObject > | generateTextureObject (const Texture *texture, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) |
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void | handlePendingOrphandedTextureObjects () |
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void | deleteAllGLObjects () |
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void | discardAllGLObjects () |
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void | flushAllDeletedGLObjects () |
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void | discardAllDeletedGLObjects () |
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void | flushDeletedGLObjects (double currentTime, double &availableTime) |
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TextureObjectSet * | getTextureObjectSet (const Texture::TextureProfile &profile) |
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void | newFrame (osg::FrameStamp *fs) |
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void | resetStats () |
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void | reportStats (std::ostream &out) |
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void | recomputeStats (std::ostream &out) const |
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bool | checkConsistency () const |
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unsigned int & | getFrameNumber () |
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unsigned int & | getNumberFrames () |
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unsigned int & | getNumberDeleted () |
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double & | getDeleteTime () |
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unsigned int & | getNumberGenerated () |
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double & | getGenerateTime () |
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| GraphicsObjectManager (const std::string &name, unsigned int contextID) |
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unsigned int | getContextID () const |
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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virtual void | setThreadSafeRefUnref (bool) |
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bool | getThreadSafeRefUnref () const |
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OpenThreads::Mutex * | getRefMutex () const |
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int | ref () const |
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int | unref () const |
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int | unref_nodelete () const |
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int | referenceCount () const |
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ObserverSet * | getObserverSet () const |
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ObserverSet * | getOrCreateObserverSet () const |
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void | addObserver (Observer *observer) const |
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void | removeObserver (Observer *observer) const |
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◆ TextureSetMap
◆ TextureObjectManager()
osg::TextureObjectManager::TextureObjectManager |
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unsigned int |
contextID | ) |
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◆ ~TextureObjectManager()
osg::TextureObjectManager::~TextureObjectManager |
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◆ checkConsistency()
bool osg::TextureObjectManager::checkConsistency |
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const |
◆ deleteAllGLObjects()
void osg::TextureObjectManager::deleteAllGLObjects |
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virtual |
Do a GL delete all OpenGL objects. Note, must be called from a thread which has current the graphics context associated with contextID.
Implements osg::GraphicsObjectManager.
◆ discardAllDeletedGLObjects()
void osg::TextureObjectManager::discardAllDeletedGLObjects |
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◆ discardAllGLObjects()
void osg::TextureObjectManager::discardAllGLObjects |
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Discard all OpenGL objects. Note, unlike deleteAllGLjects discard does not do any OpenGL calls so can be called from any thread, but as a consequence it also doesn't remove the associated OpenGL resource so discard should only be called when the associated graphics context is being/has been closed.
Implements osg::GraphicsObjectManager.
◆ flushAllDeletedGLObjects()
void osg::TextureObjectManager::flushAllDeletedGLObjects |
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Flush all deleted OpenGL objects. Note, must be called from a thread which has current the graphics context associated with contextID.
Implements osg::GraphicsObjectManager.
◆ flushDeletedGLObjects()
void osg::TextureObjectManager::flushDeletedGLObjects |
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double |
currentTime, |
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double & |
availableTime |
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) |
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virtual |
Flush all deleted OpenGL objects within the specified availableTime. Note, must be called from a thread which has current the graphics context associated with contextID.
Implements osg::GraphicsObjectManager.
◆ generateTextureObject() [1/2]
◆ generateTextureObject() [2/2]
osg::ref_ptr< Texture::TextureObject > osg::TextureObjectManager::generateTextureObject |
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const Texture * |
texture, |
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GLenum |
target, |
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GLint |
numMipmapLevels, |
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GLenum |
internalFormat, |
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GLsizei |
width, |
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GLsizei |
height, |
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GLsizei |
depth, |
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GLint |
border |
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◆ getCurrTexturePoolSize() [1/2]
unsigned int & osg::TextureObjectManager::getCurrTexturePoolSize |
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◆ getCurrTexturePoolSize() [2/2]
unsigned int osg::TextureObjectManager::getCurrTexturePoolSize |
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const |
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◆ getDeleteTime()
double & osg::TextureObjectManager::getDeleteTime |
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inline |
◆ getFrameNumber()
unsigned int & osg::TextureObjectManager::getFrameNumber |
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◆ getGenerateTime()
double & osg::TextureObjectManager::getGenerateTime |
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◆ getMaxTexturePoolSize()
unsigned int osg::TextureObjectManager::getMaxTexturePoolSize |
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const |
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inline |
◆ getNumberActiveTextureObjects() [1/2]
unsigned int & osg::TextureObjectManager::getNumberActiveTextureObjects |
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◆ getNumberActiveTextureObjects() [2/2]
unsigned int osg::TextureObjectManager::getNumberActiveTextureObjects |
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const |
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◆ getNumberDeleted()
unsigned int & osg::TextureObjectManager::getNumberDeleted |
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◆ getNumberFrames()
unsigned int & osg::TextureObjectManager::getNumberFrames |
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◆ getNumberGenerated()
unsigned int & osg::TextureObjectManager::getNumberGenerated |
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◆ getNumberOrphanedTextureObjects() [1/2]
unsigned int & osg::TextureObjectManager::getNumberOrphanedTextureObjects |
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◆ getNumberOrphanedTextureObjects() [2/2]
unsigned int osg::TextureObjectManager::getNumberOrphanedTextureObjects |
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const |
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inline |
◆ getTextureObjectSet()
◆ handlePendingOrphandedTextureObjects()
void osg::TextureObjectManager::handlePendingOrphandedTextureObjects |
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◆ hasSpace()
bool osg::TextureObjectManager::hasSpace |
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unsigned int |
size | ) |
const |
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inline |
◆ makeSpace()
bool osg::TextureObjectManager::makeSpace |
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unsigned int |
size | ) |
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◆ newFrame()
◆ recomputeStats()
void osg::TextureObjectManager::recomputeStats |
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std::ostream & |
out | ) |
const |
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◆ reportStats()
void osg::TextureObjectManager::reportStats |
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std::ostream & |
out | ) |
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◆ resetStats()
void osg::TextureObjectManager::resetStats |
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◆ setCurrTexturePoolSize()
void osg::TextureObjectManager::setCurrTexturePoolSize |
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unsigned int |
size | ) |
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inline |
◆ setMaxTexturePoolSize()
void osg::TextureObjectManager::setMaxTexturePoolSize |
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unsigned int |
size | ) |
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◆ setNumberActiveTextureObjects()
void osg::TextureObjectManager::setNumberActiveTextureObjects |
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unsigned int |
size | ) |
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inline |
◆ setNumberOrphanedTextureObjects()
void osg::TextureObjectManager::setNumberOrphanedTextureObjects |
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unsigned int |
size | ) |
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◆ _currTexturePoolSize
unsigned int osg::TextureObjectManager::_currTexturePoolSize |
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protected |
◆ _deleteTime
double osg::TextureObjectManager::_deleteTime |
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◆ _frameNumber
unsigned int osg::TextureObjectManager::_frameNumber |
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◆ _generateTime
double osg::TextureObjectManager::_generateTime |
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◆ _maxTexturePoolSize
unsigned int osg::TextureObjectManager::_maxTexturePoolSize |
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◆ _numActiveTextureObjects
unsigned int osg::TextureObjectManager::_numActiveTextureObjects |
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◆ _numDeleted
unsigned int osg::TextureObjectManager::_numDeleted |
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◆ _numFrames
unsigned int osg::TextureObjectManager::_numFrames |
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◆ _numGenerated
unsigned int osg::TextureObjectManager::_numGenerated |
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◆ _numOrphanedTextureObjects
unsigned int osg::TextureObjectManager::_numOrphanedTextureObjects |
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protected |
◆ _textureSetMap
The documentation for this class was generated from the following file: