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osg::Shader::ShaderObjects Struct Reference

#include <Shader>

Inheritance diagram for osg::Shader::ShaderObjects:
osg::Referenced

Public Types

typedef std::vector< osg::ref_ptr< PerContextShader > > PerContextShaders
 

Public Member Functions

 ShaderObjects (const Shader *shader, unsigned int contextID)
 
PerContextShadergetPCS (const std::string &defineStr) const
 
PerContextShadercreatePerContextShader (const std::string &defineStr)
 
void requestCompile ()
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
virtual void setThreadSafeRefUnref (bool)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Public Attributes

unsigned int _contextID
 
const Shader_shader
 
PerContextShaders _perContextShaders
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Member Typedef Documentation

◆ PerContextShaders

Constructor & Destructor Documentation

◆ ShaderObjects()

osg::Shader::ShaderObjects::ShaderObjects ( const Shader shader,
unsigned int  contextID 
)

Member Function Documentation

◆ createPerContextShader()

PerContextShader * osg::Shader::ShaderObjects::createPerContextShader ( const std::string &  defineStr)

◆ getPCS()

PerContextShader * osg::Shader::ShaderObjects::getPCS ( const std::string &  defineStr) const

◆ requestCompile()

void osg::Shader::ShaderObjects::requestCompile ( )

Member Data Documentation

◆ _contextID

unsigned int osg::Shader::ShaderObjects::_contextID

◆ _perContextShaders

PerContextShaders osg::Shader::ShaderObjects::_perContextShaders
mutable

◆ _shader

const Shader* osg::Shader::ShaderObjects::_shader

The documentation for this struct was generated from the following file: