openscenegraph
|
#include <osgAnimation/Export>
#include <osgAnimation/RigTransform>
#include <osgAnimation/VertexInfluence>
#include <osgAnimation/Bone>
#include <osg/Matrix>
#include <osg/Array>
Go to the source code of this file.
Classes | |
class | osgAnimation::RigTransformHardware |
This class manage format for hardware skinning. More... | |
Namespaces | |
namespace | osgAnimation |
Macros | |
#define | OSGANIMATION_RIG_TRANSFORM_HARDWARE 1 |
#define | RIGTRANSHW_DEFAULT_FIRST_VERTATTRIB_TARGETTED 11 |
#define OSGANIMATION_RIG_TRANSFORM_HARDWARE 1 |
#define RIGTRANSHW_DEFAULT_FIRST_VERTATTRIB_TARGETTED 11 |