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osgAnimation::RigTransformHardware Class Reference

This class manage format for hardware skinning. More...

#include <RigTransformHardware>

Inheritance diagram for osgAnimation::RigTransformHardware:
osgAnimation::RigTransform osg::Object osg::Referenced

Public Types

typedef std::vector< osg::ref_ptr< osg::Vec4Array > > BoneWeightAttribList
 
typedef std::vector< osg::ref_ptr< Bone > > BonePalette
 
typedef std::map< std::string, unsigned int > BoneNamePaletteIndex
 
typedef std::vector< osg::MatrixMatrixPalette
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
 

Public Member Functions

 RigTransformHardware ()
 
 RigTransformHardware (const RigTransformHardware &rth, const osg::CopyOp &copyop)
 
 META_Object (osgAnimation, RigTransformHardware)
 
void setFirstVertexAttributeTarget (unsigned int i)
 set the first Vertex Attribute Array index of the rig generated by this technic (default:11)
 
unsigned int getFirstVertexAttributeTarget () const
 
void setShader (osg::Shader *shader)
 
const osg::ShadergetShader () const
 
osg::ShadergetShader ()
 
osg::Vec4ArraygetVertexAttrib (unsigned int index)
 
unsigned int getNumVertexAttrib () const
 
const unsigned int & getNumBonesPerVertex () const
 
const unsigned int & getNumVertexes () const
 
const BoneNamePaletteIndexgetBoneNameToPalette ()
 
const BonePalettegetBonePalette ()
 
osg::UniformgetMatrixPaletteUniform ()
 
void computeMatrixPaletteUniform (const osg::Matrix &transformFromSkeletonToGeometry, const osg::Matrix &invTransformFromSkeletonToGeometry)
 
virtual void operator() (RigGeometry &)
 
virtual bool prepareData (RigGeometry &)
 
- Public Member Functions inherited from osgAnimation::RigTransform
 RigTransform ()
 
 RigTransform (const RigTransform &org, const osg::CopyOp &copyop)
 
 META_Object (osgAnimation, RigTransform) virtual void operator()(RigGeometry &)
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual ObjectcloneType () const =0
 
virtual Objectclone (const CopyOp &) const =0
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 
virtual const char * className () const =0
 
std::string getCompoundClassName () const
 
virtual NodeasNode ()
 
virtual const NodeasNode () const
 
virtual NodeVisitorasNodeVisitor ()
 
virtual const NodeVisitorasNodeVisitor () const
 
virtual StateSetasStateSet ()
 
virtual const StateSetasStateSet () const
 
virtual StateAttributeasStateAttribute ()
 
virtual const StateAttributeasStateAttribute () const
 
virtual UniformasUniform ()
 
virtual const UniformasUniform () const
 
virtual CameraasCamera ()
 
virtual const CameraasCamera () const
 
virtual DrawableasDrawable ()
 
virtual const DrawableasDrawable () const
 
virtual CallbackasCallback ()
 
virtual const CallbackasCallback () const
 
virtual CallbackObjectasCallbackObject ()
 
virtual const CallbackObjectasCallbackObject () const
 
virtual UserDataContainerasUserDataContainer ()
 
virtual const UserDataContainerasUserDataContainer () const
 
virtual ValueObjectasValueObject ()
 
virtual const ValueObjectasValueObject () const
 
virtual ImageasImage ()
 
virtual const ImageasImage () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainergetUserDataContainer ()
 
const osg::UserDataContainergetUserDataContainer () const
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual ReferencedgetUserData ()
 
virtual const ReferencedgetUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
virtual void resizeGLObjectBuffers (unsigned int)
 
virtual void releaseGLObjects (osg::State *=0) const
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Member Functions

bool buildPalette (const BoneMap &boneMap, const RigGeometry &rig)
 
virtual bool init (RigGeometry &)
 
- Protected Member Functions inherited from osgAnimation::RigTransform
virtual ~RigTransform ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

unsigned int _bonesPerVertex
 
unsigned int _nbVertices
 
BonePalette _bonePalette
 
BoneNamePaletteIndex _boneNameToPalette
 
BoneWeightAttribList _boneWeightAttribArrays
 
osg::ref_ptr< osg::Uniform_uniformMatrixPalette
 
osg::ref_ptr< osg::Shader_shader
 
bool _needInit
 
unsigned int _minAttribIndex
 
std::vector< IndexWeightList_perVertexInfluences
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 

Detailed Description

This class manage format for hardware skinning.

Member Typedef Documentation

◆ BoneNamePaletteIndex

typedef std::map<std::string, unsigned int> osgAnimation::RigTransformHardware::BoneNamePaletteIndex

◆ BonePalette

◆ BoneWeightAttribList

◆ MatrixPalette

Constructor & Destructor Documentation

◆ RigTransformHardware() [1/2]

osgAnimation::RigTransformHardware::RigTransformHardware ( )

◆ RigTransformHardware() [2/2]

osgAnimation::RigTransformHardware::RigTransformHardware ( const RigTransformHardware rth,
const osg::CopyOp copyop 
)

Member Function Documentation

◆ buildPalette()

bool osgAnimation::RigTransformHardware::buildPalette ( const BoneMap boneMap,
const RigGeometry rig 
)
protected

◆ computeMatrixPaletteUniform()

void osgAnimation::RigTransformHardware::computeMatrixPaletteUniform ( const osg::Matrix transformFromSkeletonToGeometry,
const osg::Matrix invTransformFromSkeletonToGeometry 
)

◆ getBoneNameToPalette()

const BoneNamePaletteIndex & osgAnimation::RigTransformHardware::getBoneNameToPalette ( )
inline

◆ getBonePalette()

const BonePalette & osgAnimation::RigTransformHardware::getBonePalette ( )
inline

◆ getFirstVertexAttributeTarget()

unsigned int osgAnimation::RigTransformHardware::getFirstVertexAttributeTarget ( ) const
inline

◆ getMatrixPaletteUniform()

osg::Uniform * osgAnimation::RigTransformHardware::getMatrixPaletteUniform ( )
inline

◆ getNumBonesPerVertex()

const unsigned int & osgAnimation::RigTransformHardware::getNumBonesPerVertex ( ) const
inline

◆ getNumVertexAttrib()

unsigned int osgAnimation::RigTransformHardware::getNumVertexAttrib ( ) const
inline

◆ getNumVertexes()

const unsigned int & osgAnimation::RigTransformHardware::getNumVertexes ( ) const
inline

◆ getShader() [1/2]

osg::Shader * osgAnimation::RigTransformHardware::getShader ( )
inline

◆ getShader() [2/2]

const osg::Shader * osgAnimation::RigTransformHardware::getShader ( ) const
inline

◆ getVertexAttrib()

osg::Vec4Array * osgAnimation::RigTransformHardware::getVertexAttrib ( unsigned int  index)

◆ init()

virtual bool osgAnimation::RigTransformHardware::init ( RigGeometry )
protectedvirtual

◆ META_Object()

osgAnimation::RigTransformHardware::META_Object ( osgAnimation  ,
RigTransformHardware   
)

◆ operator()()

virtual void osgAnimation::RigTransformHardware::operator() ( RigGeometry )
virtual

◆ prepareData()

virtual bool osgAnimation::RigTransformHardware::prepareData ( RigGeometry )
virtual

to call manually when a skeleton is reacheable from the rig in order to prepare technic data before rendering

Reimplemented from osgAnimation::RigTransform.

◆ setFirstVertexAttributeTarget()

void osgAnimation::RigTransformHardware::setFirstVertexAttributeTarget ( unsigned int  i)
inline

set the first Vertex Attribute Array index of the rig generated by this technic (default:11)

◆ setShader()

void osgAnimation::RigTransformHardware::setShader ( osg::Shader shader)
inline

Member Data Documentation

◆ _boneNameToPalette

BoneNamePaletteIndex osgAnimation::RigTransformHardware::_boneNameToPalette
protected

◆ _bonePalette

BonePalette osgAnimation::RigTransformHardware::_bonePalette
protected

◆ _bonesPerVertex

unsigned int osgAnimation::RigTransformHardware::_bonesPerVertex
protected

◆ _boneWeightAttribArrays

BoneWeightAttribList osgAnimation::RigTransformHardware::_boneWeightAttribArrays
protected

◆ _minAttribIndex

unsigned int osgAnimation::RigTransformHardware::_minAttribIndex
protected

◆ _nbVertices

unsigned int osgAnimation::RigTransformHardware::_nbVertices
protected

◆ _needInit

bool osgAnimation::RigTransformHardware::_needInit
protected

◆ _perVertexInfluences

std::vector<IndexWeightList> osgAnimation::RigTransformHardware::_perVertexInfluences
protected

◆ _shader

osg::ref_ptr<osg::Shader> osgAnimation::RigTransformHardware::_shader
protected

◆ _uniformMatrixPalette

osg::ref_ptr<osg::Uniform> osgAnimation::RigTransformHardware::_uniformMatrixPalette
protected

The documentation for this class was generated from the following file: