#include <IntersectVisitor>
◆ VecIndexList
◆ Hit() [1/2]
◆ Hit() [2/2]
osgUtil::Hit::Hit |
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const Hit & |
hit | ) |
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◆ ~Hit()
◆ getDrawable() [1/2]
◆ getDrawable() [2/2]
◆ getGeode() [1/2]
◆ getGeode() [2/2]
const osg::Geode * osgUtil::Hit::getGeode |
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const |
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inline |
◆ getInverseMatrix()
◆ getLocalIntersectNormal()
const osg::Vec3 & osgUtil::Hit::getLocalIntersectNormal |
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const |
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inline |
◆ getLocalIntersectPoint()
const osg::Vec3 & osgUtil::Hit::getLocalIntersectPoint |
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| ) |
const |
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inline |
◆ getLocalLineSegment()
◆ getMatrix()
◆ getNodePath() [1/2]
◆ getNodePath() [2/2]
◆ getOriginalLineSegment()
◆ getPrimitiveIndex()
int osgUtil::Hit::getPrimitiveIndex |
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const |
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inline |
◆ getRatio()
float osgUtil::Hit::getRatio |
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| ) |
const |
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inline |
◆ getVecIndexList()
const VecIndexList & osgUtil::Hit::getVecIndexList |
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| ) |
const |
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inline |
◆ getWorldIntersectNormal()
const osg::Vec3 osgUtil::Hit::getWorldIntersectNormal |
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const |
◆ getWorldIntersectPoint()
const osg::Vec3 osgUtil::Hit::getWorldIntersectPoint |
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const |
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inline |
◆ operator<()
bool osgUtil::Hit::operator< |
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const Hit & |
hit | ) |
const |
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inline |
◆ operator=()
Hit & osgUtil::Hit::operator= |
( |
const Hit & |
hit | ) |
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◆ _drawable
◆ _geode
◆ _intersectNormal
◆ _intersectPoint
◆ _inverse
◆ _localLineSegment
◆ _matrix
◆ _nodePath
◆ _originalLineSegment
◆ _primitiveIndex
int osgUtil::Hit::_primitiveIndex |
◆ _ratio
float osgUtil::Hit::_ratio |
◆ _vecIndexList
The documentation for this class was generated from the following file: