openscenegraph
Skeleton
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1/* -*-c++-*-
2 * Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
3 *
4 * This library is open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version. The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * OpenSceneGraph Public License for more details.
13*/
14
15#ifndef OSGANIMATION_SKELETON
16#define OSGANIMATION_SKELETON 1
17
18#include <osgAnimation/Export>
19#include <osg/MatrixTransform>
20#include <osg/Callback>
21
22namespace osgAnimation
23{
24
25 class OSGANIMATION_EXPORT Skeleton : public osg::MatrixTransform
26 {
27 public:
28 META_Node(osgAnimation, Skeleton);
29
30 class OSGANIMATION_EXPORT UpdateSkeleton : public osg::NodeCallback
31 {
32 public:
33 META_Object(osgAnimation, UpdateSkeleton);
34 UpdateSkeleton();
35 UpdateSkeleton(const UpdateSkeleton&, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
36 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
37 bool needToValidate() const;
38 protected:
39 bool _needValidate;
40 };
41
42 Skeleton();
43 Skeleton(const Skeleton&, const osg::CopyOp&);
44 void setDefaultUpdateCallback();
45
46 };
47
48}
49
50#endif