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osgUtil::SceneView Class Reference

#include <SceneView>

Inheritance diagram for osgUtil::SceneView:
osg::Object osg::CullSettings osg::Referenced

Classes

struct  ComputeStereoMatricesCallback
 

Public Types

enum  Options {
  NO_SCENEVIEW_LIGHT = 0x0 , HEADLIGHT = 0x1 , SKY_LIGHT = 0x2 , COMPILE_GLOBJECTS_AT_INIT = 0x4 ,
  APPLY_GLOBAL_DEFAULTS = 0x8 , CLEAR_GLOBAL_STATESET = 0x10 , STANDARD_SETTINGS
}
 
enum  ActiveUniforms {
  FRAME_NUMBER_UNIFORM = 1 , FRAME_TIME_UNIFORM = 2 , DELTA_FRAME_TIME_UNIFORM = 4 , SIMULATION_TIME_UNIFORM = 8 ,
  DELTA_SIMULATION_TIME_UNIFORM = 16 , VIEW_MATRIX_UNIFORM = 32 , VIEW_MATRIX_INVERSE_UNIFORM = 64 , DEFAULT_UNIFORMS ,
  ALL_UNIFORMS = 0x7FFFFFFF
}
 
enum  FusionDistanceMode { USE_FUSION_DISTANCE_VALUE , PROPORTIONAL_TO_SCREEN_DISTANCE }
 
typedef Options LightingMode
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
 
- Public Types inherited from osg::CullSettings
enum  VariablesMask {
  COMPUTE_NEAR_FAR_MODE = (0x1 << 0) , CULLING_MODE = (0x1 << 1) , LOD_SCALE = (0x1 << 2) , SMALL_FEATURE_CULLING_PIXEL_SIZE = (0x1 << 3) ,
  CLAMP_PROJECTION_MATRIX_CALLBACK = (0x1 << 4) , NEAR_FAR_RATIO = (0x1 << 5) , IMPOSTOR_ACTIVE = (0x1 << 6) , DEPTH_SORT_IMPOSTOR_SPRITES = (0x1 << 7) ,
  IMPOSTOR_PIXEL_ERROR_THRESHOLD = (0x1 << 8) , NUM_FRAMES_TO_KEEP_IMPOSTORS_SPRITES = (0x1 << 9) , CULL_MASK = (0x1 << 10) , CULL_MASK_LEFT = (0x1 << 11) ,
  CULL_MASK_RIGHT = (0x1 << 12) , CLEAR_COLOR = (0x1 << 13) , CLEAR_MASK = (0x1 << 14) , LIGHTING_MODE = (0x1 << 15) ,
  LIGHT = (0x1 << 16) , DRAW_BUFFER = (0x1 << 17) , READ_BUFFER = (0x1 << 18) , NO_VARIABLES = 0x00000000 ,
  ALL_VARIABLES = 0x7FFFFFFF
}
 
enum  InheritanceMaskActionOnAttributeSetting { DISABLE_ASSOCIATED_INHERITANCE_MASK_BIT , DO_NOT_MODIFY_INHERITANCE_MASK }
 
enum  ComputeNearFarMode { DO_NOT_COMPUTE_NEAR_FAR = 0 , COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES , COMPUTE_NEAR_FAR_USING_PRIMITIVES , COMPUTE_NEAR_USING_PRIMITIVES }
 
enum  CullingModeValues {
  NO_CULLING = 0x0 , VIEW_FRUSTUM_SIDES_CULLING = 0x1 , NEAR_PLANE_CULLING = 0x2 , FAR_PLANE_CULLING = 0x4 ,
  VIEW_FRUSTUM_CULLING , SMALL_FEATURE_CULLING = 0x8 , SHADOW_OCCLUSION_CULLING = 0x10 , CLUSTER_CULLING = 0x20 ,
  DEFAULT_CULLING , ENABLE_ALL_CULLING
}
 
typedef int InheritanceMask
 
typedef int CullingMode
 

Public Member Functions

 SceneView (osg::DisplaySettings *ds=NULL)
 
 SceneView (const SceneView &sceneview, const osg::CopyOp &copyop=osg::CopyOp())
 
 META_Object (osgUtil, SceneView)
 
virtual void setDefaults ()
 
virtual void setDefaults (unsigned int options)
 
void setCamera (osg::Camera *camera, bool assumeOwnershipOfCamera=true)
 
osg::CameragetCamera ()
 
const osg::CameragetCamera () const
 
void setSceneData (osg::Node *node)
 
osg::NodegetSceneData (unsigned int childNo=0)
 
const osg::NodegetSceneData (unsigned int childNo=0) const
 
unsigned int getNumSceneData () const
 
void setViewport (osg::Viewport *viewport)
 
void setViewport (int x, int y, int width, int height)
 
osg::ViewportgetViewport ()
 
const osg::ViewportgetViewport () const
 
void setDisplaySettings (osg::DisplaySettings *vs)
 
const osg::DisplaySettingsgetDisplaySettings () const
 
osg::DisplaySettingsgetDisplaySettings ()
 
void setClearColor (const osg::Vec4 &color)
 
const osg::Vec4getClearColor () const
 
void setRedrawInterlacedStereoStencilMask (bool flag)
 
bool getRedrawInterlacedStereoStencilMask () const
 
void setGlobalStateSet (osg::StateSet *state)
 
osg::StateSetgetGlobalStateSet ()
 
const osg::StateSetgetGlobalStateSet () const
 
void setSecondaryStateSet (osg::StateSet *state)
 
osg::StateSetgetSecondaryStateSet ()
 
const osg::StateSetgetSecondaryStateSet () const
 
void setLocalStateSet (osg::StateSet *state)
 
osg::StateSetgetLocalStateSet ()
 
const osg::StateSetgetLocalStateSet () const
 
void setActiveUniforms (int activeUniforms)
 
int getActiveUniforms () const
 
void updateUniforms ()
 
void setLightingMode (LightingMode mode)
 
LightingMode getLightingMode () const
 
void setLight (osg::Light *light)
 
osg::LightgetLight ()
 
const osg::LightgetLight () const
 
void setState (osg::State *state)
 
osg::StategetState ()
 
const osg::StategetState () const
 
void setView (osg::View *view)
 
osg::ViewgetView ()
 
const osg::ViewgetView () const
 
void setRenderInfo (osg::RenderInfo &renderInfo)
 
osg::RenderInfogetRenderInfo ()
 
const osg::RenderInfogetRenderInfo () const
 
void setProjectionMatrix (const osg::Matrixf &matrix)
 
void setProjectionMatrix (const osg::Matrixd &matrix)
 
void setProjectionMatrixAsOrtho (double left, double right, double bottom, double top, double zNear, double zFar)
 
void setProjectionMatrixAsOrtho2D (double left, double right, double bottom, double top)
 
void setProjectionMatrixAsFrustum (double left, double right, double bottom, double top, double zNear, double zFar)
 
void setProjectionMatrixAsPerspective (double fovy, double aspectRatio, double zNear, double zFar)
 
osg::MatrixdgetProjectionMatrix ()
 
const osg::MatrixdgetProjectionMatrix () const
 
bool getProjectionMatrixAsOrtho (double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const
 
bool getProjectionMatrixAsFrustum (double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const
 
bool getProjectionMatrixAsPerspective (double &fovy, double &aspectRatio, double &zNear, double &zFar) const
 
void setViewMatrix (const osg::Matrixf &matrix)
 
void setViewMatrix (const osg::Matrixd &matrix)
 
void setViewMatrixAsLookAt (const osg::Vec3 &eye, const osg::Vec3 &center, const osg::Vec3 &up)
 
osg::MatrixdgetViewMatrix ()
 
const osg::MatrixdgetViewMatrix () const
 
void getViewMatrixAsLookAt (osg::Vec3 &eye, osg::Vec3 &center, osg::Vec3 &up, float lookDistance=1.0f) const
 
void setInitVisitor (osg::NodeVisitor *av)
 
osg::NodeVisitorgetInitVisitor ()
 
const osg::NodeVisitorgetInitVisitor () const
 
void setUpdateVisitor (osg::NodeVisitor *av)
 
osg::NodeVisitorgetUpdateVisitor ()
 
const osg::NodeVisitorgetUpdateVisitor () const
 
void setCullVisitor (osgUtil::CullVisitor *cv)
 
osgUtil::CullVisitorgetCullVisitor ()
 
const osgUtil::CullVisitorgetCullVisitor () const
 
void setCullVisitorLeft (osgUtil::CullVisitor *cv)
 
osgUtil::CullVisitorgetCullVisitorLeft ()
 
const osgUtil::CullVisitorgetCullVisitorLeft () const
 
void setCullVisitorRight (osgUtil::CullVisitor *cv)
 
osgUtil::CullVisitorgetCullVisitorRight ()
 
const osgUtil::CullVisitorgetCullVisitorRight () const
 
void setCollectOccludersVisitor (osg::CollectOccludersVisitor *cov)
 
osg::CollectOccludersVisitorgetCollectOccludersVisitor ()
 
const osg::CollectOccludersVisitorgetCollectOccludersVisitor () const
 
void setStateGraph (osgUtil::StateGraph *rg)
 
osgUtil::StateGraphgetStateGraph ()
 
const osgUtil::StateGraphgetStateGraph () const
 
void setStateGraphLeft (osgUtil::StateGraph *rg)
 
osgUtil::StateGraphgetStateGraphLeft ()
 
const osgUtil::StateGraphgetStateGraphLeft () const
 
void setStateGraphRight (osgUtil::StateGraph *rg)
 
osgUtil::StateGraphgetStateGraphRight ()
 
const osgUtil::StateGraphgetStateGraphRight () const
 
void setRenderStage (osgUtil::RenderStage *rs)
 
osgUtil::RenderStagegetRenderStage ()
 
const osgUtil::RenderStagegetRenderStage () const
 
void setRenderStageLeft (osgUtil::RenderStage *rs)
 
osgUtil::RenderStagegetRenderStageLeft ()
 
const osgUtil::RenderStagegetRenderStageLeft () const
 
void setRenderStageRight (osgUtil::RenderStage *rs)
 
osgUtil::RenderStagegetRenderStageRight ()
 
const osgUtil::RenderStagegetRenderStageRight () const
 
void collateReferencesToDependentCameras ()
 
void clearReferencesToDependentCameras ()
 
void setDrawBufferValue (GLenum drawBufferValue)
 
GLenum getDrawBufferValue () const
 
void setFusionDistance (FusionDistanceMode mode, float value=1.0f)
 
FusionDistanceMode getFusionDistanceMode () const
 
float getFusionDistanceValue () const
 
void setPrioritizeTextures (bool pt)
 
bool getPrioritizeTextures () const
 
void setComputeStereoMatricesCallback (ComputeStereoMatricesCallback *callback)
 
ComputeStereoMatricesCallbackgetComputeStereoMatricesCallback ()
 
const ComputeStereoMatricesCallbackgetComputeStereoMatricesCallback () const
 
bool projectWindowIntoObject (const osg::Vec3 &window, osg::Vec3 &object) const
 
bool projectWindowXYIntoObject (int x, int y, osg::Vec3 &near_point, osg::Vec3 &far_point) const
 
bool projectObjectIntoWindow (const osg::Vec3 &object, osg::Vec3 &window) const
 
void setFrameStamp (osg::FrameStamp *fs)
 
osg::FrameStampgetFrameStamp ()
 
const osg::FrameStampgetFrameStamp () const
 
osg::Matrixd computeLeftEyeProjection (const osg::Matrixd &projection) const
 
osg::Matrixd computeLeftEyeView (const osg::Matrixd &view) const
 
osg::Matrixd computeRightEyeProjection (const osg::Matrixd &projection) const
 
osg::Matrixd computeRightEyeView (const osg::Matrixd &view) const
 
virtual osg::Matrixd computeLeftEyeProjectionImplementation (const osg::Matrixd &projection) const
 
virtual osg::Matrixd computeLeftEyeViewImplementation (const osg::Matrixd &view) const
 
virtual osg::Matrixd computeRightEyeProjectionImplementation (const osg::Matrixd &projection) const
 
virtual osg::Matrixd computeRightEyeViewImplementation (const osg::Matrixd &view) const
 
virtual void inheritCullSettings (const osg::CullSettings &settings)
 
virtual void inheritCullSettings (const osg::CullSettings &settings, unsigned int inheritanceMask)
 
virtual void init ()
 
virtual void update ()
 
virtual void cull ()
 
virtual void draw ()
 
unsigned int getDynamicObjectCount () const
 
virtual void releaseAllGLObjects ()
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 
virtual void releaseGLObjects (osg::State *=0) const
 
virtual void flushAllDeletedGLObjects ()
 
virtual void flushDeletedGLObjects (double &availableTime)
 
bool getStats (Statistics &primStats)
 
void setAutomaticFlush (bool automaticFlush)
 
bool getAutomaticFlush () const
 
void setResetColorMaskToAllOn (bool enable)
 
bool getResetColorMaskToAllOn () const
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual ObjectcloneType () const =0
 
virtual Objectclone (const CopyOp &) const =0
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 
virtual const char * className () const =0
 
std::string getCompoundClassName () const
 
virtual NodeasNode ()
 
virtual const NodeasNode () const
 
virtual NodeVisitorasNodeVisitor ()
 
virtual const NodeVisitorasNodeVisitor () const
 
virtual StateSetasStateSet ()
 
virtual const StateSetasStateSet () const
 
virtual StateAttributeasStateAttribute ()
 
virtual const StateAttributeasStateAttribute () const
 
virtual UniformasUniform ()
 
virtual const UniformasUniform () const
 
virtual CameraasCamera ()
 
virtual const CameraasCamera () const
 
virtual DrawableasDrawable ()
 
virtual const DrawableasDrawable () const
 
virtual CallbackasCallback ()
 
virtual const CallbackasCallback () const
 
virtual CallbackObjectasCallbackObject ()
 
virtual const CallbackObjectasCallbackObject () const
 
virtual UserDataContainerasUserDataContainer ()
 
virtual const UserDataContainerasUserDataContainer () const
 
virtual ValueObjectasValueObject ()
 
virtual const ValueObjectasValueObject () const
 
virtual ImageasImage ()
 
virtual const ImageasImage () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainergetUserDataContainer ()
 
const osg::UserDataContainergetUserDataContainer () const
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual ReferencedgetUserData ()
 
virtual const ReferencedgetUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 
- Public Member Functions inherited from osg::CullSettings
 CullSettings ()
 
 CullSettings (ArgumentParser &arguments)
 
 CullSettings (const CullSettings &cs)
 
virtual ~CullSettings ()
 
CullSettingsoperator= (const CullSettings &settings)
 
void setInheritanceMask (InheritanceMask mask)
 
InheritanceMask getInheritanceMask () const
 
void setCullSettings (const CullSettings &settings)
 
void readEnvironmentalVariables ()
 
void readCommandLine (ArgumentParser &arguments)
 
void setInheritanceMaskActionOnAttributeSetting (InheritanceMaskActionOnAttributeSetting action)
 
InheritanceMaskActionOnAttributeSetting getInheritanceMaskActionOnAttributeSetting () const
 
void applyMaskAction (unsigned int maskBit)
 
void setImpostorsActive (bool active)
 
bool getImpostorsActive () const
 
void setImpostorPixelErrorThreshold (float numPixels)
 
float getImpostorPixelErrorThreshold () const
 
void setDepthSortImpostorSprites (bool doDepthSort)
 
bool getDepthSortImpostorSprites () const
 
void setNumberOfFrameToKeepImpostorSprites (int numFrames)
 
int getNumberOfFrameToKeepImpostorSprites () const
 
void setComputeNearFarMode (ComputeNearFarMode cnfm)
 
ComputeNearFarMode getComputeNearFarMode () const
 
void setNearFarRatio (double ratio)
 
double getNearFarRatio () const
 
void setCullingMode (CullingMode mode)
 
CullingMode getCullingMode () const
 
void setCullMask (osg::Node::NodeMask nm)
 
osg::Node::NodeMask getCullMask () const
 
void setCullMaskLeft (osg::Node::NodeMask nm)
 
osg::Node::NodeMask getCullMaskLeft () const
 
void setCullMaskRight (osg::Node::NodeMask nm)
 
osg::Node::NodeMask getCullMaskRight () const
 
void setLODScale (float scale)
 
float getLODScale () const
 
void setSmallFeatureCullingPixelSize (float value)
 
float getSmallFeatureCullingPixelSize () const
 
void setClampProjectionMatrixCallback (ClampProjectionMatrixCallback *cpmc)
 
ClampProjectionMatrixCallbackgetClampProjectionMatrixCallback ()
 
const ClampProjectionMatrixCallbackgetClampProjectionMatrixCallback () const
 
void write (std::ostream &out)
 

Protected Member Functions

virtual ~SceneView ()
 
virtual bool cullStage (const osg::Matrixd &projection, const osg::Matrixd &modelview, osgUtil::CullVisitor *cullVisitor, osgUtil::StateGraph *rendergraph, osgUtil::RenderStage *renderStage, osg::Viewport *viewport)
 
void computeLeftEyeViewport (const osg::Viewport *viewport)
 
void computeRightEyeViewport (const osg::Viewport *viewport)
 
const osg::Matrix computeMVPW () const
 
void clearArea (int x, int y, int width, int height, const osg::Vec4 &color)
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

osg::ref_ptr< osg::StateSet_localStateSet
 
osg::RenderInfo _renderInfo
 
bool _initCalled
 
osg::ref_ptr< osg::NodeVisitor_initVisitor
 
osg::ref_ptr< osg::NodeVisitor_updateVisitor
 
osg::ref_ptr< osgUtil::CullVisitor_cullVisitor
 
osg::ref_ptr< osgUtil::StateGraph_stateGraph
 
osg::ref_ptr< osgUtil::RenderStage_renderStage
 
osg::ref_ptr< ComputeStereoMatricesCallback_computeStereoMatricesCallback
 
osg::ref_ptr< osgUtil::CullVisitor_cullVisitorLeft
 
osg::ref_ptr< osgUtil::StateGraph_stateGraphLeft
 
osg::ref_ptr< osgUtil::RenderStage_renderStageLeft
 
osg::ref_ptr< osg::Viewport_viewportLeft
 
osg::ref_ptr< osgUtil::CullVisitor_cullVisitorRight
 
osg::ref_ptr< osgUtil::StateGraph_stateGraphRight
 
osg::ref_ptr< osgUtil::RenderStage_renderStageRight
 
osg::ref_ptr< osg::Viewport_viewportRight
 
osg::ref_ptr< osg::CollectOccludersVisitor_collectOccludersVisitor
 
osg::ref_ptr< osg::FrameStamp_frameStamp
 
osg::observer_ptr< osg::Camera_camera
 
osg::ref_ptr< osg::Camera_cameraWithOwnership
 
osg::ref_ptr< osg::StateSet_globalStateSet
 
osg::ref_ptr< osg::Light_light
 
osg::ref_ptr< osg::DisplaySettings_displaySettings
 
osg::ref_ptr< osg::StateSet_secondaryStateSet
 
FusionDistanceMode _fusionDistanceMode
 
float _fusionDistanceValue
 
LightingMode _lightingMode
 
bool _prioritizeTextures
 
bool _automaticFlush
 
bool _requiresFlush
 
int _activeUniforms
 
double _previousFrameTime
 
double _previousSimulationTime
 
bool _redrawInterlacedStereoStencilMask
 
int _interlacedStereoStencilWidth
 
int _interlacedStereoStencilHeight
 
unsigned int _dynamicObjectCount
 
bool _resetColorMaskToAllEnabled
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 
- Protected Attributes inherited from osg::CullSettings
InheritanceMask _inheritanceMask
 
InheritanceMaskActionOnAttributeSetting _inheritanceMaskActionOnAttributeSetting
 
ComputeNearFarMode _computeNearFar
 
CullingMode _cullingMode
 
float _LODScale
 
float _smallFeatureCullingPixelSize
 
ref_ptr< ClampProjectionMatrixCallback_clampProjectionMatrixCallback
 
double _nearFarRatio
 
bool _impostorActive
 
bool _depthSortImpostorSprites
 
float _impostorPixelErrorThreshold
 
int _numFramesToKeepImpostorSprites
 
Node::NodeMask _cullMask
 
Node::NodeMask _cullMaskLeft
 
Node::NodeMask _cullMaskRight
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 

Detailed Description

SceneView is deprecated, and is now just kept for backwards compatibility. It is recommend that you use osgViewer::Viewer/Composite in combination with osgViewer::GraphicsWindowEmbedded for embedded rendering support as this provides a greater range of functionality and consistency of API.

Member Typedef Documentation

◆ LightingMode

Member Enumeration Documentation

◆ ActiveUniforms

Enumerator
FRAME_NUMBER_UNIFORM 
FRAME_TIME_UNIFORM 
DELTA_FRAME_TIME_UNIFORM 
SIMULATION_TIME_UNIFORM 
DELTA_SIMULATION_TIME_UNIFORM 
VIEW_MATRIX_UNIFORM 
VIEW_MATRIX_INVERSE_UNIFORM 
DEFAULT_UNIFORMS 
ALL_UNIFORMS 

◆ FusionDistanceMode

FusionDistanceMode is used only when working in stereo.

Enumerator
USE_FUSION_DISTANCE_VALUE 

Use fusion distance from the value set on the SceneView.

PROPORTIONAL_TO_SCREEN_DISTANCE 

Compute the fusion distance by multiplying the screen distance by the fusion distance value.

◆ Options

Enumerator
NO_SCENEVIEW_LIGHT 
HEADLIGHT 
SKY_LIGHT 
COMPILE_GLOBJECTS_AT_INIT 
APPLY_GLOBAL_DEFAULTS 
CLEAR_GLOBAL_STATESET 
STANDARD_SETTINGS 

Constructor & Destructor Documentation

◆ SceneView() [1/2]

osgUtil::SceneView::SceneView ( osg::DisplaySettings ds = NULL)

Construct a default scene view.

◆ SceneView() [2/2]

osgUtil::SceneView::SceneView ( const SceneView sceneview,
const osg::CopyOp copyop = osg::CopyOp() 
)

◆ ~SceneView()

virtual osgUtil::SceneView::~SceneView ( )
protectedvirtual

Member Function Documentation

◆ clearArea()

void osgUtil::SceneView::clearArea ( int  x,
int  y,
int  width,
int  height,
const osg::Vec4 color 
)
protected

◆ clearReferencesToDependentCameras()

void osgUtil::SceneView::clearReferencesToDependentCameras ( )

clear the reference to any any dependent cameras.

◆ collateReferencesToDependentCameras()

void osgUtil::SceneView::collateReferencesToDependentCameras ( )

search through any pre and post RenderStages that reference a Camera, and take a reference to each of these cameras to prevent them being deleted while they are still be used by the drawing thread.

◆ computeLeftEyeProjection()

osg::Matrixd osgUtil::SceneView::computeLeftEyeProjection ( const osg::Matrixd projection) const
inline

◆ computeLeftEyeProjectionImplementation()

virtual osg::Matrixd osgUtil::SceneView::computeLeftEyeProjectionImplementation ( const osg::Matrixd projection) const
virtual

helper function for computing the left eye projection matrix.

◆ computeLeftEyeView()

osg::Matrixd osgUtil::SceneView::computeLeftEyeView ( const osg::Matrixd view) const
inline

◆ computeLeftEyeViewImplementation()

virtual osg::Matrixd osgUtil::SceneView::computeLeftEyeViewImplementation ( const osg::Matrixd view) const
virtual

helper function for computing the left eye view matrix.

◆ computeLeftEyeViewport()

void osgUtil::SceneView::computeLeftEyeViewport ( const osg::Viewport viewport)
protected

◆ computeMVPW()

const osg::Matrix osgUtil::SceneView::computeMVPW ( ) const
protected

◆ computeRightEyeProjection()

osg::Matrixd osgUtil::SceneView::computeRightEyeProjection ( const osg::Matrixd projection) const
inline

◆ computeRightEyeProjectionImplementation()

virtual osg::Matrixd osgUtil::SceneView::computeRightEyeProjectionImplementation ( const osg::Matrixd projection) const
virtual

helper function for computing the right eye view matrix.

◆ computeRightEyeView()

osg::Matrixd osgUtil::SceneView::computeRightEyeView ( const osg::Matrixd view) const
inline

◆ computeRightEyeViewImplementation()

virtual osg::Matrixd osgUtil::SceneView::computeRightEyeViewImplementation ( const osg::Matrixd view) const
virtual

helper function for computing the right eye view matrix.

◆ computeRightEyeViewport()

void osgUtil::SceneView::computeRightEyeViewport ( const osg::Viewport viewport)
protected

◆ cull()

virtual void osgUtil::SceneView::cull ( )
virtual

Do cull traversal of the attached scene graph using Cull NodeVisitor.

◆ cullStage()

virtual bool osgUtil::SceneView::cullStage ( const osg::Matrixd projection,
const osg::Matrixd modelview,
osgUtil::CullVisitor cullVisitor,
osgUtil::StateGraph rendergraph,
osgUtil::RenderStage renderStage,
osg::Viewport viewport 
)
protectedvirtual

Do cull traversal of attached scene graph using Cull NodeVisitor. Return true if computeNearFar has been done during the cull traversal.

◆ draw()

virtual void osgUtil::SceneView::draw ( )
virtual

Do draw traversal of draw bins generated by cull traversal.

◆ flushAllDeletedGLObjects()

virtual void osgUtil::SceneView::flushAllDeletedGLObjects ( )
virtual

Flush all deleted OpenGL objects, such as texture objects, display lists, etc.

◆ flushDeletedGLObjects()

virtual void osgUtil::SceneView::flushDeletedGLObjects ( double &  availableTime)
virtual

Flush deleted OpenGL objects, such as texture objects, display lists, etc., within the specified available time.

◆ getActiveUniforms()

int osgUtil::SceneView::getActiveUniforms ( ) const
inline

Get the uniforms that SceneView should set set up on each frame.

◆ getAutomaticFlush()

bool osgUtil::SceneView::getAutomaticFlush ( ) const
inline

◆ getCamera() [1/2]

osg::Camera * osgUtil::SceneView::getCamera ( )
inline

Get the camera used to represent the camera view of this SceneView.

◆ getCamera() [2/2]

const osg::Camera * osgUtil::SceneView::getCamera ( ) const
inline

Get the const camera used to represent the camera view of this SceneView.

◆ getClearColor()

const osg::Vec4 & osgUtil::SceneView::getClearColor ( ) const
inline

Get the color used in glClearColor.

◆ getCollectOccludersVisitor() [1/2]

osg::CollectOccludersVisitor * osgUtil::SceneView::getCollectOccludersVisitor ( )
inline

◆ getCollectOccludersVisitor() [2/2]

const osg::CollectOccludersVisitor * osgUtil::SceneView::getCollectOccludersVisitor ( ) const
inline

◆ getComputeStereoMatricesCallback() [1/2]

ComputeStereoMatricesCallback * osgUtil::SceneView::getComputeStereoMatricesCallback ( )
inline

◆ getComputeStereoMatricesCallback() [2/2]

const ComputeStereoMatricesCallback * osgUtil::SceneView::getComputeStereoMatricesCallback ( ) const
inline

◆ getCullVisitor() [1/2]

osgUtil::CullVisitor * osgUtil::SceneView::getCullVisitor ( )
inline

◆ getCullVisitor() [2/2]

const osgUtil::CullVisitor * osgUtil::SceneView::getCullVisitor ( ) const
inline

◆ getCullVisitorLeft() [1/2]

osgUtil::CullVisitor * osgUtil::SceneView::getCullVisitorLeft ( )
inline

◆ getCullVisitorLeft() [2/2]

const osgUtil::CullVisitor * osgUtil::SceneView::getCullVisitorLeft ( ) const
inline

◆ getCullVisitorRight() [1/2]

osgUtil::CullVisitor * osgUtil::SceneView::getCullVisitorRight ( )
inline

◆ getCullVisitorRight() [2/2]

const osgUtil::CullVisitor * osgUtil::SceneView::getCullVisitorRight ( ) const
inline

◆ getDisplaySettings() [1/2]

osg::DisplaySettings * osgUtil::SceneView::getDisplaySettings ( )
inline

Get the DisplaySettings

◆ getDisplaySettings() [2/2]

const osg::DisplaySettings * osgUtil::SceneView::getDisplaySettings ( ) const
inline

Get the const DisplaySettings

◆ getDrawBufferValue()

GLenum osgUtil::SceneView::getDrawBufferValue ( ) const
inline

Get the draw buffer value used at the start of each frame draw.

◆ getDynamicObjectCount()

unsigned int osgUtil::SceneView::getDynamicObjectCount ( ) const
inline

Compute the number of dynamic objects that will be held in the rendering backend

◆ getFrameStamp() [1/2]

osg::FrameStamp * osgUtil::SceneView::getFrameStamp ( )
inline

Get the frame stamp for the current frame.

◆ getFrameStamp() [2/2]

const osg::FrameStamp * osgUtil::SceneView::getFrameStamp ( ) const
inline

Get the const frame stamp for the current frame.

◆ getFusionDistanceMode()

FusionDistanceMode osgUtil::SceneView::getFusionDistanceMode ( ) const
inline

Get the FusionDistanceMode.

◆ getFusionDistanceValue()

float osgUtil::SceneView::getFusionDistanceValue ( ) const
inline

Get the FusionDistanceValue. Note, only used for USE_FUSION_DISTANCE_VALUE & PROPORTIONAL_TO_SCREEN_DISTANCE modes.

◆ getGlobalStateSet() [1/2]

osg::StateSet * osgUtil::SceneView::getGlobalStateSet ( )
inline

◆ getGlobalStateSet() [2/2]

const osg::StateSet * osgUtil::SceneView::getGlobalStateSet ( ) const
inline

◆ getInitVisitor() [1/2]

osg::NodeVisitor * osgUtil::SceneView::getInitVisitor ( )
inline

◆ getInitVisitor() [2/2]

const osg::NodeVisitor * osgUtil::SceneView::getInitVisitor ( ) const
inline

◆ getLight() [1/2]

osg::Light * osgUtil::SceneView::getLight ( )
inline

◆ getLight() [2/2]

const osg::Light * osgUtil::SceneView::getLight ( ) const
inline

◆ getLightingMode()

LightingMode osgUtil::SceneView::getLightingMode ( ) const
inline

◆ getLocalStateSet() [1/2]

osg::StateSet * osgUtil::SceneView::getLocalStateSet ( )
inline

◆ getLocalStateSet() [2/2]

const osg::StateSet * osgUtil::SceneView::getLocalStateSet ( ) const
inline

◆ getNumSceneData()

unsigned int osgUtil::SceneView::getNumSceneData ( ) const
inline

Get the number of scene data subgraphs added to the SceneView's camera.

◆ getPrioritizeTextures()

bool osgUtil::SceneView::getPrioritizeTextures ( ) const
inline

Get whether the draw method should call renderer->prioritizeTexture.

◆ getProjectionMatrix() [1/2]

osg::Matrixd & osgUtil::SceneView::getProjectionMatrix ( )
inline

Get the projection matrix.

◆ getProjectionMatrix() [2/2]

const osg::Matrixd & osgUtil::SceneView::getProjectionMatrix ( ) const
inline

Get the const projection matrix.

◆ getProjectionMatrixAsFrustum()

bool osgUtil::SceneView::getProjectionMatrixAsFrustum ( double &  left,
double &  right,
double &  bottom,
double &  top,
double &  zNear,
double &  zFar 
) const

Get the frustum setting of a perspective projection matrix. Returns false if matrix is not a perspective matrix, where parameter values are undefined.

◆ getProjectionMatrixAsOrtho()

bool osgUtil::SceneView::getProjectionMatrixAsOrtho ( double &  left,
double &  right,
double &  bottom,
double &  top,
double &  zNear,
double &  zFar 
) const

Get the orthographic settings of the orthographic projection matrix. Returns false if matrix is not an orthographic matrix, where parameter values are undefined.

◆ getProjectionMatrixAsPerspective()

bool osgUtil::SceneView::getProjectionMatrixAsPerspective ( double &  fovy,
double &  aspectRatio,
double &  zNear,
double &  zFar 
) const

Get the frustum setting of a symmetric perspective projection matrix. Returns false if matrix is not a perspective matrix, where parameter values are undefined. Note, if matrix is not a symmetric perspective matrix then the shear will be lost. Asymmetric matrices occur when stereo, power walls, caves and reality center display are used. In these configurations one should use the 'getProjectionMatrixAsFrustum' method instead.

◆ getRedrawInterlacedStereoStencilMask()

bool osgUtil::SceneView::getRedrawInterlacedStereoStencilMask ( ) const
inline

Get the redraw interlaced stereo stencil mask request flag.

◆ getRenderInfo() [1/2]

osg::RenderInfo & osgUtil::SceneView::getRenderInfo ( )
inline

◆ getRenderInfo() [2/2]

const osg::RenderInfo & osgUtil::SceneView::getRenderInfo ( ) const
inline

◆ getRenderStage() [1/2]

osgUtil::RenderStage * osgUtil::SceneView::getRenderStage ( )
inline

◆ getRenderStage() [2/2]

const osgUtil::RenderStage * osgUtil::SceneView::getRenderStage ( ) const
inline

◆ getRenderStageLeft() [1/2]

osgUtil::RenderStage * osgUtil::SceneView::getRenderStageLeft ( )
inline

◆ getRenderStageLeft() [2/2]

const osgUtil::RenderStage * osgUtil::SceneView::getRenderStageLeft ( ) const
inline

◆ getRenderStageRight() [1/2]

osgUtil::RenderStage * osgUtil::SceneView::getRenderStageRight ( )
inline

◆ getRenderStageRight() [2/2]

const osgUtil::RenderStage * osgUtil::SceneView::getRenderStageRight ( ) const
inline

◆ getResetColorMaskToAllOn()

bool osgUtil::SceneView::getResetColorMaskToAllOn ( ) const
inline

◆ getSceneData() [1/2]

osg::Node * osgUtil::SceneView::getSceneData ( unsigned int  childNo = 0)
inline

Get the scene data to view. The data will typically be an osg::Scene but can be any osg::Node type.

◆ getSceneData() [2/2]

const osg::Node * osgUtil::SceneView::getSceneData ( unsigned int  childNo = 0) const
inline

Get the const scene data which to view. The data will typically be an osg::Scene but can be any osg::Node type.

◆ getSecondaryStateSet() [1/2]

osg::StateSet * osgUtil::SceneView::getSecondaryStateSet ( )
inline

◆ getSecondaryStateSet() [2/2]

const osg::StateSet * osgUtil::SceneView::getSecondaryStateSet ( ) const
inline

◆ getState() [1/2]

osg::State * osgUtil::SceneView::getState ( )
inline

◆ getState() [2/2]

const osg::State * osgUtil::SceneView::getState ( ) const
inline

◆ getStateGraph() [1/2]

osgUtil::StateGraph * osgUtil::SceneView::getStateGraph ( )
inline

◆ getStateGraph() [2/2]

const osgUtil::StateGraph * osgUtil::SceneView::getStateGraph ( ) const
inline

◆ getStateGraphLeft() [1/2]

osgUtil::StateGraph * osgUtil::SceneView::getStateGraphLeft ( )
inline

◆ getStateGraphLeft() [2/2]

const osgUtil::StateGraph * osgUtil::SceneView::getStateGraphLeft ( ) const
inline

◆ getStateGraphRight() [1/2]

osgUtil::StateGraph * osgUtil::SceneView::getStateGraphRight ( )
inline

◆ getStateGraphRight() [2/2]

const osgUtil::StateGraph * osgUtil::SceneView::getStateGraphRight ( ) const
inline

◆ getStats()

bool osgUtil::SceneView::getStats ( Statistics primStats)

Extract stats for current draw list.

◆ getUpdateVisitor() [1/2]

osg::NodeVisitor * osgUtil::SceneView::getUpdateVisitor ( )
inline

◆ getUpdateVisitor() [2/2]

const osg::NodeVisitor * osgUtil::SceneView::getUpdateVisitor ( ) const
inline

◆ getView() [1/2]

osg::View * osgUtil::SceneView::getView ( )
inline

◆ getView() [2/2]

const osg::View * osgUtil::SceneView::getView ( ) const
inline

◆ getViewMatrix() [1/2]

osg::Matrixd & osgUtil::SceneView::getViewMatrix ( )
inline

Get the view matrix.

◆ getViewMatrix() [2/2]

const osg::Matrixd & osgUtil::SceneView::getViewMatrix ( ) const
inline

Get the const view matrix.

◆ getViewMatrixAsLookAt()

void osgUtil::SceneView::getViewMatrixAsLookAt ( osg::Vec3 eye,
osg::Vec3 center,
osg::Vec3 up,
float  lookDistance = 1.0f 
) const

Get the position and orientation components of a modelview matrix, using the same convention as gluLookAt.

◆ getViewport() [1/2]

osg::Viewport * osgUtil::SceneView::getViewport ( )
inline

Get the viewport.

◆ getViewport() [2/2]

const osg::Viewport * osgUtil::SceneView::getViewport ( ) const
inline

Get the const viewport.

◆ inheritCullSettings() [1/2]

virtual void osgUtil::SceneView::inheritCullSettings ( const osg::CullSettings settings)
inlinevirtual

Inherit the local cull settings variable from a specified CullSettings object, according to the inheritance mask.

Reimplemented from osg::CullSettings.

◆ inheritCullSettings() [2/2]

virtual void osgUtil::SceneView::inheritCullSettings ( const osg::CullSettings settings,
unsigned int  inheritanceMask 
)
virtual

Inherit the local cull settings variable from a specified CullSettings object, according to the inheritance mask.

Reimplemented from osg::CullSettings.

◆ init()

virtual void osgUtil::SceneView::init ( )
virtual

Do init traversal of the attached scene graph using Init NodeVisitor. The init traversal is called once for each SceneView, and should be used to compile display lists, texture objects and initialize data not otherwise initialized during scene graph loading. Note, is called automatically by update & cull if it hasn't already been called elsewhere. Also init() should only ever be called within a valid graphics context.

◆ META_Object()

osgUtil::SceneView::META_Object ( osgUtil  ,
SceneView   
)

◆ projectObjectIntoWindow()

bool osgUtil::SceneView::projectObjectIntoWindow ( const osg::Vec3 object,
osg::Vec3 window 
) const

Calculate the window coordinates of a point in object coordinates. Note, current implementation requires that SceneView::draw() has been previously called for projectWindowIntoObject to produce valid values. Consistent with OpenGL, window coordinates are calculated relative to the bottom left of the window, whereas window API's normally have the top left as the origin, so you may need to pass in (mouseX,window_height-mouseY,...). Returns true on successful projection.

◆ projectWindowIntoObject()

bool osgUtil::SceneView::projectWindowIntoObject ( const osg::Vec3 window,
osg::Vec3 object 
) const

Calculate the object coordinates of a point in window coordinates. Note, current implementation requires that SceneView::draw() has been previously called for projectWindowIntoObject to produce valid values. Consistent with OpenGL, window coordinates are calculated relative to the bottom left of the window. Returns true on successful projection.

◆ projectWindowXYIntoObject()

bool osgUtil::SceneView::projectWindowXYIntoObject ( int  x,
int  y,
osg::Vec3 near_point,
osg::Vec3 far_point 
) const

Calculate the object coordinates of a window x,y when projected onto the near and far planes. Note, current implementation requires that SceneView::draw() has been previously called for projectWindowIntoObject to produce valid values. Consistent with OpenGL, window coordinates are calculated relative to the bottom left of the window. Returns true on successful projection.

◆ releaseAllGLObjects()

virtual void osgUtil::SceneView::releaseAllGLObjects ( )
virtual

Release all OpenGL objects from the scene graph, such as texture objects, display lists, etc. These released scene graphs are placed in the respective delete GLObjects cache, and then need to be deleted in OpenGL by SceneView::flushAllDeleteGLObjects().

◆ releaseGLObjects()

virtual void osgUtil::SceneView::releaseGLObjects ( osg::State = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Object.

◆ resizeGLObjectBuffers()

virtual void osgUtil::SceneView::resizeGLObjectBuffers ( unsigned int  )
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::Object.

◆ setActiveUniforms()

void osgUtil::SceneView::setActiveUniforms ( int  activeUniforms)
inline

Set the uniforms that SceneView should set set up on each frame.

◆ setAutomaticFlush()

void osgUtil::SceneView::setAutomaticFlush ( bool  automaticFlush)
inline

Set whether the SceneView should automatically call flushDeletedObjects() on each new frame.

◆ setCamera()

void osgUtil::SceneView::setCamera ( osg::Camera camera,
bool  assumeOwnershipOfCamera = true 
)

Set the camera used to represent the camera view of this SceneView.

◆ setClearColor()

void osgUtil::SceneView::setClearColor ( const osg::Vec4 color)
inline

Set the color used in glClearColor(). Defaults to an off blue color.

◆ setCollectOccludersVisitor()

void osgUtil::SceneView::setCollectOccludersVisitor ( osg::CollectOccludersVisitor cov)
inline

◆ setComputeStereoMatricesCallback()

void osgUtil::SceneView::setComputeStereoMatricesCallback ( ComputeStereoMatricesCallback callback)
inline

◆ setCullVisitor()

void osgUtil::SceneView::setCullVisitor ( osgUtil::CullVisitor cv)
inline

◆ setCullVisitorLeft()

void osgUtil::SceneView::setCullVisitorLeft ( osgUtil::CullVisitor cv)
inline

◆ setCullVisitorRight()

void osgUtil::SceneView::setCullVisitorRight ( osgUtil::CullVisitor cv)
inline

◆ setDefaults() [1/2]

virtual void osgUtil::SceneView::setDefaults ( )
inlinevirtual

Reimplemented from osg::CullSettings.

◆ setDefaults() [2/2]

virtual void osgUtil::SceneView::setDefaults ( unsigned int  options)
virtual

Set scene view to use default global state, light, camera and render visitor.

◆ setDisplaySettings()

void osgUtil::SceneView::setDisplaySettings ( osg::DisplaySettings vs)
inline

Set the DisplaySettings.

◆ setDrawBufferValue()

void osgUtil::SceneView::setDrawBufferValue ( GLenum  drawBufferValue)
inline

Set the draw buffer value used at the start of each frame draw. Note, overridden in quad buffer stereo mode

◆ setFrameStamp()

void osgUtil::SceneView::setFrameStamp ( osg::FrameStamp fs)
inline

Set the frame stamp for the current frame.

◆ setFusionDistance()

void osgUtil::SceneView::setFusionDistance ( FusionDistanceMode  mode,
float  value = 1.0f 
)
inline

Set the FusionDistanceMode and Value. Note, is used only when working in stereo.

◆ setGlobalStateSet()

void osgUtil::SceneView::setGlobalStateSet ( osg::StateSet state)
inline

◆ setInitVisitor()

void osgUtil::SceneView::setInitVisitor ( osg::NodeVisitor av)
inline

◆ setLight()

void osgUtil::SceneView::setLight ( osg::Light light)
inline

◆ setLightingMode()

void osgUtil::SceneView::setLightingMode ( LightingMode  mode)

◆ setLocalStateSet()

void osgUtil::SceneView::setLocalStateSet ( osg::StateSet state)
inline

◆ setPrioritizeTextures()

void osgUtil::SceneView::setPrioritizeTextures ( bool  pt)
inline

Set whether the draw method should call renderer->prioritizeTexture.

◆ setProjectionMatrix() [1/2]

void osgUtil::SceneView::setProjectionMatrix ( const osg::Matrixd matrix)
inline

Set the projection matrix. Can be thought of as setting the lens of a camera.

◆ setProjectionMatrix() [2/2]

void osgUtil::SceneView::setProjectionMatrix ( const osg::Matrixf matrix)
inline

Set the projection matrix. Can be thought of as setting the lens of a camera.

◆ setProjectionMatrixAsFrustum()

void osgUtil::SceneView::setProjectionMatrixAsFrustum ( double  left,
double  right,
double  bottom,
double  top,
double  zNear,
double  zFar 
)

Set to a perspective projection. See OpenGL glFrustum documentation for further details.

◆ setProjectionMatrixAsOrtho()

void osgUtil::SceneView::setProjectionMatrixAsOrtho ( double  left,
double  right,
double  bottom,
double  top,
double  zNear,
double  zFar 
)

Set to an orthographic projection. See OpenGL glOrtho documentation for further details.

◆ setProjectionMatrixAsOrtho2D()

void osgUtil::SceneView::setProjectionMatrixAsOrtho2D ( double  left,
double  right,
double  bottom,
double  top 
)

Set to a 2D orthographic projection. See OpenGL glOrtho2D documentation for further details.

◆ setProjectionMatrixAsPerspective()

void osgUtil::SceneView::setProjectionMatrixAsPerspective ( double  fovy,
double  aspectRatio,
double  zNear,
double  zFar 
)

Create a symmetrical perspective projection, See OpenGL gluPerspective documentation for further details. Aspect ratio is defined as width/height.

◆ setRedrawInterlacedStereoStencilMask()

void osgUtil::SceneView::setRedrawInterlacedStereoStencilMask ( bool  flag)
inline

Manually set the redraw interlaced stereo stencil mask request flag to control whether to redraw the stencil buffer on the next frame.

◆ setRenderInfo()

void osgUtil::SceneView::setRenderInfo ( osg::RenderInfo renderInfo)
inline

◆ setRenderStage()

void osgUtil::SceneView::setRenderStage ( osgUtil::RenderStage rs)
inline

◆ setRenderStageLeft()

void osgUtil::SceneView::setRenderStageLeft ( osgUtil::RenderStage rs)
inline

◆ setRenderStageRight()

void osgUtil::SceneView::setRenderStageRight ( osgUtil::RenderStage rs)
inline

◆ setResetColorMaskToAllOn()

void osgUtil::SceneView::setResetColorMaskToAllOn ( bool  enable)
inline

◆ setSceneData()

void osgUtil::SceneView::setSceneData ( osg::Node node)

Set the data to view. The data will typically be an osg::Scene but can be any osg::Node type.

◆ setSecondaryStateSet()

void osgUtil::SceneView::setSecondaryStateSet ( osg::StateSet state)
inline

◆ setState()

void osgUtil::SceneView::setState ( osg::State state)
inline

◆ setStateGraph()

void osgUtil::SceneView::setStateGraph ( osgUtil::StateGraph rg)
inline

◆ setStateGraphLeft()

void osgUtil::SceneView::setStateGraphLeft ( osgUtil::StateGraph rg)
inline

◆ setStateGraphRight()

void osgUtil::SceneView::setStateGraphRight ( osgUtil::StateGraph rg)
inline

◆ setUpdateVisitor()

void osgUtil::SceneView::setUpdateVisitor ( osg::NodeVisitor av)
inline

◆ setView()

void osgUtil::SceneView::setView ( osg::View view)
inline

◆ setViewMatrix() [1/2]

void osgUtil::SceneView::setViewMatrix ( const osg::Matrixd matrix)
inline

Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates.

◆ setViewMatrix() [2/2]

void osgUtil::SceneView::setViewMatrix ( const osg::Matrixf matrix)
inline

Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates.

◆ setViewMatrixAsLookAt()

void osgUtil::SceneView::setViewMatrixAsLookAt ( const osg::Vec3 eye,
const osg::Vec3 center,
const osg::Vec3 up 
)

Set the position and orientation components of the view matrix, using the same convention as gluLookAt.

◆ setViewport() [1/2]

void osgUtil::SceneView::setViewport ( int  x,
int  y,
int  width,
int  height 
)
inline

Set the viewport of the scene view to specified dimensions.

◆ setViewport() [2/2]

void osgUtil::SceneView::setViewport ( osg::Viewport viewport)
inline

Set the viewport of the scene view to use specified osg::Viewport.

◆ update()

virtual void osgUtil::SceneView::update ( )
virtual

Do app traversal of the attached scene graph using App NodeVisitor.

◆ updateUniforms()

void osgUtil::SceneView::updateUniforms ( )

Member Data Documentation

◆ _activeUniforms

int osgUtil::SceneView::_activeUniforms
protected

◆ _automaticFlush

bool osgUtil::SceneView::_automaticFlush
protected

◆ _camera

osg::observer_ptr<osg::Camera> osgUtil::SceneView::_camera
protected

◆ _cameraWithOwnership

osg::ref_ptr<osg::Camera> osgUtil::SceneView::_cameraWithOwnership
protected

◆ _collectOccludersVisitor

osg::ref_ptr<osg::CollectOccludersVisitor> osgUtil::SceneView::_collectOccludersVisitor
protected

◆ _computeStereoMatricesCallback

osg::ref_ptr<ComputeStereoMatricesCallback> osgUtil::SceneView::_computeStereoMatricesCallback
protected

◆ _cullVisitor

osg::ref_ptr<osgUtil::CullVisitor> osgUtil::SceneView::_cullVisitor
protected

◆ _cullVisitorLeft

osg::ref_ptr<osgUtil::CullVisitor> osgUtil::SceneView::_cullVisitorLeft
protected

◆ _cullVisitorRight

osg::ref_ptr<osgUtil::CullVisitor> osgUtil::SceneView::_cullVisitorRight
protected

◆ _displaySettings

osg::ref_ptr<osg::DisplaySettings> osgUtil::SceneView::_displaySettings
protected

◆ _dynamicObjectCount

unsigned int osgUtil::SceneView::_dynamicObjectCount
protected

◆ _frameStamp

osg::ref_ptr<osg::FrameStamp> osgUtil::SceneView::_frameStamp
protected

◆ _fusionDistanceMode

FusionDistanceMode osgUtil::SceneView::_fusionDistanceMode
protected

◆ _fusionDistanceValue

float osgUtil::SceneView::_fusionDistanceValue
protected

◆ _globalStateSet

osg::ref_ptr<osg::StateSet> osgUtil::SceneView::_globalStateSet
protected

◆ _initCalled

bool osgUtil::SceneView::_initCalled
protected

◆ _initVisitor

osg::ref_ptr<osg::NodeVisitor> osgUtil::SceneView::_initVisitor
protected

◆ _interlacedStereoStencilHeight

int osgUtil::SceneView::_interlacedStereoStencilHeight
protected

◆ _interlacedStereoStencilWidth

int osgUtil::SceneView::_interlacedStereoStencilWidth
protected

◆ _light

osg::ref_ptr<osg::Light> osgUtil::SceneView::_light
protected

◆ _lightingMode

LightingMode osgUtil::SceneView::_lightingMode
protected

◆ _localStateSet

osg::ref_ptr<osg::StateSet> osgUtil::SceneView::_localStateSet
protected

◆ _previousFrameTime

double osgUtil::SceneView::_previousFrameTime
protected

◆ _previousSimulationTime

double osgUtil::SceneView::_previousSimulationTime
protected

◆ _prioritizeTextures

bool osgUtil::SceneView::_prioritizeTextures
protected

◆ _redrawInterlacedStereoStencilMask

bool osgUtil::SceneView::_redrawInterlacedStereoStencilMask
protected

◆ _renderInfo

osg::RenderInfo osgUtil::SceneView::_renderInfo
protected

◆ _renderStage

osg::ref_ptr<osgUtil::RenderStage> osgUtil::SceneView::_renderStage
protected

◆ _renderStageLeft

osg::ref_ptr<osgUtil::RenderStage> osgUtil::SceneView::_renderStageLeft
protected

◆ _renderStageRight

osg::ref_ptr<osgUtil::RenderStage> osgUtil::SceneView::_renderStageRight
protected

◆ _requiresFlush

bool osgUtil::SceneView::_requiresFlush
protected

◆ _resetColorMaskToAllEnabled

bool osgUtil::SceneView::_resetColorMaskToAllEnabled
protected

◆ _secondaryStateSet

osg::ref_ptr<osg::StateSet> osgUtil::SceneView::_secondaryStateSet
protected

◆ _stateGraph

osg::ref_ptr<osgUtil::StateGraph> osgUtil::SceneView::_stateGraph
protected

◆ _stateGraphLeft

osg::ref_ptr<osgUtil::StateGraph> osgUtil::SceneView::_stateGraphLeft
protected

◆ _stateGraphRight

osg::ref_ptr<osgUtil::StateGraph> osgUtil::SceneView::_stateGraphRight
protected

◆ _updateVisitor

osg::ref_ptr<osg::NodeVisitor> osgUtil::SceneView::_updateVisitor
protected

◆ _viewportLeft

osg::ref_ptr<osg::Viewport> osgUtil::SceneView::_viewportLeft
protected

◆ _viewportRight

osg::ref_ptr<osg::Viewport> osgUtil::SceneView::_viewportRight
protected

The documentation for this class was generated from the following file: