#include <Constraint>
◆ Constraint() [1/2]
osgManipulator::Constraint::Constraint |
( |
| ) |
|
|
inlineprotected |
◆ Constraint() [2/2]
osgManipulator::Constraint::Constraint |
( |
osg::Node & |
refNode | ) |
|
|
inlineprotected |
◆ ~Constraint()
virtual osgManipulator::Constraint::~Constraint |
( |
| ) |
|
|
inlineprotectedvirtual |
◆ computeLocalToWorldAndWorldToLocal()
void osgManipulator::Constraint::computeLocalToWorldAndWorldToLocal |
( |
| ) |
const |
|
protected |
◆ constrain() [1/7]
virtual bool osgManipulator::Constraint::constrain |
( |
MotionCommand & |
| ) |
const |
|
inlinevirtual |
◆ constrain() [2/7]
virtual bool osgManipulator::Constraint::constrain |
( |
Rotate3DCommand & |
command | ) |
const |
|
inlinevirtual |
◆ constrain() [3/7]
virtual bool osgManipulator::Constraint::constrain |
( |
Scale1DCommand & |
command | ) |
const |
|
inlinevirtual |
◆ constrain() [4/7]
virtual bool osgManipulator::Constraint::constrain |
( |
Scale2DCommand & |
command | ) |
const |
|
inlinevirtual |
◆ constrain() [5/7]
◆ constrain() [6/7]
◆ constrain() [7/7]
◆ getLocalToWorld()
const osg::Matrix & osgManipulator::Constraint::getLocalToWorld |
( |
| ) |
const |
|
inlineprotected |
◆ getReferenceNode() [1/2]
osg::Node & osgManipulator::Constraint::getReferenceNode |
( |
| ) |
|
|
inlineprotected |
◆ getReferenceNode() [2/2]
const osg::Node & osgManipulator::Constraint::getReferenceNode |
( |
| ) |
const |
|
inlineprotected |
◆ getWorldToLocal()
const osg::Matrix & osgManipulator::Constraint::getWorldToLocal |
( |
| ) |
const |
|
inlineprotected |
The documentation for this class was generated from the following file: