openscenegraph
ActionBlendOut
Go to the documentation of this file.
1/* -*-c++-*-
2 * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
3 *
4 * This library is open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version. The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * OpenSceneGraph Public License for more details.
13 */
14
15#ifndef OSGANIMATION_ACTION_BLENDOUT_H
16#define OSGANIMATION_ACTION_BLENDOUT_H
17
18#include <osgAnimation/Action>
19#include <osgAnimation/Export>
20
21
22namespace osgAnimation {
23
24
25 /// blend out from weight to 0 in duration
26 class OSGANIMATION_EXPORT ActionBlendOut : public Action
27 {
28 public:
29 META_Action(osgAnimation, ActionBlendOut);
30 ActionBlendOut();
31 ActionBlendOut(const ActionBlendOut& a, const osg::CopyOp& c);
32 ActionBlendOut(Animation* animation, double duration);
33 Animation* getAnimation() { return _animation.get(); }
34 double getWeight() const { return _weight;}
35 void computeWeight(unsigned int frame);
36
37 protected:
38 double _weight;
39 osg::ref_ptr<Animation> _animation;
40
41 };
42
43}
44
45#endif