#include <Texture>
◆ TextureObjectSet()
◆ ~TextureObjectSet()
virtual osg::TextureObjectSet::~TextureObjectSet |
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protectedvirtual |
◆ addToBack()
◆ checkConsistency()
bool osg::TextureObjectSet::checkConsistency |
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const |
◆ computeNumTextureObjectsInList()
unsigned int osg::TextureObjectSet::computeNumTextureObjectsInList |
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const |
◆ deleteAllTextureObjects()
void osg::TextureObjectSet::deleteAllTextureObjects |
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◆ discardAllDeletedTextureObjects()
void osg::TextureObjectSet::discardAllDeletedTextureObjects |
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◆ discardAllTextureObjects()
void osg::TextureObjectSet::discardAllTextureObjects |
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◆ flushAllDeletedTextureObjects()
void osg::TextureObjectSet::flushAllDeletedTextureObjects |
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◆ flushDeletedTextureObjects()
void osg::TextureObjectSet::flushDeletedTextureObjects |
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double |
currentTime, |
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double & |
availableTime |
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) |
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◆ getNumOfTextureObjects()
unsigned int osg::TextureObjectSet::getNumOfTextureObjects |
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const |
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inline |
◆ getNumOrphans()
unsigned int osg::TextureObjectSet::getNumOrphans |
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const |
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inline |
◆ getNumPendingOrphans()
unsigned int osg::TextureObjectSet::getNumPendingOrphans |
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const |
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inline |
◆ getParent()
◆ getProfile()
◆ handlePendingOrphandedTextureObjects()
void osg::TextureObjectSet::handlePendingOrphandedTextureObjects |
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◆ makeSpace()
bool osg::TextureObjectSet::makeSpace |
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unsigned int & |
size | ) |
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◆ moveToBack()
◆ moveToSet()
◆ orphan()
◆ remove()
◆ size()
unsigned int osg::TextureObjectSet::size |
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const |
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inline |
◆ takeFromOrphans()
◆ takeOrGenerate()
◆ _contextID
unsigned int osg::TextureObjectSet::_contextID |
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protected |
◆ _head
◆ _mutex
◆ _numOfTextureObjects
unsigned int osg::TextureObjectSet::_numOfTextureObjects |
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protected |
◆ _orphanedTextureObjects
◆ _parent
◆ _pendingOrphanedTextureObjects
◆ _profile
◆ _tail
The documentation for this class was generated from the following file: